main_game_loop

Example usage with some random Engine
fn run(mut engine: Engine) {
let window = engine.create_window(WindowBuilder::new())unwrap();
let mut update_loop = UpdateLoop::new(UpdateRate::PerSecond(60));
loop {
if let Some(event) = engine.poll() {
event(event);
} else {
let delta = update_loop.update(|| {
update();
});
draw();
if should_report {
log::debug!(
"\n{}",
Reporter::report_all(
"5.0s",
&[
("UPDATE", &update_report),
("FRAME", &frame_report),
("EVENT", &event_report),
],
)
);
}
}
}
}
fn main() {
env_logger::init();
Engine::new().run(run);
}