maclarian 0.1.3

Larian file format library for Baldur's Gate 3 - PAK, LSF, LSX, GR2, DDS, and more
Documentation
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//! GR2 reader implementation.

#![allow(clippy::trivially_copy_pass_by_ref, clippy::needless_range_loop)]

use byteorder::{LittleEndian, ReadBytesExt};

use super::super::utils::half_to_f32;
use super::types::{
    Bone, BoneBinding, ClothFlags, Gr2ContentInfo, MeshData, MeshExtendedData, MeshPropertySet,
    Model, ModelFlags, Skeleton, TopologyGroup, Transform, Vertex,
};
use super::vertex_types::{MemberDef, MemberType, SectionHeader, VertexType};
use crate::error::{Error, Result};
use crate::formats::gr2::bitknit_decompress as decompress_bitknit;
use crate::formats::gr2::magic;

/// GR2 file reader and parser.
pub struct Gr2Reader {
    pub data: Vec<u8>,
    pub is_64bit: bool,
    section_offsets: Vec<usize>,
}

impl Gr2Reader {
    /// Create a new GR2 reader from file data.
    ///
    /// # Errors
    /// Returns an error if the data is too small, has an invalid magic signature, or uses unsupported compression.
    ///
    /// # Panics
    /// This function does not panic under normal conditions.
    pub fn new(file_data: &[u8]) -> Result<Self> {
        if file_data.len() < 16 {
            return Err(Error::DecompressionError("GR2 file too small".to_string()));
        }

        let sig: [u8; 16] = file_data[0..16].try_into().unwrap();
        let is_64bit = if sig == magic::LE64 || sig == magic::LE64_V2 {
            true
        } else if sig == magic::LE32 {
            false
        } else {
            return Err(Error::DecompressionError(
                "Invalid GR2 magic signature".to_string(),
            ));
        };

        let mut cursor = std::io::Cursor::new(&file_data[0x20..]);
        let version = cursor.read_u32::<LittleEndian>()?;
        if version != 6 && version != 7 {
            return Err(Error::DecompressionError(format!(
                "Unsupported GR2 version: {version}"
            )));
        }

        cursor.set_position(12);
        let sections_offset = cursor.read_u32::<LittleEndian>()?;
        let num_sections = cursor.read_u32::<LittleEndian>()?;

        let section_header_pos = 0x20 + sections_offset as usize;
        let mut sections = Vec::with_capacity(num_sections as usize);

        for i in 0..num_sections as usize {
            let offset = section_header_pos + i * 44;
            let mut c = std::io::Cursor::new(&file_data[offset..]);

            let compression = c.read_u32::<LittleEndian>()?;
            let offset_in_file = c.read_u32::<LittleEndian>()?;
            let compressed_size = c.read_u32::<LittleEndian>()?;
            let uncompressed_size = c.read_u32::<LittleEndian>()?;
            c.set_position(28);
            let relocations_offset = c.read_u32::<LittleEndian>()?;
            let num_relocations = c.read_u32::<LittleEndian>()?;

            sections.push(SectionHeader {
                compression,
                offset_in_file,
                compressed_size,
                uncompressed_size,
                relocations_offset,
                num_relocations,
            });
        }

        let total_size: usize = sections.iter().map(|s| s.uncompressed_size as usize).sum();
        let mut data = vec![0u8; total_size];
        let mut section_offsets = Vec::with_capacity(sections.len());
        let mut current_offset = 0usize;

        for section in &sections {
            section_offsets.push(current_offset);

            if section.compressed_size == 0 {
                current_offset += section.uncompressed_size as usize;
                continue;
            }

            let start = section.offset_in_file as usize;
            let end = start + section.compressed_size as usize;
            let compressed = &file_data[start..end];

            let decompressed = match section.compression {
                0 => compressed.to_vec(),
                4 => decompress_bitknit(compressed, section.uncompressed_size as usize)?,
                c => {
                    return Err(Error::DecompressionError(format!(
                        "Unsupported compression: {c}"
                    )));
                }
            };

            let dest_end = current_offset + decompressed.len();
            data[current_offset..dest_end].copy_from_slice(&decompressed);
            current_offset += section.uncompressed_size as usize;
        }

        // Apply relocations
        for (section_idx, section) in sections.iter().enumerate() {
            if section.num_relocations == 0 {
                continue;
            }

            let rel_data = if section.compression == 4 {
                let rel_offset = section.relocations_offset as usize;
                let rel_compressed_size = u32::from_le_bytes([
                    file_data[rel_offset],
                    file_data[rel_offset + 1],
                    file_data[rel_offset + 2],
                    file_data[rel_offset + 3],
                ]) as usize;

                let rel_compressed =
                    &file_data[rel_offset + 4..rel_offset + 4 + rel_compressed_size];
                decompress_bitknit(rel_compressed, section.num_relocations as usize * 12)?
            } else {
                let rel_offset = section.relocations_offset as usize;
                let rel_size = section.num_relocations as usize * 12;
                file_data[rel_offset..rel_offset + rel_size].to_vec()
            };

            for i in 0..section.num_relocations as usize {
                let offset_in_section = u32::from_le_bytes([
                    rel_data[i * 12],
                    rel_data[i * 12 + 1],
                    rel_data[i * 12 + 2],
                    rel_data[i * 12 + 3],
                ]) as usize;

                let target_section = u32::from_le_bytes([
                    rel_data[i * 12 + 4],
                    rel_data[i * 12 + 5],
                    rel_data[i * 12 + 6],
                    rel_data[i * 12 + 7],
                ]) as usize;

                let target_offset = u32::from_le_bytes([
                    rel_data[i * 12 + 8],
                    rel_data[i * 12 + 9],
                    rel_data[i * 12 + 10],
                    rel_data[i * 12 + 11],
                ]) as usize;

                let src_addr = section_offsets[section_idx] + offset_in_section;
                let target_addr = section_offsets[target_section] + target_offset;

                if is_64bit {
                    let bytes = (target_addr as u64).to_le_bytes();
                    data[src_addr..src_addr + 8].copy_from_slice(&bytes);
                } else {
                    let bytes = (target_addr as u32).to_le_bytes();
                    data[src_addr..src_addr + 4].copy_from_slice(&bytes);
                }
            }
        }

        Ok(Self {
            data,
            is_64bit,
            section_offsets,
        })
    }

    fn ptr_size(&self) -> usize {
        if self.is_64bit { 8 } else { 4 }
    }

    fn read_ptr(&self, offset: usize) -> usize {
        if self.is_64bit {
            u64::from_le_bytes(self.data[offset..offset + 8].try_into().unwrap()) as usize
        } else {
            u32::from_le_bytes(self.data[offset..offset + 4].try_into().unwrap()) as usize
        }
    }

    fn read_u32(&self, offset: usize) -> u32 {
        u32::from_le_bytes(self.data[offset..offset + 4].try_into().unwrap())
    }

    fn read_u16(&self, offset: usize) -> u16 {
        u16::from_le_bytes(self.data[offset..offset + 2].try_into().unwrap())
    }

    fn read_i16(&self, offset: usize) -> i16 {
        i16::from_le_bytes(self.data[offset..offset + 2].try_into().unwrap())
    }

    fn read_i32(&self, offset: usize) -> i32 {
        i32::from_le_bytes(self.data[offset..offset + 4].try_into().unwrap())
    }

    fn read_f32(&self, offset: usize) -> f32 {
        f32::from_le_bytes(self.data[offset..offset + 4].try_into().unwrap())
    }

    fn read_f16(&self, offset: usize) -> f32 {
        half_to_f32(self.read_u16(offset))
    }

    fn read_string(&self, offset: usize) -> String {
        if offset == 0 || offset >= self.data.len() {
            return String::new();
        }
        let mut end = offset;
        while end < self.data.len() && self.data[end] != 0 {
            end += 1;
        }
        String::from_utf8_lossy(&self.data[offset..end]).to_string()
    }

    fn read_string_ptr(&self, offset: usize) -> String {
        let ptr = self.read_ptr(offset);
        self.read_string(ptr)
    }

    fn parse_vertex_type(&self, offset: usize) -> VertexType {
        let member_size = if self.is_64bit { 44 } else { 32 };
        let mut members = Vec::new();
        let mut pos = offset;

        for _ in 0..30 {
            if pos + member_size > self.data.len() {
                break;
            }

            let type_val = self.read_u32(pos);
            if type_val == 0 {
                break;
            }

            let name = self.read_string_ptr(pos + 4);
            let array_size_offset = if self.is_64bit { 20 } else { 12 };
            let array_size = self.read_u32(pos + array_size_offset);

            members.push(MemberDef {
                name,
                member_type: MemberType::from_u32(type_val),
                array_size: array_size.max(1),
            });

            pos += member_size;
        }

        VertexType { members }
    }

    fn read_vertex(&self, offset: usize, vertex_type: &VertexType) -> Vertex {
        let mut vertex = Vertex::default();
        let mut pos = offset;

        for member in &vertex_type.members {
            match member.name.as_str() {
                "Position" => {
                    for i in 0..3.min(member.array_size as usize) {
                        vertex.position[i] = self.read_f32(pos + i * 4);
                    }
                }
                "BoneWeights" => {
                    for i in 0..4.min(member.array_size as usize) {
                        vertex.bone_weights[i] = self.data[pos + i];
                    }
                }
                "BoneIndices" => {
                    for i in 0..4.min(member.array_size as usize) {
                        vertex.bone_indices[i] = self.data[pos + i];
                    }
                }
                "QTangent" => {
                    for i in 0..4.min(member.array_size as usize) {
                        vertex.qtangent[i] = self.read_i16(pos + i * 2);
                    }
                }
                "DiffuseColor0" => {
                    for i in 0..4.min(member.array_size as usize) {
                        vertex.color[i] = self.data[pos + i];
                    }
                }
                "TextureCoordinates0" => match member.member_type {
                    MemberType::Real16 => {
                        vertex.uv[0] = self.read_f16(pos);
                        vertex.uv[1] = self.read_f16(pos + 2);
                    }
                    MemberType::Real32 => {
                        vertex.uv[0] = self.read_f32(pos);
                        vertex.uv[1] = self.read_f32(pos + 4);
                    }
                    _ => {}
                },
                _ => {}
            }
            pos += member.total_size();
        }

        vertex
    }

    fn parse_mesh_property_set(&self, ptr: usize) -> Option<MeshPropertySet> {
        if ptr == 0 || ptr + 44 > self.data.len() {
            return None;
        }
        // Layout: Flags[4](u32x4), Lod[1](i32), FormatDescs(ptr),
        //         ExtData(ptr), LodDist[1](f32), IsImpostor[1](i32)
        Some(MeshPropertySet {
            model_flags: ModelFlags::from_u32(self.read_u32(ptr)),
            cloth_flags: ClothFlags::from_u32(self.read_u32(ptr + 8)),
            lod_distance: self.read_f32(ptr + 36),
            is_impostor: self.read_i32(ptr + 40) != 0,
        })
    }

    fn parse_mesh_extended_data(&self, ptr: usize) -> Option<MeshExtendedData> {
        if ptr == 0 || ptr + 44 > self.data.len() {
            return None;
        }
        let ptr_size = self.ptr_size();
        // Layout: MeshProxy(i32), Rigid(i32), Cloth(i32), Spring(i32),
        //         Occluder(i32), LOD(i32), UserDefinedProps(ptr),
        //         UserMeshProps(ptr), LSMVersion(i32)
        let base = ptr;
        Some(MeshExtendedData {
            mesh_proxy: self.read_i32(base),
            rigid: self.read_i32(base + 4),
            cloth: self.read_i32(base + 8),
            spring: self.read_i32(base + 12),
            occluder: self.read_i32(base + 16),
            lod: self.read_i32(base + 20),
            user_defined_properties: {
                let p = self.read_ptr(base + 24);
                if p != 0 && p < self.data.len() {
                    Some(self.read_string(p))
                } else {
                    None
                }
            },
            mesh_properties: self.parse_mesh_property_set(self.read_ptr(base + 24 + ptr_size)),
        })
    }

    /// Parse meshes from the GR2 file.
    ///
    /// # Errors
    /// Returns an error if the mesh data cannot be read.
    pub fn parse_meshes(&self, file_data: &[u8]) -> Result<Vec<MeshData>> {
        let mut cursor = std::io::Cursor::new(&file_data[0x20..]);
        cursor.set_position(28);
        let root_section = cursor.read_u32::<LittleEndian>()? as usize;
        let root_offset = cursor.read_u32::<LittleEndian>()? as usize;

        let root_addr = self.section_offsets[root_section] + root_offset;
        let ptr_size = self.ptr_size();
        let array_size = 4 + ptr_size;

        let mut pos = root_addr;
        pos += ptr_size * 3; // Skip first 3 ptrs
        pos += array_size * 4; // Skip 4 arrays
        pos += array_size; // Skip topologies array

        let mesh_count = self.read_u32(pos) as usize;
        let meshes_ptr = self.read_ptr(pos + 4);

        let mut meshes = Vec::with_capacity(mesh_count);

        for i in 0..mesh_count {
            let mesh_ptr = self.read_ptr(meshes_ptr + i * ptr_size);
            if mesh_ptr == 0 || mesh_ptr >= self.data.len() {
                continue;
            }

            let name = self.read_string_ptr(mesh_ptr);
            let vertex_data_ptr = self.read_ptr(mesh_ptr + ptr_size);
            let topology_ptr = self.read_ptr(mesh_ptr + ptr_size * 2 + array_size);

            // Parse ExtendedData variant reference
            // Mesh layout: Name(ptr), PrimaryVertexData(ptr), MorphTargets(array),
            //   PrimaryTopology(ptr), MaterialBindings(array), BoneBindings(array),
            //   ExtendedData(variant: type_ptr + data_ptr)
            let ext_offset = mesh_ptr + ptr_size * 3 + array_size * 3;
            let ext_type_ptr = self.read_ptr(ext_offset);
            let ext_data_ptr = self.read_ptr(ext_offset + ptr_size);
            let extended_data = if ext_type_ptr != 0 && ext_data_ptr != 0 {
                self.parse_mesh_extended_data(ext_data_ptr)
            } else {
                None
            };

            // Parse vertex data
            let vertices = if vertex_data_ptr > 0 && vertex_data_ptr < self.data.len() {
                let type_ptr = self.read_ptr(vertex_data_ptr);
                let count = self.read_u32(vertex_data_ptr + 8) as usize;
                let data_ptr = self.read_ptr(vertex_data_ptr + 12);

                let vt = if type_ptr > 0 {
                    self.parse_vertex_type(type_ptr)
                } else {
                    VertexType { members: vec![] }
                };

                let stride = vt.stride();
                let mut verts = Vec::with_capacity(count);

                if data_ptr > 0 && stride > 0 {
                    for j in 0..count {
                        let offset = data_ptr + j * stride;
                        if offset + stride <= self.data.len() {
                            verts.push(self.read_vertex(offset, &vt));
                        }
                    }
                }

                verts
            } else {
                Vec::new()
            };

            // Parse MaterialBindings
            let mat_bind_offset = mesh_ptr + ptr_size * 2 + array_size + ptr_size;
            let material_binding_names = self.parse_material_bindings(mat_bind_offset);

            // Parse BoneBindings
            let bone_bind_offset = mat_bind_offset + array_size;
            let bone_bindings = self.parse_bone_bindings(bone_bind_offset);

            // Parse topology
            let (indices, is_32bit, topology_groups) =
                if topology_ptr > 0 && topology_ptr < self.data.len() {
                    // Parse TopologyGroups
                    let groups = self.parse_topology_groups(topology_ptr);

                    let idx32_count = self.read_u32(topology_ptr + 12) as usize;
                    let idx32_ptr = self.read_ptr(topology_ptr + 16);
                    let idx16_count = self.read_u32(topology_ptr + 24) as usize;
                    let idx16_ptr = self.read_ptr(topology_ptr + 28);

                    if idx32_count > 0 && idx32_ptr > 0 {
                        let mut inds = Vec::with_capacity(idx32_count);
                        for j in 0..idx32_count {
                            let idx_offset = idx32_ptr + j * 4;
                            if idx_offset + 4 <= self.data.len() {
                                inds.push(self.read_u32(idx_offset));
                            }
                        }
                        (inds, true, groups)
                    } else if idx16_count > 0 && idx16_ptr > 0 {
                        let mut inds = Vec::with_capacity(idx16_count);
                        for j in 0..idx16_count {
                            let idx_offset = idx16_ptr + j * 2;
                            if idx_offset + 2 <= self.data.len() {
                                inds.push(u32::from(self.read_u16(idx_offset)));
                            }
                        }
                        (inds, false, groups)
                    } else {
                        (Vec::new(), false, groups)
                    }
                } else {
                    (Vec::new(), false, Vec::new())
                };

            if !vertices.is_empty() {
                meshes.push(MeshData {
                    name,
                    vertices,
                    indices,
                    is_32bit_indices: is_32bit,
                    extended_data,
                    bone_bindings,
                    material_binding_names,
                    topology_groups,
                });
            }
        }

        Ok(meshes)
    }

    fn read_transform(&self, offset: usize) -> Transform {
        let mut transform = Transform::default();

        for i in 0..3 {
            transform.translation[i] = self.read_f32(offset + 4 + i * 4);
        }
        for i in 0..4 {
            transform.rotation[i] = self.read_f32(offset + 16 + i * 4);
        }
        for i in 0..9 {
            transform.scale_shear[i] = self.read_f32(offset + 32 + i * 4);
        }
        transform
    }

    /// Parse skeleton from the GR2 file.
    ///
    /// # Errors
    /// Returns an error if the skeleton data cannot be read.
    pub fn parse_skeleton(&self, file_data: &[u8]) -> Result<Option<Skeleton>> {
        let mut cursor = std::io::Cursor::new(&file_data[0x20..]);
        cursor.set_position(28);
        let root_section = cursor.read_u32::<LittleEndian>()? as usize;
        let root_offset = cursor.read_u32::<LittleEndian>()? as usize;

        let root_addr = self.section_offsets[root_section] + root_offset;
        let ptr_size = self.ptr_size();
        let array_size = 4 + ptr_size;

        let mut pos = root_addr;
        pos += ptr_size * 3; // Skip first 3 ptrs
        pos += array_size * 2; // Skip TextureInfos and Materials

        // Skeletons array
        let skeleton_count = self.read_u32(pos) as usize;
        let skeletons_ptr = self.read_ptr(pos + 4);

        if skeleton_count == 0 || skeletons_ptr == 0 {
            return Ok(None);
        }

        // Get first skeleton
        let skeleton_ptr = self.read_ptr(skeletons_ptr);
        if skeleton_ptr == 0 || skeleton_ptr >= self.data.len() {
            return Ok(None);
        }

        let name = self.read_string_ptr(skeleton_ptr);
        let bone_count = self.read_u32(skeleton_ptr + ptr_size) as usize;
        let bones_array_ptr = self.read_ptr(skeleton_ptr + ptr_size + 4);

        // LODType is after Name(ptr) + Bones(array_ref = count + ptr)
        let lod_type_offset = skeleton_ptr + ptr_size + array_size;
        let lod_type = self.read_i32(lod_type_offset);

        let mut bones = Vec::with_capacity(bone_count);

        let bone_size = ptr_size + 4 + 68 + 64 + 4 + 2 * ptr_size;

        for i in 0..bone_count {
            let bone_offset = bones_array_ptr + i * bone_size;
            if bone_offset + bone_size > self.data.len() {
                break;
            }

            let bone_name = self.read_string_ptr(bone_offset);
            let parent_index = self.read_u32(bone_offset + ptr_size) as i32;
            let transform = self.read_transform(bone_offset + ptr_size + 4);

            let iwt_offset = bone_offset + ptr_size + 4 + 68;
            let mut inverse_world_transform = [0.0f32; 16];
            for j in 0..16 {
                inverse_world_transform[j] = self.read_f32(iwt_offset + j * 4);
            }

            let lod_error_offset = iwt_offset + 64;
            let lod_error = self.read_f32(lod_error_offset);

            bones.push(Bone {
                name: bone_name,
                parent_index,
                transform,
                inverse_world_transform,
                lod_error,
            });
        }

        Ok(Some(Skeleton {
            name,
            bones,
            lod_type,
        }))
    }

    fn parse_material_bindings(&self, offset: usize) -> Vec<String> {
        if offset + 12 > self.data.len() {
            return Vec::new();
        }
        let count = self.read_u32(offset) as usize;
        if count == 0 {
            return Vec::new();
        }
        let array_ptr = self.read_ptr(offset + 4);
        if array_ptr == 0 || array_ptr >= self.data.len() {
            return Vec::new();
        }

        let ptr_size = self.ptr_size();
        let mut names = Vec::with_capacity(count);
        for i in 0..count {
            // Each MaterialBinding entry is a pointer to a Material struct
            let binding_ptr = self.read_ptr(array_ptr + i * ptr_size);
            if binding_ptr > 0 && binding_ptr < self.data.len() {
                // Material struct: first field is Name (string ptr)
                let mat_name = self.read_string_ptr(binding_ptr);
                names.push(mat_name);
            }
        }
        names
    }

    fn parse_bone_bindings(&self, offset: usize) -> Vec<BoneBinding> {
        if offset + 12 > self.data.len() {
            return Vec::new();
        }
        let count = self.read_u32(offset) as usize;
        if count == 0 {
            return Vec::new();
        }
        let array_ptr = self.read_ptr(offset + 4);
        if array_ptr == 0 || array_ptr >= self.data.len() {
            return Vec::new();
        }

        let ptr_size = self.ptr_size();
        // BoneBinding struct layout (per LSLib):
        // BoneName(string/ptr), OBBMin(3xf32), OBBMax(3xf32),
        // TriangleIndices(ref_to_array: count + ptr)
        let binding_size = ptr_size + 24 + 4 + ptr_size; // name + 6*f32 + array(count+ptr)
        let mut bindings = Vec::with_capacity(count);
        for i in 0..count {
            let b_offset = array_ptr + i * binding_size;
            if b_offset + binding_size > self.data.len() {
                break;
            }

            let bone_name = self.read_string_ptr(b_offset);
            let mut pos = b_offset + ptr_size;

            let mut obb_min = [0.0f32; 3];
            for j in 0..3 {
                obb_min[j] = self.read_f32(pos + j * 4);
            }
            pos += 12;

            let mut obb_max = [0.0f32; 3];
            for j in 0..3 {
                obb_max[j] = self.read_f32(pos + j * 4);
            }
            pos += 12;

            // TriangleIndices: ref_to_array (count + ptr)
            let tri_idx_count = self.read_u32(pos) as usize;
            let tri_idx_ptr = self.read_ptr(pos + 4);
            let mut tri_indices = Vec::with_capacity(tri_idx_count);
            if tri_idx_ptr > 0 && tri_idx_ptr < self.data.len() {
                for j in 0..tri_idx_count {
                    let idx_off = tri_idx_ptr + j * 4;
                    if idx_off + 4 <= self.data.len() {
                        tri_indices.push(self.read_i32(idx_off));
                    }
                }
            }

            bindings.push(BoneBinding {
                bone_name,
                obb_min,
                obb_max,
                tri_count: tri_indices.len() as i32,
                tri_indices,
            });
        }
        bindings
    }

    fn parse_topology_groups(&self, topology_ptr: usize) -> Vec<TopologyGroup> {
        if topology_ptr + 12 > self.data.len() {
            return Vec::new();
        }
        let count = self.read_u32(topology_ptr) as usize;
        if count == 0 {
            return Vec::new();
        }
        let groups_ptr = self.read_ptr(topology_ptr + 4);
        if groups_ptr == 0 || groups_ptr >= self.data.len() {
            return Vec::new();
        }

        let mut groups = Vec::with_capacity(count);
        for i in 0..count {
            let g_offset = groups_ptr + i * 12; // 3 x i32 = 12 bytes
            if g_offset + 12 > self.data.len() {
                break;
            }
            groups.push(TopologyGroup {
                material_index: self.read_i32(g_offset),
                tri_first: self.read_i32(g_offset + 4),
                tri_count: self.read_i32(g_offset + 8),
            });
        }
        groups
    }

    /// Parse models from the GR2 file.
    ///
    /// # Errors
    /// Returns an error if the model data cannot be read.
    pub fn parse_models(&self, file_data: &[u8]) -> Result<Vec<Model>> {
        let mut cursor = std::io::Cursor::new(&file_data[0x20..]);
        cursor.set_position(28);
        let root_section = cursor.read_u32::<LittleEndian>()? as usize;
        let root_offset = cursor.read_u32::<LittleEndian>()? as usize;

        let root_addr = self.section_offsets[root_section] + root_offset;
        let ptr_size = self.ptr_size();
        let array_size = 4 + ptr_size;

        // Root layout: 3 ptrs + Textures(array) + Materials(array) + Skeletons(array)
        //   + VertexDatas(array) + TriTopologies(array) + Meshes(array) + Models(array)
        let mut pos = root_addr;
        pos += ptr_size * 3; // Skip first 3 ptrs
        pos += array_size * 4; // Skip TextureInfos, Materials, Skeletons, VertexDatas
        pos += array_size; // Skip TriTopologies
        pos += array_size; // Skip Meshes
        // Now at Models array
        let model_count = self.read_u32(pos) as usize;
        let models_ptr = self.read_ptr(pos + 4);

        if model_count == 0 || models_ptr == 0 {
            return Ok(Vec::new());
        }

        let mut models = Vec::with_capacity(model_count);
        for i in 0..model_count {
            let model_ptr = self.read_ptr(models_ptr + i * ptr_size);
            if model_ptr == 0 || model_ptr >= self.data.len() {
                continue;
            }

            let name = self.read_string_ptr(model_ptr);

            // InitialPlacement (Transform) - after Name(ptr) + Skeleton(ptr) + MeshBindings(array)
            let placement_offset = model_ptr + ptr_size * 2 + array_size;
            let initial_placement = self.read_transform(placement_offset);

            // MeshBindings array
            let mesh_bind_offset = model_ptr + ptr_size * 2;
            let mesh_bind_count = self.read_u32(mesh_bind_offset) as usize;
            let mesh_bind_ptr = self.read_ptr(mesh_bind_offset + 4);
            let mut mesh_binding_names = Vec::with_capacity(mesh_bind_count);
            if mesh_bind_ptr > 0 && mesh_bind_ptr < self.data.len() {
                for j in 0..mesh_bind_count {
                    let binding_ptr = self.read_ptr(mesh_bind_ptr + j * ptr_size);
                    if binding_ptr > 0 && binding_ptr < self.data.len() {
                        let mesh_name = self.read_string_ptr(binding_ptr);
                        mesh_binding_names.push(mesh_name);
                    }
                }
            }

            models.push(Model {
                name,
                mesh_binding_names,
                initial_placement,
            });
        }

        Ok(models)
    }

    /// Get a description of what data the GR2 file contains.
    ///
    /// # Errors
    /// Returns an error if the content info cannot be read.
    pub fn get_content_info(&self, file_data: &[u8]) -> Result<Gr2ContentInfo> {
        let mut cursor = std::io::Cursor::new(&file_data[0x20..]);
        cursor.set_position(28);
        let root_section = cursor.read_u32::<LittleEndian>()? as usize;
        let root_offset = cursor.read_u32::<LittleEndian>()? as usize;

        let root_addr = self.section_offsets[root_section] + root_offset;
        let ptr_size = self.ptr_size();
        let array_size = 4 + ptr_size;

        let mut pos = root_addr + ptr_size * 3; // After 3 pointers

        // Read counts for each array type (skip texture_count, vertex_data_count, topology_count)
        pos += array_size; // texture_count
        let material_count = self.read_u32(pos) as usize;
        pos += array_size;
        let skeleton_count = self.read_u32(pos) as usize;
        pos += array_size * 3; // skip vertex_data_count, topology_count
        let mesh_count = self.read_u32(pos) as usize;
        pos += array_size;
        let model_count = self.read_u32(pos) as usize;

        Ok(Gr2ContentInfo {
            material_count,
            skeleton_count,
            mesh_count,
            model_count,
        })
    }
}