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use crateAnimation;
use crateBar;
use crate::;
/*
/// The different parts, of a bar object.
pub enum BarPart {
/// The background of the bar.
Background,
/// The indicator of the bar.
/// This is what moves/changes, depending on the bar's value.
Indicator,
}
impl From<BarPart> for u8 {
fn from(component: BarPart) -> Self {
match component {
BarPart::Background => lvgl_sys::LV_BAR_PART_BG as u8,
BarPart::Indicator => lvgl_sys::LV_BAR_PART_INDIC as u8,
}
}
}
*/