mahbot 0.7.2

An autonomous agentic engineering system that manages software development through role separation, subagents, and deterministic diagnostics.
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//! Popup menus rendered as overlays: the chat context menu.
//!
//! It renders above the entire widget tree via [`Widget::overlay`] and the
//! [`Overlay`] trait, avoiding clipping by parent containers. The menu is a
//! contiguous right-click menu; its pure geometry helpers ([`item_index_from_y`],
//! the menu item height, and the popup backdrop) and the overlay layering
//! constants are module-local.
//!
//! ## Context menu
//!
//! Context menus rendered in the normal widget tree get clipped by parent
//! containers. This widget uses [`Widget::overlay`] and the [`Overlay`]
//! trait to render the menu above the entire widget tree, avoiding clipping.
//!
//! Right-clicking the underlay opens the menu at the cursor position.
//! Clicking a menu item fires its action and dismisses the menu.
//! Clicking outside or pressing Escape also dismisses the menu.
//!
//! [`Widget::overlay`]: iced::advanced::widget::Widget::overlay
//! [`Overlay`]: iced::advanced::overlay::Overlay
//! [`Overlay::index`]: iced::advanced::overlay::Overlay::index

// Menu item counts are small (single digits to low double digits) — f32
// precision loss on usize→f32 casts is not a concern for pixel layout.
// f32→usize casts in update() are guarded by `rel_y >= 0.0` and `idx < len()` checks.

use iced::advanced::layout::{self, Layout};
use iced::advanced::overlay;
use iced::advanced::renderer;
use iced::advanced::text::{self, Paragraph};
use iced::advanced::widget::tree::{self, Tree};
use iced::advanced::widget::{self, Widget};
use iced::advanced::{Clipboard, Shell};
use iced::mouse;
use iced::{Color, Element, Event, Length, Pixels, Point, Rectangle, Size, Vector, alignment};

use super::theme;

// ── Shared geometry ─────────────────────────────────────────────────

/// Menu item hit-target height.
const MENU_ITEM_HEIGHT: f32 = 28.0;

/// Overlay render index for the chat context menu.
///
/// Any future overlay should use a higher index than this.
const CONTEXT_MENU_OVERLAY_INDEX: f32 = 2.0;

/// Draw the popup backdrop: elevated surface with a 1px strong border and a
/// 4px corner radius.
fn draw_menu_backdrop<Renderer>(renderer: &mut Renderer, bounds: Rectangle)
where
    Renderer: text::Renderer<Font = iced::Font>,
{
    renderer.fill_quad(
        renderer::Quad {
            bounds,
            border: iced::Border {
                radius: 4.0.into(),
                width: 1.0,
                color: theme::BORDER_STRONG,
            },
            ..renderer::Quad::default()
        },
        theme::BG_ELEVATED,
    );
}

/// Convert a y-offset (relative to the menu origin, minus menu padding)
/// into a menu item index. The context menu's slots are contiguous, so
/// every in-bounds offset maps to an item.
///
/// Returns None for negative offsets or past the last item.
fn item_index_from_y(rel_y: f32, item_height: f32, item_count: usize) -> Option<usize> {
    if rel_y < 0.0 {
        return None;
    }
    #[expect(clippy::cast_possible_truncation, clippy::cast_sign_loss)]
    let idx = (rel_y / item_height) as usize;
    (idx < item_count).then_some(idx)
}

// ── Context menu item ──────────────────────────────────────────────

/// A single item in a context menu.
#[derive(Debug, Clone)]
pub struct MenuItem<Message> {
    /// Display label.
    pub label: String,
    /// Action to fire when clicked. `None` for disabled items (rendered in muted style).
    pub action: Option<Message>,
    /// Lucide glyph codepoint rendered left of the label. `None` = label-only.
    pub icon: Option<char>,
}

impl<Message> MenuItem<Message> {
    /// Create a new enabled menu item.
    #[must_use]
    pub fn new(label: String, action: Message) -> Self {
        Self {
            label,
            action: Some(action),
            icon: None,
        }
    }

    /// Create a menu item with a lucide icon glyph rendered left of the label.
    ///
    /// `icon` is an `iced_fonts::lucide::advanced_text::*` function; the single
    /// codepoint it yields is extracted here. The overlay renders glyphs
    /// manually with [`iced_fonts::LUCIDE_FONT`].
    #[must_use]
    pub fn with_icon(
        icon: fn() -> (String, iced::Font, text::Shaping),
        label: String,
        action: Message,
    ) -> Self {
        let glyph = lucide_glyph(icon);
        Self {
            label,
            action: Some(action),
            icon: Some(glyph),
        }
    }
}

// ── Context menu widget ────────────────────────────────────────────

/// A widget that wraps an underlay element and shows a context menu
/// overlay on right-click.
pub struct ContextMenu<'a, Message, Theme = iced::Theme, Renderer = iced::Renderer>
where
    Message: Clone + 'a,
{
    underlay: Element<'a, Message, Theme, Renderer>,
    menu_items: Vec<MenuItem<Message>>,
    key: Option<&'a str>,
}

impl<'a, Message, Theme, Renderer> ContextMenu<'a, Message, Theme, Renderer>
where
    Message: Clone + 'a,
{
    /// Creates a new [`ContextMenu`] widget.
    ///
    /// `underlay` — the widget that responds to right-click to open the menu.
    /// `menu_items` — label/action pairs for menu items.
    #[must_use]
    pub fn new(
        underlay: impl Into<Element<'a, Message, Theme, Renderer>>,
        menu_items: Vec<MenuItem<Message>>,
    ) -> Self {
        Self {
            underlay: underlay.into(),
            menu_items,
            key: None,
        }
    }

    /// Binds the menu to the entry it wraps, identified by `key` (a stable id
    /// that survives a re-read of the list).
    ///
    /// The open state lives in the widget tree slot the menu was rendered at:
    /// when that slot holds a different entry on a later frame — a polled list
    /// that reordered underneath the open menu — the menu is dismissed instead
    /// of firing its action against the new occupant.
    #[must_use]
    pub fn key(mut self, key: &'a str) -> Self {
        self.key = Some(key);
        self
    }
}

/// Widget state for [`ContextMenu`], stored in the widget tree.
#[derive(Debug, Clone)]
struct ContextMenuState {
    show: bool,
    position: Point,
    /// Currently hovered menu item index, persisted across frames
    /// so the highlight remains visible when the cursor is stationary.
    hovered: Option<usize>,
    /// The [`ContextMenu::key`] the open menu was opened on; `None` unkeyed.
    key: Option<String>,
}

impl ContextMenuState {
    const fn new() -> Self {
        Self {
            show: false,
            position: Point::ORIGIN,
            hovered: None,
            key: None,
        }
    }
}

impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer>
    for ContextMenu<'a, Message, Theme, Renderer>
where
    Message: Clone + 'a,
    Renderer: iced::advanced::Renderer + text::Renderer<Font = iced::Font>,
{
    fn size(&self) -> Size<Length> {
        self.underlay.as_widget().size()
    }

    fn size_hint(&self) -> Size<Length> {
        self.underlay.as_widget().size_hint()
    }

    fn tag(&self) -> tree::Tag {
        tree::Tag::of::<ContextMenuState>()
    }

    fn state(&self) -> tree::State {
        tree::State::new(ContextMenuState::new())
    }

    fn children(&self) -> Vec<Tree> {
        vec![Tree::new(&self.underlay)]
    }

    fn diff(&self, tree: &mut Tree) {
        let state = tree.state.downcast_mut::<ContextMenuState>();

        if state.show && state.key.as_deref() != self.key {
            state.show = false;
            state.hovered = None;
        }

        tree.diff_children(&[&self.underlay]);
    }

    fn layout(
        &mut self,
        tree: &mut Tree,
        renderer: &Renderer,
        limits: &layout::Limits,
    ) -> layout::Node {
        self.underlay
            .as_widget_mut()
            .layout(&mut tree.children[0], renderer, limits)
    }

    fn draw(
        &self,
        tree: &Tree,
        renderer: &mut Renderer,
        theme: &Theme,
        style: &renderer::Style,
        layout: Layout<'_>,
        cursor: mouse::Cursor,
        viewport: &Rectangle,
    ) {
        self.underlay.as_widget().draw(
            &tree.children[0],
            renderer,
            theme,
            style,
            layout,
            cursor,
            viewport,
        );
    }

    fn operate(
        &mut self,
        tree: &mut Tree,
        layout: Layout<'_>,
        renderer: &Renderer,
        operation: &mut dyn widget::Operation,
    ) {
        self.underlay
            .as_widget_mut()
            .operate(&mut tree.children[0], layout, renderer, operation);
    }

    fn update(
        &mut self,
        tree: &mut Tree,
        event: &Event,
        layout: Layout<'_>,
        cursor: mouse::Cursor,
        renderer: &Renderer,
        clipboard: &mut dyn Clipboard,
        shell: &mut Shell<'_, Message>,
        viewport: &Rectangle,
    ) {
        let state = tree.state.downcast_mut::<ContextMenuState>();

        // Always forward event to underlay first, so child widgets (including
        // nested ContextMenus) process the event before we decide to capture it.
        // This allows an outer ContextMenu to act as a fallback for empty-space
        // right-clicks without overriding inner node-level ContextMenus.
        self.underlay.as_widget_mut().update(
            &mut tree.children[0],
            event,
            layout,
            cursor,
            renderer,
            clipboard,
            shell,
            viewport,
        );

        if shell.is_event_captured() {
            return;
        }

        if let Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Right)) = event {
            if let Some(pos) = cursor.position_over(layout.bounds()) {
                state.show = true;
                state.position = pos;
                state.hovered = None;
                state.key = self.key.map(str::to_owned);
                shell.request_redraw();
                shell.capture_event();
            }
        }
    }

    fn mouse_interaction(
        &self,
        tree: &Tree,
        layout: Layout<'_>,
        cursor: mouse::Cursor,
        viewport: &Rectangle,
        renderer: &Renderer,
    ) -> mouse::Interaction {
        self.underlay.as_widget().mouse_interaction(
            &tree.children[0],
            layout,
            cursor,
            viewport,
            renderer,
        )
    }

    fn overlay<'b>(
        &'b mut self,
        tree: &'b mut Tree,
        layout: Layout<'b>,
        renderer: &Renderer,
        viewport: &Rectangle,
        translation: Vector,
    ) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
        // Always forward to the underlay's overlay so nested overlays
        // (e.g., inner ContextMenus in a file tree) are rendered.
        // The underlay's tree is tree.children[0], and ContextMenu's
        // layout node IS the underlay's layout node (layout() delegates).
        let underlay_overlay = self.underlay.as_widget_mut().overlay(
            &mut tree.children[0],
            layout,
            renderer,
            viewport,
            translation,
        );

        let position = {
            let state = tree.state.downcast_ref::<ContextMenuState>();
            if !state.show {
                // Not showing our menu — just return underlay's overlays.
                return underlay_overlay;
            }
            // `position` was captured in content coordinates (cursor is adjusted
            // by the parent scrollable's offset). `translation` is the inverse of
            // the scroll offset. Adding them converts to viewport coordinates,
            // which is the space the overlay renders in.
            state.position + translation
        };

        let state = tree.state.downcast_mut::<ContextMenuState>();

        let own_overlay = overlay::Element::new(Box::new(ContextMenuOverlay {
            show: &mut state.show,
            hovered: &mut state.hovered,
            position,
            menu_items: &self.menu_items,
        }));

        // Combine our overlay with any underlay overlays in a Group.
        // The context menu overlay uses [`CONTEXT_MENU_OVERLAY_INDEX`] so it
        // renders on top of inner overlays when both are visible
        // simultaneously.
        let mut overlays = Vec::new();
        if let Some(underlay) = underlay_overlay {
            overlays.push(underlay);
        }
        overlays.push(own_overlay);

        Some(overlay::Group::with_children(overlays).overlay())
    }
}

impl<'a, Message, Theme, Renderer> From<ContextMenu<'a, Message, Theme, Renderer>>
    for Element<'a, Message, Theme, Renderer>
where
    Message: Clone + 'a,
    Theme: 'a,
    Renderer: iced::advanced::Renderer + text::Renderer<Font = iced::Font> + 'a,
{
    fn from(context_menu: ContextMenu<'a, Message, Theme, Renderer>) -> Self {
        Self::new(context_menu)
    }
}

/// The overlay that renders the context menu.
struct ContextMenuOverlay<'a, 'b, Message>
where
    Message: Clone,
{
    show: &'b mut bool,
    hovered: &'b mut Option<usize>,
    position: Point,
    menu_items: &'a [MenuItem<Message>],
}

// Context-menu layout metrics: contiguous items (no inter-item spacing),
// 8px panel padding, and its own width/icon/font dimensions.
const CONTEXT_MENU_PADDING: f32 = 8.0;
const CONTEXT_MENU_MIN_WIDTH: f32 = 140.0;
const CONTEXT_MENU_FONT_SIZE: f32 = 14.0;

/// Icon glyph size and gap between the icon and the label.
const CONTEXT_MENU_ICON_SIZE: f32 = 14.0;
const CONTEXT_MENU_ICON_GAP: f32 = 8.0;

impl<Message, Theme, Renderer> overlay::Overlay<Message, Theme, Renderer>
    for ContextMenuOverlay<'_, '_, Message>
where
    Message: Clone,
    Renderer: text::Renderer<Font = iced::Font>,
{
    fn layout(&mut self, renderer: &Renderer, bounds: Size) -> layout::Node {
        let item_count = self.menu_items.len();
        #[expect(clippy::cast_precision_loss)]
        let menu_height = item_count as f32 * MENU_ITEM_HEIGHT + CONTEXT_MENU_PADDING * 2.0;

        // Compute the widest label using the renderer's text measurement.
        let text_size = Pixels(CONTEXT_MENU_FONT_SIZE);
        let max_label_width: f32 = self
            .menu_items
            .iter()
            .map(|item| {
                let paragraph = Renderer::Paragraph::with_text(text::Text {
                    content: &item.label,
                    bounds: Size::new(f32::MAX, MENU_ITEM_HEIGHT),
                    size: text_size,
                    line_height: text::LineHeight::Relative(1.3),
                    font: renderer.default_font(),
                    align_x: text::Alignment::Left,
                    align_y: alignment::Vertical::Top,
                    shaping: text::Shaping::Advanced,
                    wrapping: text::Wrapping::default(),
                });
                paragraph.min_bounds().width
            })
            .fold(0.0_f32, f32::max);
        let has_icon = self.menu_items.iter().any(|item| item.icon.is_some());
        let icon_slot = if has_icon {
            CONTEXT_MENU_ICON_SIZE + CONTEXT_MENU_ICON_GAP
        } else {
            0.0
        };
        let menu_width =
            (max_label_width + icon_slot + CONTEXT_MENU_PADDING * 2.0).max(CONTEXT_MENU_MIN_WIDTH);

        // Edge clipping: flip left/up if the menu would overflow bounds.
        let mut x = self.position.x;
        let mut y = self.position.y;

        if x + menu_width > bounds.width {
            x = (self.position.x - menu_width).max(0.0);
        }
        if y + menu_height > bounds.height {
            y = (self.position.y - menu_height).max(0.0);
        }

        layout::Node::new(Size::new(menu_width, menu_height)).move_to(Point::new(x, y))
    }

    fn draw(
        &self,
        renderer: &mut Renderer,
        _theme: &Theme,
        _style: &renderer::Style,
        layout: Layout<'_>,
        _cursor: mouse::Cursor,
    ) {
        let bounds = layout.bounds();

        // Draw menu background.
        draw_menu_backdrop(renderer, bounds);

        // Draw each menu item.
        let font = renderer.default_font();
        let text_size = Pixels(CONTEXT_MENU_FONT_SIZE);

        for (i, item) in self.menu_items.iter().enumerate() {
            #[expect(clippy::cast_precision_loss)]
            let item_y = bounds.y + CONTEXT_MENU_PADDING + i as f32 * MENU_ITEM_HEIGHT;
            let item_bounds = Rectangle {
                x: bounds.x,
                y: item_y,
                width: bounds.width,
                height: MENU_ITEM_HEIGHT,
            };

            let is_disabled = item.action.is_none();

            // Hover highlight (only for enabled items).
            if !is_disabled && *self.hovered == Some(i) {
                renderer.fill_quad(
                    renderer::Quad {
                        bounds: item_bounds,
                        border: iced::Border {
                            radius: 0.0.into(),
                            width: 0.0,
                            color: Color::TRANSPARENT,
                        },
                        ..renderer::Quad::default()
                    },
                    theme::HOVER,
                );
            }

            // Draw label text using fill_text.
            let text_color = if is_disabled {
                theme::TEXT_FAINT
            } else if *self.hovered == Some(i) {
                theme::TEXT_PRIMARY
            } else {
                theme::TEXT_SECONDARY
            };

            let icon_slot = if item.icon.is_some() {
                CONTEXT_MENU_ICON_SIZE + CONTEXT_MENU_ICON_GAP
            } else {
                0.0
            };

            if let Some(glyph) = item.icon {
                renderer.fill_text(
                    text::Text {
                        content: glyph.to_string(),
                        bounds: Size::new(CONTEXT_MENU_ICON_SIZE, MENU_ITEM_HEIGHT),
                        size: Pixels(CONTEXT_MENU_ICON_SIZE),
                        line_height: text::LineHeight::Relative(1.3),
                        font: iced_fonts::LUCIDE_FONT,
                        align_x: text::Alignment::Left,
                        align_y: alignment::Vertical::Center,
                        shaping: text::Shaping::Basic,
                        wrapping: text::Wrapping::default(),
                    },
                    Point::new(item_bounds.x + CONTEXT_MENU_PADDING, item_bounds.center_y()),
                    text_color,
                    item_bounds,
                );
            }

            let text = text::Text {
                content: item.label.clone(),
                bounds: Size::new(
                    bounds.width - CONTEXT_MENU_PADDING * 2.0 - icon_slot,
                    MENU_ITEM_HEIGHT,
                ),
                size: text_size,
                line_height: text::LineHeight::Relative(1.3),
                font,
                align_x: text::Alignment::Left,
                align_y: alignment::Vertical::Center,
                shaping: text::Shaping::Advanced,
                wrapping: text::Wrapping::default(),
            };

            renderer.fill_text(
                text,
                Point::new(
                    item_bounds.x + CONTEXT_MENU_PADDING + icon_slot,
                    item_bounds.center_y(),
                ),
                text_color,
                item_bounds,
            );
        }
    }

    fn update(
        &mut self,
        event: &Event,
        layout: Layout<'_>,
        cursor: mouse::Cursor,
        _renderer: &Renderer,
        _clipboard: &mut dyn Clipboard,
        shell: &mut Shell<'_, Message>,
    ) {
        let bounds = layout.bounds();

        match event {
            Event::Mouse(mouse::Event::CursorMoved { .. }) => {
                // Update hovered item index.
                *self.hovered = cursor.position_in(bounds).and_then(|pos| {
                    item_index_from_y(
                        pos.y - CONTEXT_MENU_PADDING,
                        MENU_ITEM_HEIGHT,
                        self.menu_items.len(),
                    )
                });
                shell.request_redraw();
            }
            Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left)) => {
                if let Some(cursor_pos) = cursor.position() {
                    if bounds.contains(cursor_pos) {
                        if let Some(idx) = item_index_from_y(
                            cursor_pos.y - bounds.y - CONTEXT_MENU_PADDING,
                            MENU_ITEM_HEIGHT,
                            self.menu_items.len(),
                        ) {
                            // Only fire action for enabled items
                            if let Some(action) = self.menu_items[idx].action.clone() {
                                *self.show = false;
                                shell.publish(action);
                                shell.capture_event();
                                return;
                            }
                            // Disabled item: consume click but don't fire
                            shell.capture_event();
                            return;
                        }
                    }
                }
                // Click outside — dismiss.
                *self.show = false;
                shell.request_redraw();
                shell.capture_event();
            }
            Event::Keyboard(iced::keyboard::Event::KeyPressed {
                key: iced::keyboard::Key::Named(iced::keyboard::key::Named::Escape),
                ..
            }) => {
                *self.show = false;
                shell.request_redraw();
                shell.capture_event();
            }
            _ => {}
        }
    }

    fn mouse_interaction(
        &self,
        layout: Layout<'_>,
        cursor: mouse::Cursor,
        _renderer: &Renderer,
    ) -> mouse::Interaction {
        let bounds = layout.bounds();
        if cursor.is_over(bounds) {
            mouse::Interaction::Pointer
        } else {
            mouse::Interaction::Idle
        }
    }

    /// Renders above any inner overlays (e.g., nested ContextMenus in a
    /// file tree) when both are visible simultaneously.
    fn index(&self) -> f32 {
        CONTEXT_MENU_OVERLAY_INDEX
    }
}

// ── Icon glyphs ─────────────────────────────────────────────────────

/// The single character of an iced_fonts generated lucide icon.
///
/// `advanced_text::*` returns `(String, Font, Shaping)`; the string is
/// the one codepoint iced_fonts_macros extracted from the font cmap.
fn lucide_glyph(glyph: fn() -> (String, iced::Font, text::Shaping)) -> char {
    glyph()
        .0
        .chars()
        .next()
        .expect("lucide glyph strings are single characters")
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn item_index_from_y_maps_offsets_to_items() {
        // rel_y is relative to the menu origin (panel padding already
        // subtracted by the caller). Slots are contiguous (no spacing).
        assert_eq!(item_index_from_y(0.0, MENU_ITEM_HEIGHT, 4), Some(0));
        assert_eq!(
            item_index_from_y(MENU_ITEM_HEIGHT - 1.0, MENU_ITEM_HEIGHT, 4),
            Some(0)
        );
        // Exactly one slot in — start of item 1.
        assert_eq!(
            item_index_from_y(MENU_ITEM_HEIGHT, MENU_ITEM_HEIGHT, 4),
            Some(1)
        );
        // Past the last item.
        assert_eq!(
            item_index_from_y(MENU_ITEM_HEIGHT * 4.0, MENU_ITEM_HEIGHT, 4),
            None
        );
        assert_eq!(item_index_from_y(-1.0, MENU_ITEM_HEIGHT, 4), None);
        // Empty menu.
        assert_eq!(item_index_from_y(0.0, MENU_ITEM_HEIGHT, 0), None);
    }
}