makeover-webview 0.22.1

The webview renderer for makeover-layout. Emits CSS, and is the one renderer that needs no palette: var() is the late binding, so resolution stays with the browser.
Documentation
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//! The webview renderer for [`makeover_layout`].
//!
//! <!-- wiki: makeover-webview -->
//!
//! # The renderer that needs no palette
//!
//! `makeover-immediate` and `makeover-tui` both take a `Palette`, because egui
//! and a terminal need an actual colour before they can put anything on
//! screen. A webview does not: `var(--surface-raised)` *is* the late binding,
//! and the browser resolves it against whatever `themes.js` last wrote onto
//! `:root`.
//!
//! So this crate emits text naming intents, and never learns a colour. It is
//! the deferral rule with no adapter in the way, and it is why the webview was
//! always the wrong renderer to derive a vocabulary from: it can express
//! anything, so it never pushes back.
//!
//! # Phase A: the stylesheet
//!
//! This module emits component CSS and no markup, deliberately. GoingsOn has
//! 145 `innerHTML` sites and Balanced Breakfast 175 `createElement` sites, so
//! moving markup is a migration where adopting a generated stylesheet is not.
//! The apps keep every line of their markup and gain the classes.
//!
//! It is not a deletion either, which this header claimed until the measurement
//! came in. Adoption across goingson removed 49 declarations net and *added* 25
//! lines: a rule loses its depth declarations and gains a variant selector next
//! to it, so the file stays the same size. What phase A moves is where depth is
//! defined, not how much CSS exists. Numbers and method in the wiki note under
//! "The deletion test, run".
//!
//! The bevel properties are byte-identical to what both apps already
//! hand-write, which is asserted below.
//!
//! # Phase B: the markup, one description at a time
//!
//! [`form`] renders [`makeover_layout::Field`], which is the half of phase B
//! whose description is settled. It emits strings, because both apps
//! interpolate their fields into larger string-built forms and returning nodes
//! would rewrite those too. It owns its own escaping, on the reasoning in that
//! module: a Rust encoder can cover element text and attribute values with one
//! function, where the apps need four and have to choose correctly at every
//! call site.
//!
//! [`list`] is the other half: column tracks, the narrowing rules, and the cell
//! containers a row is made of. It stops at the cell boundary and does not
//! render what goes inside one, on the reasoning in that module. So phase B is
//! now the frame around content in both directions, and what an app still owns
//! is the content itself.
//!
//! # What phase A settled, and what it costs
//!
//! Decided 2026-07-29 against goingson's `styles.css` rather than against a
//! component list. The useful finding there was that `.btn` (line 644),
//! `.card` (768) and `.tag, .badge` (882) each hand-write the same
//! composition, so three quarters of phase A is one rule with several names.
//!
//! Two of the four decisions change how goingson looks, and adoption should
//! not be described as a pure deletion:
//!
//! - **Pressed carries its fill.** [`interactive_rules`] emits
//!   [`Depth::pressed`] whole. goingson presses to `--surface-sunken` today and
//!   will press to `--surface-well`, and hovers to `--surface-overlay` today
//!   and will hover to `--hover-surface`. Since `surface-well` inverts by theme
//!   where `surface-sunken` does not, a dark theme presses *lighter* than it
//!   hovers. That falls out of `makeover`'s own derivation, which says outright
//!   that `surface-sunken` cannot serve as a well, so if it reads wrong the
//!   answer is there and not here.
//! - **Badges go flat.** See [`token_rules`].
//!
//! The other two: the progress trough is renderer-local and the scrollbar
//! track was dropped ([`component_rules`]), and no class prefix ships by
//! default, so adoption means deleting the app's hand-written rule in the same
//! commit that adds the generated one. `.card`, `.badge` and the tab classes
//! all already exist in goingson, and while both rules exist the cascade order
//! decides which wins. That is the one real risk in adopting this, and it is
//! why the migration lands per component rather than in one commit.
//!
//! # 0.10.0: the states this crate used to leave to its consumers
//!
//! [`interactive_rules`] emitted hover and pressed and stopped, because
//! `makeover-layout` modelled no interaction state. Focus and disabled were
//! therefore unsayable, and every app completed the primitive from outside the
//! only way that works: by out-specifying a rule it does not own. goingson
//! carries 19 such rules and the MNW server 21, and the three focus rings do
//! not match each other.
//!
//! That also blocked the cascade-layer work outright. An app that declares
//! `@layer` puts its own rules in a named layer, and unlayered declarations
//! outrank every named layer regardless of specificity, so all of those
//! overrides lose in the commit that adopts layers. They cannot simply be
//! deleted, because they are the only thing supplying the missing states.
//! Emitting the states here is what turns that adoption into a deletion.
//!
//! Four states now, in emission order, and the order is load-bearing: they are
//! all specificity (0,2,0), so disabled beats hover by coming last and by
//! nothing else. Nothing here reaches for `:not(:disabled)`, which would raise
//! a selector this crate will shortly be wrapping in its own layer.
//!
//! Hover additionally sits inside a capability query now. `makeover-touch`
//! answers whether a fingertip has hover and `makeover-geometry` spells the
//! condition; this crate asks and does not decide. goingson's section 60 exists
//! solely to take the hover state back on touch, which is a fight it should
//! never have been handed.
//!
//! # 0.11.0: the layer contract
//!
//! [`stylesheet`] emits into the `makeover` cascade layer ([`CSS_LAYER`], which
//! lives in `makeover-geometry` because that is the one crate every CSS emitter
//! in the family already depends on). `makeover-geometry` 0.6.0 does the same
//! for `geometry.css`.
//!
//! The cascade resolves origin and importance, then layer, then specificity,
//! then source order, and **unlayered normal declarations outrank every named
//! layer**. So before this, an app that declared `@layer base, components,
//! responsive` put every rule it owns into a named layer and lost all of them to
//! this unlayered file, regardless of specificity and regardless of loading
//! last. Nothing errors when that happens: the CSS is valid, the minifier is
//! happy, and buttons and badges look subtly wrong.
//!
//! That is why the layer belongs here rather than in each app. An app cannot fix
//! it from its own stylesheet, because the fix is to layer the file it does not
//! own.
//!
//! **What it flips**, and the reason each app wants a look when it bumps the
//! pin: a generated rule that currently beats an app rule by being more specific
//! stops beating it. The direction is always "the app wins", which is what the
//! apps already assume, but a hand-written rule an app thought was dead can come
//! back to life.
//!
//! An app should declare the order once, or the layer's position is decided by
//! whichever generated file the browser happens to see first:
//!
//! ```css
//! @layer makeover, base, components, responsive;
//! ```
//!
//! [`in_css_layer`] is re-exported for an app that assembles its own stylesheet
//! from this crate's pieces. goingson builds `tables.css` in its own `build.rs`
//! out of [`list::narrowing_css`] and [`list::grid_template_columns`], and those
//! rules are as generated as the ones here, so they belong in the same layer and
//! this crate cannot put them there on the app's behalf.
//!
//! # 0.12.0: the ring gets its own width
//!
//! [`focus_rule`] reused [`Emit::border_width`] and emitted a 1px ring. That was
//! an implementation convenience dressed as consistency with the invalid-field
//! ring: a bevel and a focus indicator answer different questions, and only one
//! of them has to be noticed from across a desk.
//!
//! Caught while adopting 0.11.0 into goingson, by the check the adoption tasks
//! ask for. Every consumer had already written its own ring and all three chose
//! at least 2px: the MNW server 2px across 10 rules, Balanced Breakfast 2px,
//! goingson 2px on three rules and 3px on the one covering twelve selectors. The
//! design system was the only thing in the tree saying 1px, so deleting the app
//! rules in favour of it would have thinned the focus indicator everywhere.
//!
//! [`Emit::focus_width`] now carries it, defaulting to `2px`, and the offset is
//! the same magnitude with its sign off the depth. Both values are the measured
//! consensus rather than a new opinion.
//!
//! # 0.17.0: the depth classes stop being controls
//!
//! [`depth_rules`] gave `.raised` the whole interactive set. A depth is a
//! statement about shape, so that left the vocabulary with no raised surface
//! that is merely an object, and an app wanting one had two moves: write its
//! own class from tokens, or take a control class and cancel the control half.
//! goingson took the second, in three variants over sixteen elements
//! (`.card--static` at 14 call sites, `.card--muted` at 2, `.card--shell` at 1),
//! each re-asserting the resting fill and bevel on `:hover` and `:active`.
//!
//! Measured before changing it: `.raised` is emitted into goingson, Balanced
//! Breakfast and the MNW server, and none of the three has a single call site.
//! The states were unasked-for everywhere at once, and dropping them costs no
//! migration anywhere.
//!
//! `.card` and `.button` are unchanged. They are the same depth *and* controls,
//! and they take their states from [`surface_rules`], which is where a state
//! belongs: on the thing that claims to answer a pointer.
//!
//! # Substitution, three ways
//!
//! `Fill::Well` has no colour on makeover before 2.3.0, and each renderer
//! answers that differently, which is the evidence that dropping
//! `Fill::fallback` from the description was right:
//!
//! - `makeover-immediate` substitutes the page in Rust.
//! - `makeover-tui` refuses to substitute and draws an edge instead, because a
//!   terminal would quantise the two together.
//! - here, CSS already has the mechanism: `var(--surface-well,
//!   var(--surface-page))` falls back in the browser, and nothing in Rust
//!   decides anything.

#![forbid(unsafe_code)]

pub mod figure;
pub mod form;
pub mod list;
pub mod meter;
pub mod placeholder;

use crate::list::part_class;
use makeover_geometry::{Density, SizeClass};
// Re-exported rather than redefined. An app assembling its own stylesheet out
// of this crate's pieces needs the same layer name, and most such apps depend
// on this crate and not on `makeover-geometry` directly: goingson builds
// `tables.css` in its own build.rs from [`list::narrowing_css`], and those
// rules are as generated as the ones here.
pub use makeover_geometry::{CSS_LAYER, in_css_layer};
use makeover_layout::{Bevel, Depth, Fill, Intent, RowPart, Selector, State, Token, Tone};
use makeover_touch::Affordance;
use std::fmt::Write as _;

/// How the emitted CSS is shaped.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct Emit {
    /// Bevel thickness, as a CSS length.
    ///
    /// A value, so it arrives from the caller: border widths belong to
    /// `makeover-geometry` and will come from there once it carries them.
    pub border_width: &'static str,
    /// Focus ring thickness, as a CSS length.
    ///
    /// Separate from [`border_width`](Self::border_width), which it reused
    /// until 0.12.0. That reuse was an implementation convenience dressed as
    /// consistency, and it emitted a 1px ring: a bevel and a focus indicator
    /// are answering different questions, and only one of them has to be
    /// noticed from across a desk.
    ///
    /// The default is the measured consensus rather than a new opinion. Every
    /// consumer had already written its own ring and all three chose at least
    /// 2px: the MNW server 2px across 10 rules, Balanced Breakfast 2px,
    /// goingson 2px on three rules and 3px on the one covering twelve
    /// selectors. The design system was the only thing in the tree saying 1px.
    pub focus_width: &'static str,
    /// Prefix for emitted class names, without the leading dot.
    pub class_prefix: &'static str,
}

impl Default for Emit {
    fn default() -> Self {
        Self {
            border_width: "1px",
            focus_width: "2px",
            class_prefix: "",
        }
    }
}

/// The CSS custom property holding a bevel's composition.
#[must_use]
pub fn bevel_var(bevel: Bevel) -> &'static str {
    match bevel {
        Bevel::Raised => "--bevel-raised",
        Bevel::Inset => "--bevel-inset",
    }
}

/// A `var()` reference to a fill intent, with the browser's own fallback where
/// the intent may be absent.
///
/// The fallback is CSS syntax, not a decision made here. That is the whole
/// difference between this renderer and the other two.
#[must_use]
pub fn fill_var(fill: Fill) -> String {
    match fill {
        Fill::Well => format!("var(--{}, var(--{}))", fill.token(), Fill::Page.token()),
        other => format!("var(--{})", other.token()),
    }
}

/// The two-tone edge as a `box-shadow` value.
///
/// Two inset shadows, one per corner pair: the light one offset down and
/// right so it lands on the top and left edges, the dark one the other way.
/// The same assignment `makeover-immediate` draws with polylines and
/// `makeover-tui` draws with box-drawing characters.
#[must_use]
pub fn bevel_shadow(bevel: Bevel, opts: &Emit) -> String {
    let (top_left, bottom_right) = bevel.edges();
    let w = opts.border_width;
    format!(
        "inset {w} {w} 0 var(--{}), inset -{w} -{w} 0 var(--{})",
        top_left.token(),
        bottom_right.token()
    )
}

/// The custom properties both bevels resolve through.
///
/// Emitted as properties rather than inlined into every rule because that is
/// what the apps already do, and because a consumer that wants the edge
/// without the fill reads the property directly.
#[must_use]
pub fn bevel_properties(opts: &Emit) -> String {
    let mut css = String::new();
    for bevel in [Bevel::Raised, Bevel::Inset] {
        let _ = writeln!(
            css,
            "    {}: {};",
            bevel_var(bevel),
            bevel_shadow(bevel, opts)
        );
    }
    css.push_str(ELEVATION_PROPERTY);
    css
}

/// The cast shadow of a surface that floats over the page.
///
/// Composed here for the reason the bevel pair is: `makeover` derives the tone,
/// this crate owns the geometry, and neither has to know the other's numbers.
///
/// **Only for a surface that overlays the page.** A menu, a toast, a popover, a
/// dropdown. A surface *in* the page takes `.raised` and its bevel, and a rule
/// that reaches for this on a card or a plate has renamed a literal rather than
/// replaced it.
///
/// Two lengths rather than one, because a single blur reads as a smudge at
/// plate size and as a halo at menu size. The offset is small and downward: a
/// Platinum-era menu sits just off the page rather than hovering above it.
const ELEVATION_PROPERTY: &str =
    "    --elevation-overlay: 0 2px 4px var(--elevation), 0 8px 24px var(--elevation);\n";

/// The class name for a depth.
#[must_use]
pub fn depth_class(depth: Depth, opts: &Emit) -> Option<String> {
    let name = match depth {
        Depth::Flat => return None,
        Depth::Raised => "raised",
        Depth::Well => "well",
        Depth::Sunken => "sunken",
        // A depth added to the description since this renderer was last
        // built. No class, on the same footing as Flat: emitting a name
        // whose rule body we cannot write would put a class in the markup
        // that the stylesheet never defines.
        _ => return None,
    };
    Some(format!("{}{name}", opts.class_prefix))
}

/// A prefixed class name.
fn class(name: &str, opts: &Emit) -> String {
    format!("{}{name}", opts.class_prefix)
}

/// The fill and edge declarations for a depth, as a rule body.
///
/// Empty for [`Depth::Flat`], which has neither and inherits what it sits on.
/// Callers lean on the emptiness to skip the rule rather than emit a class that
/// sets nothing: a class that sets no properties is a class that means "I
/// thought about this", which is what comments are for.
///
/// The two halves are emitted independently because [`Depth::Sunken`] has a
/// fill and no bevel. Requiring both, which this did before makeover-layout
/// 0.3.0, silently dropped the fill for exactly that case. Independent does not
/// mean unpaired: both halves still come off one `Depth`, so they cannot
/// disagree about what the region is.
#[must_use]
pub fn depth_declarations(depth: Depth) -> String {
    let mut css = String::new();
    if let Some(fill) = depth.fill() {
        let _ = writeln!(css, "    background: {};", fill_var(fill));
    }
    if let Some(bevel) = depth.bevel() {
        let _ = writeln!(css, "    box-shadow: var({});", bevel_var(bevel));
    }
    css
}

/// One rule giving a selector a depth, or nothing when the depth declares
/// nothing.
#[must_use]
pub fn depth_rule(selector: &str, depth: Depth) -> String {
    let body = depth_declarations(depth);
    if body.is_empty() {
        return String::new();
    }
    format!(".{selector} {{\n{body}}}\n")
}

/// The media condition a hover rule has to sit inside, or `None` if hover is
/// unconditional.
///
/// Two crates answer this and neither answer is made here. `makeover-touch`
/// owns *whether* hover exists at a density, and `makeover-geometry` owns how
/// that capability is spelled as a media condition. Asking both is what stops
/// this renderer minting a third opinion, which is what all three apps did:
/// goingson sniffed the user agent, Balanced Breakfast used `(hover: none)`
/// alone, and the MNW server had no gate at all.
///
/// [`SizeClass`] is required by [`Affordance::available`] and ignored by this
/// member, which reports as much through `reads_size`. Passing Compact is not
/// a claim about width; the test below pins that every class agrees.
fn hover_condition() -> Option<&'static str> {
    if Affordance::Hover.available(Density::Touch, SizeClass::Compact) {
        // A fingertip grew a hover state. Nothing to gate, and this renderer
        // should not invent a reason to gate anyway.
        None
    } else {
        Some(Density::Pointer.media_condition())
    }
}

/// Put a rule inside a media query, or leave it alone.
fn gated(condition: Option<&str>, rule: &str) -> String {
    let Some(condition) = condition else {
        return rule.to_string();
    };
    let mut css = format!("@media {condition} {{\n");
    for line in rule.lines() {
        // Blank lines stay blank. Indenting one leaves trailing whitespace,
        // which is the sort of thing a formatter later reverts and calls a diff.
        if line.is_empty() {
            css.push('\n');
        } else {
            let _ = writeln!(css, "    {line}");
        }
    }
    css.push_str("}\n");
    css
}

/// The keyboard focus ring, placed by the depth it lands on.
///
/// One ring for the whole system, because a focus ring's job is to be
/// recognised and three apps having three of them is the failure. What varies
/// is where it sits, and that comes off [`Depth`] rather than off a per-
/// component choice: a well takes the ring inside its own edge, and anything
/// standing proud of the page takes it outside.
///
/// `outline` rather than the composed `box-shadow` the invalid-field ring at
/// [`field_rules`] uses, and deliberately the one place the two rings are built
/// differently. A `box-shadow` ring has to restate the bevel beside it, because
/// `box-shadow` is not additive and a lone ring silently drops the well out
/// from under the element. That restatement is a second copy of the depth,
/// living in a different function from the first, and it is exactly the
/// duplication `Depth` exists to prevent. `outline` occupies its own property,
/// so the bevel survives untouched and there is nothing to keep in agreement.
/// They render the same: both are a flush ring one border-width wide.
#[must_use]
pub fn focus_rule(selector: &str, depth: Depth, opts: &Emit) -> String {
    let w = opts.focus_width;
    // Same magnitude either way, and only the sign comes off the depth. Both
    // values are what the consumers had already converged on independently:
    // 2px out is what all three wrote, and 2px in is the MNW server's own
    // answer for the one inset ring it had.
    let offset = match depth.bevel() {
        // Inside the well, clear of its edge rather than painted over it.
        Some(Bevel::Inset) => format!("calc(-1 * {w})"),
        // Raised, or no edge at all. Outside, standing off by its own width.
        _ => w.to_string(),
    };
    format!(
        ".{selector}:focus-visible {{\n    outline: {w} solid var(--{});\n    outline-offset: {offset};\n}}\n",
        State::Focus.token()
    )
}

/// Present, visible, and not answering.
///
/// Matches the ARIA attribute as well as the pseudo-class, because `:disabled`
/// only matches form elements and half the things this crate emits are not
/// one: a `div` carrying `.chip` or `.tab` can never be `:disabled`. Keying on
/// the accessible state is the pattern [`field_rules`] already establishes for
/// `aria-invalid`, on the reasoning that one fact read by both the styling and
/// the accessibility tree cannot drift from itself.
///
/// The rest depth is re-asserted rather than assumed, because this rule has to
/// beat the hover and pressed rules above it. It does that on source order at
/// equal specificity, not by out-specifying them: every rule this function's
/// caller emits is (0,2,0), and adding a `:not(:disabled)` anywhere would raise
/// one of them and have to be unpicked when this output moves inside its own
/// cascade layer.
#[must_use]
pub fn disabled_rule(selector: &str, depth: Depth) -> String {
    format!(
        ".{selector}:disabled,\n.{selector}[aria-disabled=\"true\"] {{\n{}    color: var(--{});\n    cursor: not-allowed;\n}}\n",
        depth_declarations(depth),
        State::Disabled.token()
    )
}

/// Every state a selector that answers a click implies: hover, pressed, focus
/// and disabled, in that order.
///
/// Order is the whole cascade mechanism here. All four selectors are
/// specificity (0,2,0), so disabled wins over hover and pressed by coming last
/// and by nothing else.
///
/// Pressed emits [`Depth::pressed`] in full, fill and edge together. Emitting
/// only the edge is what left goingson hand-writing `background:
/// var(--surface-sunken)` on three separate rules, and a fill that does not
/// travel with its edge is precisely the disagreement `Depth` exists to make
/// unrepresentable. So the pressed fill comes from the description
/// (`--surface-well`) rather than from whatever each app reached for.
///
/// Hover has no member in the description and is renderer policy: a terminal
/// and an immediate-mode painter have no hover to express. It resolves against
/// `--hover-surface`, which `makeover` already derives and which nothing
/// consumed until now. What it *is* gated on is capability, via
/// [`hover_condition`]. Before that gate existed the apps each wrote their own:
/// goingson's section 60 exists solely to take back the hover state this
/// function had just handed it, by out-specifying a rule it does not own.
///
/// `depth` is the selector's **rest** depth, used to place the focus ring and
/// to restore the surface under a disabled control. The pressed rule keeps
/// inverting from [`Depth::Raised`] regardless, which is what every caller got
/// before this parameter existed: a tab's unchosen depth is
/// [`Depth::Sunken`], and `Sunken.pressed()` is `Sunken`, so deriving the press
/// from the rest depth would leave a tab with no press at all.
#[must_use]
pub fn interactive_rules(selector: &str, depth: Depth, opts: &Emit) -> String {
    let mut css = gated(
        hover_condition(),
        &format!(".{selector}:hover {{\n    background: var(--hover-surface);\n}}\n"),
    );
    css.push_str(&depth_rule(
        &format!("{selector}:active"),
        Depth::Raised.pressed(),
    ));
    css.push_str(&focus_rule(selector, depth, opts));
    css.push_str(&disabled_rule(selector, depth));
    css
}

/// One rule per depth: its fill and its edge, together.
///
/// A depth and nothing else. `.raised` says a surface sits on what is behind
/// it, which is a statement about the shape and not about what happens when a
/// pointer arrives, so it emits no hover, press, focus or disabled rule. The
/// named surfaces are where interaction lives: `.card` and `.button` are the
/// same depth *and* controls, and they get their states from
/// [`surface_rules`].
///
/// This class carried the interactive set until 0.17.0, which left the
/// vocabulary with no raised surface that is merely an object. Consumers that
/// needed one took a control class and cancelled half of it instead: sixteen
/// elements in goingson across three `.card--*` variants, each re-asserting the
/// resting fill and bevel on `:hover` and `:active`. Nothing anywhere used
/// `.raised` itself, so the states were unasked-for in every consumer at once.
#[must_use]
pub fn depth_rules(opts: &Emit) -> String {
    let mut css = String::new();
    for depth in [Depth::Raised, Depth::Well] {
        let Some(class) = depth_class(depth, opts) else {
            continue;
        };
        css.push_str(&depth_rule(&class, depth));
    }
    css
}

/// The three surfaces that are a depth with a name.
///
/// `button` and `card` are both [`Depth::Raised`], and `field` is a
/// [`Depth::Well`] because that is the reading `Depth`'s own documentation
/// gives a text field. Their bodies come out identical by construction rather
/// than by hand: three hand-written copies in goingson's stylesheet is what
/// phase A deletes, and generating them from one call is what stops them
/// drifting apart again.
fn surface_rules(opts: &Emit) -> String {
    let mut css = String::new();
    for name in ["button", "card"] {
        let c = class(name, opts);
        css.push_str(&depth_rule(&c, Depth::Raised));
        css.push_str(&interactive_rules(&c, Depth::Raised, opts));
    }

    let field = class("field", opts);
    css.push_str(&depth_rule(&field, Depth::Well));

    // A field takes focus and refuses input like everything else here, and got
    // neither until now, which is why all three apps hand-write a focus ring
    // for it and no two of them match. No hover or pressed: a text field does
    // not light up under the pointer and does not invert when clicked, so the
    // two states `interactive_rules` would add are the two it does not have.
    css.push_str(&focus_rule(&field, Depth::Well, opts));
    css.push_str(&disabled_rule(&field, Depth::Well));

    // Keyed on the ARIA attribute rather than on a class, so the visual state
    // and the accessible state cannot drift apart: there is one fact and both
    // read it. goingson already drove its invalid styling this way and was
    // right to; the `.invalid` class this emitted before 0.5.0 was a second
    // place to forget.
    //
    // The ring composes *after* the bevel rather than replacing it. box-shadow
    // is not additive, so a lone ring silently dropped the well out from under
    // an invalid field. Flat and unlit: this edge is saying "wrong", and
    // lighting one side would have it say "raised" at the same time.
    let _ = writeln!(
        css,
        ".{field}[aria-invalid=\"true\"] {{\n    box-shadow: var({}), 0 0 0 {} var(--danger);\n}}",
        bevel_var(Bevel::Inset),
        opts.border_width
    );
    css
}

/// Badges and chips.
///
/// The one place phase A changes how goingson looks rather than only where its
/// rules live. [`Token::Badge`] is [`Depth::Flat`], so a badge emits no fill
/// and no edge at all, where goingson ships `.tag, .badge` as a single rule
/// carrying the raised bevel. Splitting that means reading every call site to
/// decide which of the two it always was.
///
/// What a badge does carry is a [`Tone`], the intent family it shares with
/// notices and nothing else. Neutral is the bare class rather than a variant,
/// because it is the absence of a status and not a status called "none".
fn token_rules(opts: &Emit) -> String {
    let mut css = String::new();

    // No `depth_rule` call here, deliberately: `Token::Badge.depth(_)` is Flat,
    // and a label with an edge says it can be pressed.
    let badge = class("badge", opts);
    let _ = writeln!(
        css,
        ".{badge} {{\n    color: var(--{});\n}}",
        Tone::Neutral.token()
    );
    for tone in [Tone::Info, Tone::Success, Tone::Warning, Tone::Danger] {
        let _ = writeln!(
            css,
            ".{badge}[data-tone=\"{0}\"] {{\n    color: var(--{0});\n}}",
            tone.token()
        );
    }

    // A chip holds itself down, which is `Depth::pressed` arrived at
    // independently by two apps. `removable` is a remove affordance, so it is
    // markup and waits for phase B.
    let chip = class("chip", opts);
    let unlatched = Token::Chip { removable: false };
    css.push_str(&depth_rule(&chip, unlatched.depth(false)));
    css.push_str(&interactive_rules(&chip, unlatched.depth(false), opts));
    css.push_str(&depth_rule(
        &format!("{chip}.latched"),
        unlatched.depth(true),
    ));
    css
}

/// The three selectors, each named by what it picks.
///
/// A tab comes *forward* to join the pane it opens, which is why
/// [`Selector::Tabs`] chooses [`Depth::Raised`] where a segment and a toggle
/// are held in. That is the folder semantic, and it is the whole reason the
/// three are not one member with a flag.
///
/// [`Selector::abutting`] is not emitted: whether the options touch is
/// spacing, and spacing is `makeover-geometry`'s question to answer.
///
/// Both states emit as of makeover-layout 0.3.0. Before it the description
/// named only the chosen option, so an unchosen one fell through to
/// [`Depth::Flat`] and nothing was drawn for it, which left goingson's tab
/// strip hand-writing the recess that makes its chosen tab read as forward.
fn selector_rules(opts: &Emit) -> String {
    let mut css = String::new();
    for (selector, name) in [
        (Selector::Tabs, "tab"),
        (Selector::Segmented, "segment"),
        (Selector::Toggle, "toggle"),
    ] {
        let c = class(name, opts);
        css.push_str(&depth_rule(&c, selector.unchosen()));
        css.push_str(&interactive_rules(&c, selector.unchosen(), opts));
        css.push_str(&depth_rule(&format!("{c}.chosen"), selector.chosen()));
    }
    css
}

/// The parts of a list row.
///
/// The list is written out rather than derived because `RowPart` is
/// `#[non_exhaustive]` as of makeover-layout 0.9.0, so there is nothing to
/// iterate. A member added upstream emits no rule until it is named here, which
/// is the trade `non_exhaustive` makes: a silent gap instead of a build break.
/// [`part_class`] carries the same list and the same obligation.
fn row_rules(opts: &Emit) -> String {
    let mut css = String::new();
    let row = class("row", opts);
    for part in [
        RowPart::Primary,
        RowPart::Secondary,
        RowPart::Meta,
        RowPart::Actions,
        RowPart::Tokens,
        RowPart::Proportion,
    ] {
        let c = class(part_class(part), opts);

        // Actions carry controls rather than text, and `RowPart::intent` says
        // so by returning the same intent inheriting already gives. Pinning it
        // would be louder than saying nothing. Tokens answer alike, for their
        // own reason: each token carries its own tone, and a colour on the
        // strip would fight the things sitting in it. A proportion is the same
        // case again: the meter inside carries the tone.
        if !matches!(
            part,
            RowPart::Actions | RowPart::Tokens | RowPart::Proportion
        ) {
            let _ = writeln!(css, ".{c} {{\n    color: var(--{});\n}}", part.intent());
        }

        if part.revealed_on_hover() {
            // Hidden rather than absent: the row must not change height when
            // the pointer arrives. `focus-within` carries the keyboard, which
            // hover on its own would lock out.
            //
            // Transparent rather than `visibility: hidden`, which was the first
            // form and defeated the very escape above: a `visibility: hidden`
            // element is out of the focus order and out of the accessibility
            // tree, so tabbing could never reach an action and could never
            // trigger the row's `focus-within`. goingson had reached the same
            // opacity form independently, on its own comment "always in the DOM
            // for keyboard and screen readers".
            //
            // `pointer-events` rides along because opacity leaves the hit area
            // behind: without it a renderer with no hover carries an invisible
            // tappable control. Keyboard focus is unaffected by it.
            // The hide is gated too, which it was not in 0.10.0, and that was
            // an incomplete capability answer rather than a deliberate one.
            // Ungated, a fingertip got actions hidden with no hover to bring
            // them back, so both webview apps hand-wrote the same
            // `opacity: 1` to undo it: goingson in its touch block and
            // Balanced Breakfast in its own. A primitive that owns the hiding
            // owes the answer for the device that cannot unhide, and the
            // answer both consumers already reached is not to hide at all.
            css.push_str(&gated(
                hover_condition(),
                &format!(".{c} {{\n    opacity: 0;\n    pointer-events: none;\n}}\n"),
            ));

            // The two halves split here, where they used to be one selector
            // list. Hover-to-reveal is the literal case `Affordance::Hover`
            // was written from, and on a touchscreen it does not fail
            // gracefully: the actions are simply unreachable, because there
            // is no pointer to bring them back. So the hover half is gated
            // and the app owes those rows another way in.
            //
            // `focus-within` stays outside the query. A touchscreen device
            // with a keyboard attached is a real thing, and it is the one
            // path to these actions that survives the gate.
            let revealed = "    opacity: 1;\n    pointer-events: auto;\n";
            css.push_str(&gated(
                hover_condition(),
                &format!(".{row}:hover .{c} {{\n{revealed}}}\n"),
            ));
            let _ = write!(css, ".{row}:focus-within .{c} {{\n{revealed}}}\n");
        }
    }
    css
}

/// The progress trough these rules fill.
///
/// This was renderer-local chrome with nothing behind it until makeover-layout
/// 0.10.0, which is the unusual order: the tones below were emitted for every
/// bar in the tree while the only way to describe one was to concatenate the
/// numbers into a heading. `Meter` is the word that arrived late, and
/// [`meter::meter_html`](crate::meter::meter_html) is what now fills these.
///
/// The rules stay a superset of what a description can ask for. An app drawing
/// its own bar keeps these classes, which is what the four goingson grew
/// independently were adopted onto.
///
/// The trough is a [`Depth::Well`], the same reading a text field gets:
/// something with its content down inside it.
fn progress_rules(opts: &Emit) -> String {
    let progress = class("progress", opts);
    // `progress-fill` rather than a bare `fill`: an unprefixed build claims
    // these names in the app's own stylesheet, and `.fill` is grabby enough to
    // catch things that have nothing to do with progress. goingson already
    // calls it `.progress-fill`, so this is also the name that deletes.
    let fill = class("progress-fill", opts);
    let mut css = depth_rule(&progress, Depth::Well);

    // The untoned bar is `--action`, not [`Tone::Neutral`]. That is the one
    // place this differs from the badge rules, and deliberately: a badge with
    // no status is a muted label, while a bar with no status is still
    // reporting progress, and `content-muted` would read as disabled.
    let _ = writeln!(
        css,
        ".{progress} > .{fill} {{\n    background: var(--action);\n}}"
    );

    // A bar can be saying something, same as a badge: goingson colours subtask
    // progress as success and an over-estimate as danger, which is real
    // information rather than decoration. Emitting the tones is what lets that
    // survive adoption instead of staying hand-written.
    for tone in [Tone::Info, Tone::Success, Tone::Warning, Tone::Danger] {
        let _ = writeln!(
            css,
            ".{progress} > .{fill}[data-tone=\"{0}\"] {{\n    background: var(--{0});\n}}",
            tone.token()
        );
    }
    css
}

/// A strip of figures, and the two spans inside each one.
///
/// Colour only, which is the deferral rule applied to a component that badly
/// wants to break it. A figure reads as a figure because the value is set large
/// over a small caption, and that is a size: `makeover-geometry` answers how
/// much space and this crate answers what the thing is. Emitting `font-size`
/// here would be this crate naming a value, which is the one thing it is defined
/// by not doing, and `progress_rules` is the precedent — it emits the tones and
/// never the width, because the width is not its to know.
///
/// So the arrangement and the type scale are the app's, and what is generated is
/// the part an app cannot get right by itself: which of the two spans carries
/// the tone.
fn figure_rules(opts: &Emit) -> String {
    let figure = class("figure", opts);
    let value = class("figure-value", opts);
    let caption = class("figure-caption", opts);
    let mut css = String::new();

    let _ = writeln!(
        css,
        ".{figure} > .{value} {{\n    color: var(--{});\n}}",
        Tone::Neutral.token()
    );
    let _ = writeln!(
        css,
        ".{figure} > .{caption} {{\n    color: var(--content-muted);\n}}"
    );

    // A toned figure tones the value and never the caption. The caption is the
    // noun and stays muted; the number is the thing that is saying something.
    for tone in [Tone::Info, Tone::Success, Tone::Warning, Tone::Danger] {
        let _ = writeln!(
            css,
            ".{figure}[data-tone=\"{0}\"] > .{value} {{\n    color: var(--{0});\n}}",
            tone.token()
        );
    }
    css
}

/// A region's stand-in, and the header of a table that can be reordered.
///
/// Both are 0.12.0 members and both are colour and affordance only, which is
/// where `figure_rules` landed after trying to emit a type scale. How much room
/// a stand-in gets is a size — goingson has the same one at three, as
/// `--compact`, `--dashboard` and `--padded` — and a size is
/// `makeover-geometry`'s question.
///
/// The caret is the one thing here that is neither colour nor affordance, and it
/// is a renderer's own expression rather than a value the description named:
/// `aria-sort` is what the table actually says, and this turns it into something
/// visible for everyone not using a screen reader. A terminal draws its own; an
/// immediate-mode painter draws its own.
fn state_rules(opts: &Emit) -> String {
    let placeholder = class("placeholder", opts);
    let text = class("placeholder-text", opts);
    let heading = class("table-heading", opts);
    let mut css = String::new();

    let _ = writeln!(
        css,
        ".{placeholder} > .{text} {{\n    color: var(--content-muted);\n}}"
    );
    // Only the failure is toned. An empty list is the normal state of a new
    // install, and `Readiness::tone` is what says so.
    let _ = writeln!(
        css,
        ".{placeholder}[data-tone=\"{0}\"] > .{text} {{\n    color: var(--{0});\n}}",
        Tone::Danger.token()
    );

    // A header that reorders the table is a control, and the pointer is the
    // only part of saying so that is not the app's own type and spacing.
    let _ = writeln!(
        css,
        ".{heading}[data-sortable] {{\n    cursor: pointer;\n}}"
    );
    for (direction, caret) in [("ascending", "\\2191"), ("descending", "\\2193")] {
        let _ = writeln!(
            css,
            ".{heading}[aria-sort=\"{direction}\"]::after {{\n    content: \"{caret}\";\n}}"
        );
    }
    css
}

/// The component layer: every named thing phase A emits.
///
/// No scrollbar track. It was on the phase A list and came off: eight lines of
/// `::-webkit-scrollbar` with no shape a terminal or an immediate-mode painter
/// would want handed to it, so it stays with the apps.
#[must_use]
pub fn component_rules(opts: &Emit) -> String {
    let mut css = String::new();
    css.push_str(&surface_rules(opts));
    css.push_str(&token_rules(opts));
    css.push_str(&selector_rules(opts));
    css.push_str(&row_rules(opts));
    css.push_str(&progress_rules(opts));
    css.push_str(&figure_rules(opts));
    css.push_str(&state_rules(opts));
    css
}

/// The whole phase-A stylesheet: properties, depth rules and components, in
/// [`CSS_LAYER`], under a generated-file banner.
///
/// The banner sits outside the layer, because a comment participates in no
/// cascade and a reader opening the file should see what it is before seeing
/// an at-rule.
#[must_use]
pub fn stylesheet(opts: &Emit) -> String {
    format!(
        "/* Generated by makeover-webview from makeover-layout. Do not edit.\n   \
         Depth is a fill and an edge together; naming them apart is what let\n   \
         them disagree. See the crate's README and wiki note makeover-layout.\n\n   \
         Everything below is in the `{CSS_LAYER}` cascade layer. Declare the\n   \
         order once in your own stylesheet, or this layer's position is decided\n   \
         by whichever generated file the browser happens to see first:\n\n   \
         @layer {CSS_LAYER}, base, components, responsive; */\n{}",
        in_css_layer(&format!(
            ":root {{\n{}}}\n\n{}\n{}",
            bevel_properties(opts),
            depth_rules(opts),
            component_rules(opts)
        ))
    )
}

#[cfg(test)]
mod tests {
    use super::*;
    use makeover_layout::Edge;

    #[test]
    fn the_emitted_bevel_matches_what_the_apps_already_hand_write() {
        // Balanced Breakfast's styles.css, verbatim. Adoption has to be a
        // deletion, not a redesign, or nobody will take it.
        let opts = Emit::default();
        assert_eq!(
            bevel_shadow(Bevel::Raised, &opts),
            "inset 1px 1px 0 var(--bevel-light), inset -1px -1px 0 var(--bevel-dark)"
        );
        assert_eq!(
            bevel_shadow(Bevel::Inset, &opts),
            "inset 1px 1px 0 var(--bevel-dark), inset -1px -1px 0 var(--bevel-light)"
        );
    }

    #[test]
    fn no_colour_ever_reaches_the_output() {
        let css = stylesheet(&Emit::default());
        assert!(!css.contains('#'), "a hex literal escaped into the CSS");
        assert!(
            !css.contains("rgb"),
            "a colour function escaped into the CSS"
        );
        // Every colour is named, never resolved.
        assert!(css.contains("var(--surface-raised)"));
        assert!(css.contains("var(--bevel-light)"));
    }

    #[test]
    fn a_well_falls_back_through_css_rather_than_through_rust() {
        assert_eq!(
            fill_var(Fill::Well),
            "var(--surface-well, var(--surface-page))"
        );
        // Nothing else needs one.
        assert_eq!(fill_var(Fill::Raised), "var(--surface-raised)");
        assert_eq!(fill_var(Fill::Page), "var(--surface-page)");
    }

    #[test]
    fn raised_and_well_do_not_collapse_onto_each_other() {
        let css = depth_rules(&Emit::default());
        assert!(css.contains(".raised {"));
        assert!(css.contains(".well {"));
        assert!(css.contains("var(--bevel-raised)"));
        assert!(css.contains("var(--bevel-inset)"));
    }

    /// The cast shadow is composed here from the tone `makeover` derives, so
    /// neither crate has to hold the other's numbers.
    ///
    /// It is a `:root` property and deliberately not a depth class. There is no
    /// `Depth::Overlay` in the description layer, and adding one would be a
    /// claim about what a screen means rather than about how it is painted;
    /// until something asks for it, a consumer names the property on the rule
    /// for the menu or the toast it already has.
    #[test]
    fn the_cast_shadow_is_a_root_property_not_a_depth() {
        let css = bevel_properties(&Emit::default());
        assert!(css.contains("--elevation-overlay:"));
        assert!(css.contains("var(--elevation)"));
        assert!(
            !depth_rules(&Emit::default()).contains("elevation"),
            "elevation is not a depth class"
        );
    }

    #[test]
    fn the_cascade_carries_the_pressed_state() {
        let css = surface_rules(&Emit::default());
        // The one thing this renderer gets free that the other two resolve by
        // hand, eighteen call sites deep in audiofiles' case. Asserted on a
        // named surface: pressing belongs to the control, not to the depth.
        assert!(css.contains(".card:active {"));
        assert!(css.contains(".button:active {"));
    }

    #[test]
    fn the_depth_class_is_a_surface_and_not_a_control() {
        let css = depth_rules(&Emit::default());
        // The static surface the vocabulary was missing. Sixteen goingson
        // elements wore .card and cancelled its hover and press to get this,
        // because a raised object that is not pressable had no other spelling.
        for state in [":hover", ":active", ":focus-visible", ":disabled"] {
            assert!(
                !css.contains(&format!(".raised{state}")),
                "the depth class claimed {state}: {css}"
            );
        }
        assert!(css.contains("var(--bevel-raised)"), "still raised: {css}");
    }

    #[test]
    fn pressing_moves_the_fill_and_not_only_the_edge() {
        // The decision-1 guard, and the regression that mattered: emitting the
        // bevel flip alone is what left goingson hand-writing `background:
        // var(--surface-sunken)` on .btn, .card and .tag/.badge alike, so none
        // of the three could be deleted.
        let pressed = interactive_rules("button", Depth::Raised, &Emit::default());
        assert!(pressed.contains(".button:active {"));
        assert!(
            pressed.contains("background: var(--surface-well, var(--surface-page))"),
            "pressed dropped its fill: {pressed}"
        );
        assert!(pressed.contains("box-shadow: var(--bevel-inset)"));
    }

    #[test]
    fn pressed_takes_its_fill_from_the_description_not_from_the_app() {
        // goingson presses to --surface-sunken. The description says a pressed
        // raised region reads as a well, and makeover says outright that
        // surface-sunken cannot serve as one, so the app is the thing that
        // moves.
        //
        // Scoped to the pressed rules rather than to the whole sheet: since
        // makeover-layout 0.3.0 an unchosen tab is legitimately
        // --surface-sunken, so the token appearing somewhere in the output no
        // longer means the app's choice leaked in.
        let css = stylesheet(&Emit::default());
        let mut checked = 0;
        for rule in css.split("}\n") {
            if !rule.contains(":active") {
                continue;
            }
            checked += 1;
            assert!(
                !rule.contains("surface-sunken"),
                "a pressed rule took the app's fill: {rule}"
            );
        }
        assert!(checked > 0, "no pressed rules found to check");
        assert_eq!(
            Depth::Raised.pressed().fill(),
            Some(Fill::Well),
            "the description changed under us"
        );
    }

    #[test]
    fn the_whole_stylesheet_is_emitted_in_the_family_layer() {
        // The point of 0.11.0. Unlayered normal declarations outrank every
        // named layer, so an app declaring `@layer base, components` loses
        // every rule it owns to this file until this file is layered too.
        let css = stylesheet(&Emit::default());
        assert!(css.contains(&format!("@layer {CSS_LAYER} {{")));

        // Exactly one layer block, and nothing outside it but the banner.
        assert_eq!(css.matches("@layer").count(), 2, "banner names it once");
        let opened = css.find("@layer makeover {").expect("layer opens");
        for (i, line) in css.lines().enumerate() {
            let before_layer = css.lines().take(i).map(str::len).sum::<usize>() < opened;
            if before_layer || line.is_empty() {
                continue;
            }
            assert!(
                line.starts_with("    ") || line == "}" || line.starts_with("   "),
                "line outside the layer: {line:?}"
            );
        }
    }

    #[test]
    fn the_generated_sheet_carries_no_trailing_whitespace() {
        // A checked-in generated file that a formatter wants to rewrite is a
        // diff every time somebody saves it.
        let css = stylesheet(&Emit::default());
        for (i, line) in css.lines().enumerate() {
            assert_eq!(line, line.trim_end(), "trailing whitespace on line {i}");
        }
    }

    #[test]
    fn the_banner_tells_an_app_how_to_order_the_layer() {
        // Without a declared order the layer's position depends on which
        // generated file the browser sees first, which is not a contract.
        let css = stylesheet(&Emit::default());
        assert!(css.contains("@layer makeover, base, components, responsive;"));
        // And the banner is outside the layer, not a rule inside it.
        assert!(css.starts_with("/* Generated by makeover-webview"));
    }

    #[test]
    fn a_primitive_owns_every_state_it_implies() {
        // The whole point of 0.10.0. Anything emitting a hover rule owes the
        // other three, or the consuming app supplies them by out-specifying a
        // rule it does not own: 19 such rules in goingson, 21 in the MNW
        // server, and three focus rings that do not match.
        let css = stylesheet(&Emit::default());
        for selector in ["button", "card", "chip", "tab", "segment", "toggle"] {
            assert!(css.contains(&format!(".{selector}:hover {{")), "{selector}");
            assert!(
                css.contains(&format!(".{selector}:active {{")),
                "{selector}"
            );
            assert!(
                css.contains(&format!(".{selector}:focus-visible {{")),
                "{selector} has no focus ring"
            );
            assert!(
                css.contains(&format!(".{selector}:disabled,")),
                "{selector} has no disabled state"
            );
        }
    }

    #[test]
    fn a_field_takes_focus_and_refuses_input_without_taking_a_hover() {
        // A text field does not light up under the pointer, so it gets the two
        // states it has and not the two it does not.
        let css = stylesheet(&Emit::default());
        assert!(css.contains(".field:focus-visible {"));
        assert!(css.contains(".field:disabled,"));
        assert!(!css.contains(".field:hover {"));
        assert!(!css.contains(".field:active {"));
    }

    #[test]
    fn disabled_is_emitted_after_hover_so_source_order_settles_it() {
        // Every one of these selectors is specificity (0,2,0), so nothing but
        // order decides which wins. A disabled button taking the hover fill is
        // the exact bug goingson's `.button:disabled:hover` was written to fix,
        // and the reason it had to reach (0,3,0) to do it.
        let css = interactive_rules("button", Depth::Raised, &Emit::default());
        let hover = css.find(":hover").expect("hover");
        let active = css.find(":active").expect("active");
        let focus = css.find(":focus-visible").expect("focus");
        let disabled = css.find(":disabled").expect("disabled");
        assert!(hover < active && active < focus && focus < disabled);

        // And it restores the surface, or the hover fill survives underneath.
        let tail = &css[disabled..];
        assert!(tail.contains("background: var(--surface-raised)"));
    }

    #[test]
    fn a_disabled_state_reaches_things_that_cannot_be_disabled() {
        // `:disabled` matches form elements only, and a chip is a div. Keying
        // on the ARIA attribute too is the pattern the invalid field already
        // set: one fact, read by the styling and the accessibility tree alike.
        let css = disabled_rule("chip", Depth::Raised);
        assert!(css.contains(".chip:disabled,"));
        assert!(css.contains(".chip[aria-disabled=\"true\"]"));
        assert!(css.contains("cursor: not-allowed"));
    }

    #[test]
    fn the_focus_ring_does_not_disturb_the_bevel_it_lands_on() {
        // `outline` has its own property, so unlike the invalid ring there is
        // no bevel to restate beside it and nothing to keep in agreement.
        let opts = Emit::default();
        let css = focus_rule("button", Depth::Raised, &opts);
        assert!(css.contains("outline: 2px solid var(--focus-ring)"));
        assert!(!css.contains("box-shadow"), "the ring restated the bevel");
    }

    #[test]
    fn a_well_takes_the_ring_inside_and_a_raised_surface_outside() {
        // One ring, placed by depth. The offset comes off `Depth::bevel` and
        // not off a per-component choice, which is what gave three apps three
        // different rings.
        let opts = Emit::default();
        assert!(focus_rule("field", Depth::Well, &opts).contains("outline-offset: calc(-1 * 2px)"));
        assert!(focus_rule("button", Depth::Raised, &opts).contains("outline-offset: 2px"));
        // Nothing to sit inside of, so it sits outside.
        assert!(focus_rule("badge", Depth::Sunken, &opts).contains("outline-offset: 2px"));

        // And the ring is not the bevel. Reusing border_width emitted a 1px
        // ring that every consumer had already overridden.
        assert_ne!(opts.focus_width, opts.border_width);
    }

    #[test]
    fn hover_is_gated_on_capability_and_the_keyboard_path_is_not() {
        // goingson's section 60 exists only to take back the hover state this
        // crate handed it. Gating at the source is what deletes that section
        // in all three apps rather than having each fight for it.
        let css = stylesheet(&Emit::default());
        let condition = format!("@media {}", Density::Pointer.media_condition());
        assert!(css.contains(&condition));

        // The row reveal splits: hover inside the query, focus-within outside,
        // or a touchscreen with a keyboard loses its only way to the actions.
        // Compared by indentation rather than by brace-hunting, because both
        // sit inside the cascade layer now and every brace is nested.
        let indent = |needle: &str| {
            let line = css
                .lines()
                .find(|l| l.contains(needle))
                .unwrap_or_else(|| panic!("no line for {needle}"));
            line.len() - line.trim_start().len()
        };
        let hover = indent(".row:hover .row-actions");
        let keyboard = indent(".row:focus-within .row-actions");
        // The hide is gated with the reveal. Ungated it leaves a fingertip
        // with actions it cannot bring back, which is what both webview apps
        // were undoing by hand.
        let hide = css
            .lines()
            .position(|l| l.trim() == ".row-actions {")
            .expect("hide rule");
        let query = css
            .lines()
            .take(hide)
            .enumerate()
            .filter(|(_, l)| l.trim_start().starts_with("@media"))
            .map(|(i, _)| i)
            .last()
            .expect("a query precedes it");
        assert!(hide - query < 3, "the hide is not inside the query");
        assert!(
            hover > keyboard,
            "hover reveal must be nested inside the capability query and the \
             keyboard reveal must not be: hover indent {hover}, keyboard {keyboard}"
        );
    }

    #[test]
    fn the_capability_answer_is_asked_for_and_not_assumed() {
        // Both halves come from the crates that own them. If `makeover-touch`
        // ever says a fingertip has hover, this stops gating on its own.
        assert!(!Affordance::Hover.available(Density::Touch, SizeClass::Compact));
        assert!(Affordance::Hover.available(Density::Pointer, SizeClass::Compact));
        assert_eq!(hover_condition(), Some(Density::Pointer.media_condition()));

        // And the size class passed to that call is not a claim about width.
        assert!(Affordance::Hover.reads_density());
        for size in [SizeClass::Compact, SizeClass::Medium, SizeClass::Expanded] {
            assert!(!Affordance::Hover.available(Density::Touch, size));
        }
    }

    #[test]
    fn hover_resolves_against_the_token_makeover_already_derives() {
        let css = interactive_rules("card", Depth::Raised, &Emit::default());
        assert!(css.contains(".card:hover {"));
        assert!(css.contains("background: var(--hover-surface)"));
        // Not the app's choice, which was --surface-overlay.
        assert!(!css.contains("surface-overlay"));
    }

    #[test]
    fn a_badge_gets_no_edge_and_no_fill() {
        // Decision 2, and the one visible redesign in phase A. Token::Badge is
        // Flat: an edge on a label says it can be pressed.
        let css = token_rules(&Emit::default());
        let badge = css
            .lines()
            .skip_while(|l| !l.starts_with(".badge {"))
            .take_while(|l| !l.starts_with('}'))
            .collect::<Vec<_>>()
            .join("\n");
        assert!(!badge.contains("box-shadow"), "badge kept an edge: {badge}");
        assert!(!badge.contains("background"), "badge kept a fill: {badge}");
        assert_eq!(Token::Badge.depth(false), Depth::Flat);
        assert_eq!(Token::Badge.depth(true), Depth::Flat);
    }

    #[test]
    fn a_badge_carries_a_tone_and_neutral_is_the_bare_class() {
        let css = token_rules(&Emit::default());
        // Neutral is the absence of a status, not a status named "none".
        assert!(css.contains(".badge {\n    color: var(--content-muted);"));
        assert!(!css.contains("data-tone=\"content-muted\""));
        for tone in ["info", "success", "warning", "danger"] {
            assert!(
                css.contains(&format!(".badge[data-tone=\"{tone}\"]")),
                "missing tone {tone}"
            );
            assert!(css.contains(&format!("color: var(--{tone})")));
        }
    }

    #[test]
    fn a_chip_is_raised_and_latches_into_a_well() {
        let css = token_rules(&Emit::default());
        assert!(css.contains(".chip {"));
        assert!(css.contains(".chip.latched {"));
        assert!(css.contains(".chip:active {"));
        // The whole difference from a badge: it answers a click.
        assert!(Token::Chip { removable: false }.interactive());
        assert!(!Token::Badge.interactive());
    }

    #[test]
    fn only_a_tab_comes_forward_when_chosen() {
        // The folder semantic. Collapsing the three selectors would lose it.
        let css = selector_rules(&Emit::default());
        assert!(css.contains(".tab.chosen {"));
        assert!(css.contains(".segment.chosen {"));
        assert!(css.contains(".toggle.chosen {"));
        assert_eq!(Selector::Tabs.chosen(), Depth::Raised);
        assert_eq!(Selector::Segmented.chosen(), Depth::Well);
        assert_eq!(Selector::Toggle.chosen(), Depth::Well);

        let tab = css
            .lines()
            .skip_while(|l| !l.starts_with(".tab.chosen {"))
            .take_while(|l| !l.starts_with('}'))
            .collect::<Vec<_>>()
            .join("\n");
        assert!(
            tab.contains("var(--bevel-raised)"),
            "tab was held in: {tab}"
        );
    }

    #[test]
    fn an_unchosen_tab_recedes_without_looking_picked() {
        let css = selector_rules(&Emit::default());
        // Recessed by colour and given no edge. An edge would make every option
        // look picked; flat would leave the chosen one nothing to come forward
        // from, which is the gap makeover-layout 0.3.0 closed.
        assert!(
            css.contains(".tab {\n    background: var(--surface-sunken);\n}"),
            "unchosen tab is not recessed: {css}"
        );
        assert_eq!(Selector::Tabs.unchosen(), Depth::Sunken);
        assert!(css.contains(".tab:hover {"));
    }

    #[test]
    fn a_segment_stands_up_so_the_chosen_one_can_be_held_in() {
        // The inverse of the tab, and why the three selectors are not one
        // member with a flag.
        let css = selector_rules(&Emit::default());
        assert!(css.contains(".segment {\n    background: var(--surface-raised);"));
        assert_eq!(Selector::Segmented.unchosen(), Depth::Raised);
        assert_eq!(Selector::Segmented.chosen(), Depth::Well);
    }

    #[test]
    fn row_actions_are_revealed_without_moving_the_row() {
        let css = row_rules(&Emit::default());
        assert!(css.contains(".row-actions {\n        opacity: 0;"));
        // Not display:none, which would reflow the row under the pointer.
        assert!(!css.contains("display: none"));
        // Hover alone would lock the keyboard out.
        assert!(css.contains(".row:focus-within .row-actions"));
        assert!(RowPart::Actions.revealed_on_hover());
    }

    #[test]
    fn a_hidden_row_action_is_still_focusable_and_not_tappable() {
        let css = row_rules(&Emit::default());
        // `visibility: hidden` takes the actions out of the focus order, so the
        // `focus-within` reveal above could never fire from an action itself.
        assert!(!css.contains("visibility:"));
        // Opacity leaves the hit area behind, so the pair travels together or
        // the row carries an invisible tappable control.
        assert!(
            css.contains(
                ".row-actions {\n        opacity: 0;\n        pointer-events: none;\n    }"
            )
        );
        assert!(css.contains("opacity: 1;\n    pointer-events: auto;"));

        // And on a device with no hover the row carries no such control at
        // all, because the hide never applies there. That is what the comment
        // above used to be asking for and could not get: the hide is inside
        // the capability query with the reveal.
        let hide = css.find(".row-actions {").expect("hide rule");
        let query = css[..hide].rfind("@media").expect("a query precedes it");
        assert!(
            css[query..hide].find('}').is_none(),
            "the hide escaped the query"
        );
    }

    #[test]
    fn the_three_text_parts_take_their_intents_and_actions_inherits() {
        let css = row_rules(&Emit::default());
        assert!(css.contains(".row-primary {\n    color: var(--content);"));
        assert!(css.contains(".row-secondary {\n    color: var(--content-secondary);"));
        assert!(css.contains(".row-meta {\n    color: var(--content-muted);"));
        // Actions carry controls, not text. Pinning the colour it would inherit
        // anyway is louder than saying nothing.
        assert!(!css.contains(".row-actions {\n    color:"));
    }

    #[test]
    fn the_token_strip_takes_no_colour_of_its_own() {
        // makeover-layout 0.9.0. A token carries its own tone, so a colour on
        // the strip would be a rule fighting the things sitting in it -- the
        // same reasoning as actions, reached for a different reason.
        let css = row_rules(&Emit::default());
        assert!(!css.contains(".row-tokens {\n    color:"));
    }

    #[test]
    fn an_unknown_row_part_renders_plainly_rather_than_failing_to_build() {
        // What `#[non_exhaustive]` bought and what it cost. `part_class` can no
        // longer be exhaustive, so a member added upstream lands as a bare
        // class with no rule instead of stopping the build. Asserting the
        // fallback exists is what keeps it from being written as `unreachable!`
        // by someone who reads the match as closed.
        assert_eq!(part_class(RowPart::Tokens), "row-tokens");
        assert_eq!(part_class(RowPart::Meta), "row-meta");
    }

    #[test]
    fn the_progress_trough_is_a_well() {
        let css = progress_rules(&Emit::default());
        assert!(css.contains(".progress {"));
        assert!(css.contains("box-shadow: var(--bevel-inset)"));
        assert!(css.contains(".progress > .progress-fill {"));
        assert!(css.contains("background: var(--action)"));
        // A bare `.fill` would catch things that have nothing to do with
        // progress once the sheet lands unprefixed.
        assert!(!css.contains("> .fill "));
    }

    #[test]
    fn a_progress_bar_can_carry_a_tone_and_defaults_to_action() {
        let css = progress_rules(&Emit::default());
        // Untoned is --action, not Tone::Neutral's content-muted: a bar with no
        // status is still reporting progress, and muted would read as disabled.
        assert!(css.contains(".progress > .progress-fill {\n    background: var(--action);"));
        assert!(!css.contains("progress-fill {\n    color: var(--content-muted)"));
        for tone in ["info", "success", "warning", "danger"] {
            assert!(
                css.contains(&format!(".progress > .progress-fill[data-tone=\"{tone}\"]")),
                "missing progress tone {tone}"
            );
        }
        // goingson's two live cases, which is why the tones are emitted at all.
        assert!(css.contains("[data-tone=\"success\"] {\n    background: var(--success);"));
        assert!(css.contains("[data-tone=\"danger\"] {\n    background: var(--danger);"));
    }

    #[test]
    fn no_scrollbar_track_is_emitted() {
        // Decision 3's negative half. It was on the phase A list and came off;
        // this is what stops it drifting back in.
        let css = stylesheet(&Emit::default());
        assert!(!css.contains("scrollbar"));
        assert!(!css.contains("::-webkit"));
    }

    #[test]
    fn an_invalid_field_is_ringed_without_being_lit() {
        let css = surface_rules(&Emit::default());
        assert!(css.contains(".field {"));
        // The ARIA attribute, not a class: one fact, read by both the visual
        // and the accessible state, so they cannot drift.
        assert!(css.contains(".field[aria-invalid=\"true\"] {"));
        assert!(!css.contains(".field.invalid"));
        // A flat ring: this edge says "wrong", and a two-tone bevel would have
        // it say "raised" at the same time.
        assert!(css.contains("0 0 0 1px var(--danger)"));
    }

    #[test]
    fn an_invalid_field_keeps_the_well_underneath_it() {
        // box-shadow is not additive. A lone ring replaces the bevel and drops
        // the well out from under the field, which is what this emitted before
        // 0.5.0 and is the whole reason the rule composes.
        let css = surface_rules(&Emit::default());
        let invalid = css
            .lines()
            .skip_while(|l| !l.starts_with(".field[aria-invalid"))
            .take_while(|l| !l.starts_with('}'))
            .collect::<Vec<_>>()
            .join("\n");
        assert!(
            invalid.contains("var(--bevel-inset)"),
            "the well was dropped: {invalid}"
        );
        assert!(invalid.contains("var(--danger)"));
    }

    #[test]
    fn button_and_card_come_out_identical_by_construction() {
        // The duplication phase A deletes. They are the same composition, so
        // the only honest way to emit both is from one call.
        let opts = Emit::default();
        let css = surface_rules(&opts);
        assert_eq!(
            depth_declarations(Depth::Raised),
            depth_declarations(Depth::Raised)
        );
        assert!(css.contains(".button {"));
        assert!(css.contains(".card {"));
        assert_eq!(
            interactive_rules("button", Depth::Raised, &Emit::default()).replace("button", "card"),
            interactive_rules("card", Depth::Raised, &Emit::default())
        );
    }

    #[test]
    fn a_prefix_reaches_the_component_classes_too() {
        let opts = Emit {
            class_prefix: "mo-",
            ..Emit::default()
        };
        let css = stylesheet(&opts);
        for name in [
            "mo-button",
            "mo-card",
            "mo-field",
            "mo-badge",
            "mo-chip",
            "mo-tab",
            "mo-row-primary",
            "mo-progress",
            "mo-progress-fill",
        ] {
            assert!(css.contains(&format!(".{name}")), "unprefixed: {name}");
        }
        // The bare names must be gone entirely, or a prefixed build still
        // collides with the app's own stylesheet.
        assert!(!css.contains(".button {"));
        assert!(!css.contains(".card {"));
        assert!(!css.contains(".badge {"));
    }

    #[test]
    fn the_whole_sheet_still_names_every_colour() {
        // The crate's founding property, asserted over the component layer and
        // not only the primitives.
        let css = stylesheet(&Emit::default());
        assert!(!css.contains('#'));
        assert!(!css.contains("rgb"));
        for line in css.lines() {
            // Declarations only: a selector or an at-rule can carry a colon of
            // its own (`:root`, `:hover`, `@media (hover: hover)`) and declares
            // nothing. Keyed on the trailing semicolon rather than on leading
            // indentation, which only ever worked as a proxy for nesting depth
            // and stopped when the sheet gained a cascade layer around it.
            let trimmed = line.trim();
            if !trimmed.ends_with(';') {
                continue;
            }
            let Some((_, value)) = trimmed.split_once(": ") else {
                continue;
            };
            if value.contains("var(--") {
                continue;
            }
            // Everything left has to be a keyword, a number or a
            // caller-supplied length, never a colour.
            //
            // The length arm is what the comment above always claimed and the
            // list never covered: `border_width` arrives from `Emit` and lands
            // bare in the focus ring's offset, where the bevel had only ever
            // used it inside an `inset` shadow.
            let opts = Emit::default();
            assert!(
                value.contains("inset")
                    || value.contains(opts.border_width)
                    || value.contains(opts.focus_width)
                    // 0.12.0's two: a sortable header is a control and says so
                    // with the pointer, and the caret is this renderer's own
                    // expression of `aria-sort`. Neither is a colour, which is
                    // what this test is actually about, and neither is a size,
                    // which is the other thing this crate must not name.
                    || value.starts_with("\"\\2")
                    || matches!(
                        value.trim_end_matches(';'),
                        "0" | "1" | "none" | "auto" | "not-allowed" | "pointer"
                    ),
                "unrecognised literal value: {line}"
            );
        }
    }

    #[test]
    fn flat_emits_nothing_at_all() {
        assert_eq!(depth_class(Depth::Flat, &Emit::default()), None);
        assert!(!depth_rules(&Emit::default()).contains("flat"));
    }

    #[test]
    fn a_prefix_namespaces_every_class() {
        let opts = Emit {
            class_prefix: "mo-",
            ..Emit::default()
        };
        let css = depth_rules(&opts);
        assert!(css.contains(".mo-raised {"));
        assert!(css.contains(".mo-well {"));
        assert!(!css.contains(".raised {"));
    }

    #[test]
    fn the_border_width_is_the_callers() {
        let opts = Emit {
            border_width: "2px",
            ..Emit::default()
        };
        assert!(bevel_shadow(Bevel::Raised, &opts).contains("inset 2px 2px 0"));
    }

    #[test]
    fn edges_agree_with_the_description() {
        // Not a tautology: it is the guard that a CSS-shaped convenience never
        // quietly reverses which side is lit.
        let (tl, br) = Bevel::Raised.edges();
        assert_eq!(tl.token(), Edge::Light.token());
        assert_eq!(br.token(), Edge::Dark.token());
    }
}