1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
//! Global singletons initialized at program start, an alternative to lazy initialization.
//!
//! ## Usage
//!
//! Simply add `magic_static` as a dependency in your `Cargo.toml` to get started:
//!
//! ```toml
//! [dependencies]
//! magic_static = "*"
//! ```
//!
//! ### `bare-metal`
//!
//! If your target doesn't support atomics or threads, enable the `bare-metal` feature flag in your `Cargo.toml`:
//!
//! ```toml
//! [dependencies]
//! magic_static = { version = "*", features = ["bare-metal"] }
//! ```
//!
//! ## Example
//!
//! ```rust
//! #[macro_use]
//! extern crate magic_static;
//!
//! mod foo {
//! magic_statics! {
//! pub(super) static ref MAGIC: usize = {
//! println!("Magic!");
//! 42
//! };
//!
//! pub(super) static ref BAR: std::sync::Mutex<()> = std::sync::Mutex::new(());
//! }
//! }
//!
//! // You can also modularize your magic statics in a group at the module level like so:
//! // See `main()` for how to initialize these magic statics.
//! mod baz {
//! magic_statics_mod! {
//! pub(super) static ref MAGIC: usize = {
//! println!("Magic!");
//! 42
//! };
//!
//! pub(super) static ref BAR: std::sync::Mutex<()> = std::sync::Mutex::new(());
//! }
//! }
//!
//! // You can also decorate statics to make them magic statics
//! #[magic_static]
//! static FOO_BAR: std::thread::JoinHandle<()> = {
//! std::thread::spawn(move || {
//! loop { println!("HELP I CANT STOP SPINNING"); }
//! })
//! };
//!
//! #[magic_static::main(
//! FOO_BAR,
//!
//! foo::MAGIC,
//! foo::BAR,
//!
//! mod baz // This will initialize all magic statics in the `baz` module
//! )]
//! fn main() {
//! println!("Hello, world!");
//! }
//! ```
//!
//! ## Comparison to [`lazy_static`](https://crates.io/crates/lazy_static)
//!
//! `lazy_static`s are initialized on first-use and are targetted towards multithreaded applications.
//!
//! Every time a `lazy_static` is dereferenced, it must check whether it has been initialized yet. This is usually extremely cheap, and the resulting reference can be stored for use in hot loops (for example), but in some cases you may prefer no checks at all, i.e. a more lightweight solution.
//!
//! `magic_static` only performs these checks in debug builds, making it a more ergonomic choice for single-threaded and performance-critical applications.
//!
//! The downside of using `magic_static` is that you must manually initialize each `magic_static` in your `main` function or somewhere appropriate. See above for an example.
pub use ;
pub use *;
/// Defines new magic statics.
///
/// Magic statics are initialized manually using the `magic_static::init!` macro or `magic_static::main` attribute macro.
///
/// # Safety
///
/// The following behaviour is considered undefined:
///
/// * Initializing magic statics from multiple threads concurrently.
/// * Spawning new threads and accessing magic statics during initialization from them.
/// * Interior mutability of magic statics where the mutability is not synchronized across multiple threads (e.g. with a Mutex or RwLock.) This is not a problem for single-threaded applications.
///
/// # Example
///
/// ```rust
/// mod foo {
/// magic_statics! {
/// pub(super) static ref MAGIC: usize = {
/// println!("Magic!");
/// 42
/// };
///
/// pub(super) static ref BAR: std::sync::Mutex<()> = std::sync::Mutex::new(());
/// }
/// }
///
/// // You can also modularize your magic statics in a group at the module level like so:
/// // See `main()` for how to initialize these magic statics.
/// mod baz {
/// magic_statics_mod! {
/// pub(super) static ref MAGIC: usize = {
/// println!("Magic!");
/// 42
/// };
///
/// pub(super) static ref BAR: std::sync::Mutex<()> = std::sync::Mutex::new(());
/// }
/// }
///
/// // You can also decorate statics to make them magic statics
/// #[magic_static]
/// static FOO_BAR: std::thread::JoinHandle<()> = {
/// std::thread::spawn(move || {
/// loop { println!("HELP I CANT STOP SPINNING"); }
/// })
/// };
///
/// #[magic_static::main(
/// FOO_BAR,
///
/// foo::MAGIC,
/// foo::BAR,
///
/// mod baz // This will initialize all magic statics in the `baz` module
/// )]
/// fn main() {
/// println!("Hello, world!");
/// }
/// ```
=> ;
=> ;
=> ;
}
/// The same as `magic_static!` but automatically generates the module-level `magic_static` function for you:
///
/// **You can only have one of these per module (scope)** - if you want to initialize magic statics in a group, define a `magic_static` function in your module yourself! (See the example)
///
/// # Example
///
/// ```rust
/// mod foo {
/// // Note the use of `magic_statics_mod!` rather than `magic_static!` here
/// magic_statics_mod! {
/// pub(super) static ref MAGIC: usize = {
/// println!("Magic!");
/// 42
/// };
///
/// pub(super) static ref BAR: std::sync::Mutex<()> = std::sync::Mutex::new(());
/// }
///
/// // Will generate the following:
/// /*
/// #[magic_static::main(
/// MAGIC,
/// BAR
/// )]
/// pub fn magic_static() {}
/// */
/// }
///
/// #[magic_static::main(
/// mod foo // This will initialize all magic statics in `foo`
/// )]
/// fn main() {
/// println!("Hello, world!");
/// }
/// ```
=> ;
}
/// Manually initializes the provided magic statics **in the specified order**.
///
/// Does nothing to a magic static if it has already been initialized.
///
/// # Safety
///
/// The following behaviour is considered undefined:
///
/// * Initializing magic statics from multiple threads concurrently.
/// * Spawning new threads and accessing magic statics during initialization from them.
/// * Interior mutability of magic statics where the mutability is not synchronized across multiple threads (e.g. with a Mutex or RwLock.) This is not a problem for single-threaded applications.
///
/// # Example
///
/// ```rust
/// # #[macro_use] extern crate r#magic_static;
/// mod foo {
/// magic_static! {
/// pub(super) static ref BAR: std::sync::Mutex<()> = std::sync::Mutex::new(());
/// pub(super) static ref MAGIC: usize = {
/// println!("Magic!");
/// 42
/// };
/// }
/// }
///
/// // You can also modularize your magic statics like so:
/// mod baz {
/// magic_static! {
/// pub(super) static ref MAGIC: usize = {
/// println!("Magic!");
/// 42
/// };
///
/// pub(super) static ref BAR: std::sync::Mutex<()> = std::sync::Mutex::new(());
/// }
///
/// #[magic_static::main(
/// MAGIC,
/// BAR
/// )]
/// // Must be called `magic_static`
/// pub fn magic_static() {}
/// }
///
/// fn main() {
/// magic_static::init! {
/// foo::BAR,
/// foo::MAGIC,
/// mod baz // This will initialize all magic statics in `baz`
/// }
/// }
/// ```