use macroquad::prelude::*;
use macroquad_particles::{BlendMode, Curve, Emitter, EmitterConfig};
#[macroquad::main("Fountain")]
async fn main() {
let mut emitter = Emitter::new(EmitterConfig {
lifetime: 0.5,
amount: 5,
initial_direction_spread: 0.0,
initial_velocity: -50.0,
size: 2.0,
size_curve: Some(Curve {
points: vec![(0.0, 0.5), (0.5, 1.0), (1.0, 0.0)],
..Default::default()
}),
blend_mode: BlendMode::Additive,
..Default::default()
});
loop {
clear_background(BLACK);
let camera = Camera2D::from_display_rect(Rect::new(0.0, 0.0, 100.0, 100.0));
set_camera(&camera);
emitter.draw(vec2(50., 50.));
next_frame().await
}
}