lyon 0.16.2

2D Graphics rendering on the GPU using tessellation.
Documentation


pub trait GeometryBuilder {
    fn begin_geometry(&mut self);
    fn end_geometry(&mut self) -> Count;
    fn abort_geometry(&mut self);
    fn add_triangle(&mut self, a: VertexId, b: VertexId, c: VertexId);
}

pub trait FillGeometryBuilder: GeometryBuilder {
    fn add_vertex(&mut self, vertex: &FillVertex) -> Result<VertexId, GeometryBuilderError>;
}

pub trait StrokeGeometryBuilder: GeometryBuilder {
    fn add_vertex(&mut self, vertex: &StrokeVertex) -> Result<VertexId, GeometryBuilderError>;
}

pub struct FillVertex<'l> {
    position: Point,
    src: &'l mut VertexSourceIterator,
}

pub struct StrokeVertex {
    src: VertexSource,
    position: Point,
    normal: Vector,
    advancement: f32,
    side: Side,
}