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use super::prelude::*;
use super::{uvec4, vec4, UVec4, Vec4};
#[cfg(target_arch = "spirv")]
use num_traits::Float;
pub trait Vec4Ext {
fn trunc(self) -> Self;
fn step(self, edge: Self) -> Self;
fn fract(self) -> Self;
fn sqrt(self) -> Self;
fn to_bits(self) -> UVec4;
}
impl Vec4Ext for Vec4 {
#[inline]
fn trunc(self) -> Self {
vec4(
self.x.trunc(),
self.y.trunc(),
self.z.trunc(),
self.w.trunc(),
)
}
fn step(self, edge: Vec4) -> Self {
vec4(
self.x.step(edge.x),
self.y.step(edge.y),
self.z.step(edge.z),
self.w.step(edge.z),
)
}
#[inline]
fn fract(self) -> Self {
vec4(
self.x.fract(),
self.y.fract(),
self.z.fract(),
self.w.fract(),
)
}
fn sqrt(self) -> Self {
vec4(self.x.sqrt(), self.y.sqrt(), self.z.sqrt(), self.w.sqrt())
}
fn to_bits(self) -> UVec4 {
uvec4(
self.x.to_bits(),
self.y.to_bits(),
self.z.to_bits(),
self.w.to_bits(),
)
}
}