pub struct ProgramSource<'a> {
pub vertex_shader: &'a str,
pub fragment_shader: &'a str,
}
Expand description
WebGL2 shader program source.
This contains the source for the vertex and fragment shaders of a WebGL2 program that is to be compiled.
Fields§
§vertex_shader: &'a str
Source for the vertex shader.
fragment_shader: &'a str
Source for the fragment shader.
Trait Implementations§
Source§impl<'a> Clone for ProgramSource<'a>
impl<'a> Clone for ProgramSource<'a>
Source§fn clone(&self) -> ProgramSource<'a>
fn clone(&self) -> ProgramSource<'a>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<'a> Debug for ProgramSource<'a>
impl<'a> Debug for ProgramSource<'a>
Source§impl<'a> Hash for ProgramSource<'a>
impl<'a> Hash for ProgramSource<'a>
Source§impl<'a> PartialEq for ProgramSource<'a>
impl<'a> PartialEq for ProgramSource<'a>
impl<'a> Copy for ProgramSource<'a>
impl<'a> Eq for ProgramSource<'a>
impl<'a> StructuralPartialEq for ProgramSource<'a>
Auto Trait Implementations§
impl<'a> Freeze for ProgramSource<'a>
impl<'a> RefUnwindSafe for ProgramSource<'a>
impl<'a> Send for ProgramSource<'a>
impl<'a> Sync for ProgramSource<'a>
impl<'a> Unpin for ProgramSource<'a>
impl<'a> UnwindSafe for ProgramSource<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more