/// V1AiFaceEditorCreateBody
#[derive(serde::Serialize, serde::Deserialize, Debug, Default, Clone)]
pub struct V1AiFaceEditorCreateBody {
/// Provide the assets for face editor
pub assets: crate::models::V1AiFaceEditorCreateBodyAssets,
/// Give your image a custom name for easy identification.
#[serde(skip_serializing_if = "Option::is_none")]
pub name: Option<String>,
/// Face editing parameters
pub style: crate::models::V1AiFaceEditorCreateBodyStyle,
}