maat-sdk-wire 0.20.5

Network wire protocol for the MAAT engine — postcard frame definitions for client/server communication. Capability-agnostic; capability-specific frames live in their respective capability crates.
Documentation
# maat-sdk-wire

Wire-format types for the MAAT engine — `ClientFrame`,
`ServerFrame`, `WireHello`, `WireProtocolMismatch`, plus the
postcard encode/decode helpers.

This crate exists as a separate layer between `maat-sdk-types`
and `maat-sdk` so wire schema changes are localised and the
protocol-version handshake can evolve independently of game-data
types.

Plugin authors normally consume this via the umbrella
[`maat`](https://crates.io/crates/maat) facade.

## Status

Pre-1.0. Wire frames are versioned via `WIRE_PROTOCOL_VERSION`;
mismatched server / client versions surface a typed
`WireProtocolMismatch` frame.

## Links

- Engine: [github.com/williamweatherholtz/MAAT]https://github.com/williamweatherholtz/MAAT

## License

Dual MIT or Apache-2.0.