m5dial-bsp 0.7.1

Board support package for the M5 Dial.
#![no_std]
#![no_main]

// ESP32 Hardware abstraction
use esp_hal::main;
use esp_hal::time::Duration;
use esp_hal::{clock::CpuClock, delay::Delay};

// Embedded graphics
use embedded_graphics::{
    mono_font::{MonoTextStyle, ascii::FONT_10X20 as THE_FONT},
    pixelcolor::Rgb565,
    prelude::*,
    text::Text,
};
// Screen driver

// Rotary encoder
use rotary_encoder_hal::Direction;

// heap-less string buffer
use heapless::String;

// Logging
use core::fmt::Write;
use defmt::{Debug2Format, debug, error, info};
use {defmt_rtt as _, esp_backtrace as _};

use esp_hal::gpio::{Event, Input, Io, Level, Output};
use esp_hal::{handler, ram};
use m5dial_bsp::{backlight, bsp::*};

extern crate alloc;

use core::cell::RefCell;

use critical_section::Mutex;
use rotary_encoder_hal::{DefaultPhase, Rotary};

esp_bootloader_esp_idf::esp_app_desc!();

static ENCODER: Mutex<RefCell<Option<Rotary<Input<'static>, Input<'static>, DefaultPhase>>>> =
    Mutex::new(RefCell::new(None));

static POSITION: Mutex<RefCell<i32>> = Mutex::new(RefCell::new(0));

#[handler]
#[ram]
fn encoder_irq() {
    debug!("In IRQ");
    critical_section::with(|cs| {
        let rot = ENCODER
            .borrow_ref_mut(cs)
            .as_mut()
            .unwrap()
            .update()
            .unwrap();
        match rot {
            Direction::Clockwise => *POSITION.borrow_ref_mut(cs) += 1,
            Direction::CounterClockwise => {
                *POSITION.borrow_ref_mut(cs) -= 1;
            }
            Direction::None => {}
        }
        ENCODER
            .borrow_ref_mut(cs)
            .as_mut()
            .unwrap()
            .pin_a()
            .clear_interrupt();
        ENCODER
            .borrow_ref_mut(cs)
            .as_mut()
            .unwrap()
            .pin_b()
            .clear_interrupt();
    });
}

fn get_encoder_position() -> i32 {
    critical_section::with(|cs| *POSITION.borrow_ref_mut(cs))
}

#[main]
fn main() -> ! {
    // Get periferals from the hal.
    let config = esp_hal::Config::default().with_cpu_clock(CpuClock::max());
    let peripherals = esp_hal::init(config);

    let mut buzzer = m5dial_bsp::get_buzzer!(peripherals);
    let mut display = m5dial_bsp::get_screen!(peripherals);
    let mut encoder = m5dial_bsp::get_encoder!(peripherals);

    let mut board = m5dial_bsp::board_init!(peripherals);

    // Show must go on !
    m5dial_bsp::make_display_backlight!(bl, peripherals);
    bl.set_backlight(80);

    const STYLE_LIST: [MonoTextStyle<Rgb565>; 7] = [
        MonoTextStyle::new(&THE_FONT, RgbColor::BLUE),
        MonoTextStyle::new(&THE_FONT, RgbColor::RED),
        MonoTextStyle::new(&THE_FONT, RgbColor::GREEN),
        MonoTextStyle::new(&THE_FONT, RgbColor::CYAN),
        MonoTextStyle::new(&THE_FONT, RgbColor::YELLOW),
        MonoTextStyle::new(&THE_FONT, RgbColor::MAGENTA),
        MonoTextStyle::new(&THE_FONT, RgbColor::WHITE),
    ];

    let mut style_index: usize = 0;

    // String buffer
    let mut buffer: String<64> = String::new();

    // Memory allocator
    esp_alloc::heap_allocator!(size: 72 * 1024);

    let mut io = Io::new(peripherals.IO_MUX);
    io.set_interrupt_handler(encoder_irq);

    info!("On screen counter demo running!");

    // Emit a sound
    let tone_freq: u32 = 261;
    buzzer
        .tone(Rate::from_hz(tone_freq), Duration::from_millis(100))
        .expect("start tone failed");

    // Create the IRQ and place the encoder in global context
    critical_section::with(|cs| {
        encoder.pin_a().listen(Event::AnyEdge);
        encoder.pin_b().listen(Event::AnyEdge);
        ENCODER.borrow_ref_mut(cs).replace(encoder)
    });

    let mut old_pos: i32 = 0;
    let mut need_redraw = true;
    let mut backlight_intensity = 80;
    loop {
        // Change Test color on button push
        if let Some(state) = board.has_button_changed() {
            if state == false {
                style_index = (style_index + 1) % STYLE_LIST.len();
                need_redraw = true;
            }
        }

        let current_pos = get_encoder_position();

        // Test if encoder has rotated
        if current_pos != old_pos {
            debug!("Encoder at new position {} ({})", current_pos, old_pos);
            need_redraw = true;

            let increment = current_pos - old_pos;
            backlight_intensity += increment;

            // Saturation
            if backlight_intensity > 100 {
                backlight_intensity = 100;
            }
            if backlight_intensity <= 0 {
                backlight_intensity = 0;
            }

            old_pos = current_pos;
        }

        // Redraw screen if need refresh
        if need_redraw {
            bl.set_backlight(backlight_intensity as u8);
            buffer.clear();
            if write!(&mut buffer, "Backlight {}", backlight_intensity).is_ok() {
                display.clear();
                // Create a text at position (20, 30) and draw it using the previously defined style
                Text::with_alignment(
                    &buffer,
                    display.bounding_box().center(),
                    STYLE_LIST[style_index],
                    embedded_graphics::text::Alignment::Center,
                )
                .draw(&mut display)
                .unwrap();

                if display.flush().is_err() {
                    error!("Display flush error");
                }
            } else {
                error!("Buffer overflow");
            }
            need_redraw = false;
        }
    }
}