/// The window struct represents a window.
#[derive(Default)]pubstructWindow(pub Option<winit::window::Window>);implWindow{pubfnnew()->Self{Self::default()}}/// This is added as a resource to the `App`'s `World` when the WinitModule is added and gives access to the `App`'s windows.
pubstructWindows(pub Vec<Window>);implWindows{/// Add a new window to your `App`
pubfnadd_window(&mutself){self.0.push(Window::new());}}