use crate::{exec, Error};
pub async fn load_file(path: &str) -> Result<Vec<u8>, Error> {
fn load_file_inner(path: &str) -> exec::FileLoadingFuture {
use std::sync::{Arc, Mutex};
let contents = Arc::new(Mutex::new(None));
let path = path.to_owned();
{
let contents = contents.clone();
let err_path = path.clone();
miniquad::fs::load_file(&path, move |bytes| {
*contents.lock().unwrap() = Some(bytes.map_err(|kind| Error::FileError {
kind,
path: err_path.clone(),
}));
});
}
exec::FileLoadingFuture { contents }
}
#[cfg(target_os = "ios")]
let _ = std::env::set_current_dir(std::env::current_exe().unwrap().parent().unwrap());
#[cfg(not(target_os = "android"))]
let path = if let Some(ref pc_assets) = crate::get_context().pc_assets_folder {
format!("{pc_assets}/{path}")
} else {
path.to_string()
};
load_file_inner(&path).await
}
pub async fn load_string(path: &str) -> Result<String, Error> {
let data = load_file(path).await?;
Ok(String::from_utf8_lossy(&data).to_string())
}
pub fn set_pc_assets_folder(path: &str) {
crate::get_context().pc_assets_folder = Some(path.to_string());
}