use macroquad::*;
#[macroquad::main("Texture")]
async fn main() {
let texture: Texture2D = load_texture("ferris.png").await;
debug!("hello");
loop {
clear_background(RED);
draw_texture(
texture,
screen_width() / 2. - texture.width() / 2.,
screen_height() / 2. - texture.height() / 2.,
WHITE,
);
next_frame().await
}
}