use core::fmt;
use std::ops;
use glam::Vec3;
use mlua::prelude::*;
use rbx_dom_weak::types::Vector3 as DomVector3;
use crate::{
lune::util::TableBuilder,
roblox::{datatypes::util::round_float_decimal, exports::LuaExportsTable},
};
use super::{super::*, EnumItem};
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Vector3(pub Vec3);
impl LuaExportsTable<'_> for Vector3 {
const EXPORT_NAME: &'static str = "Vector3";
fn create_exports_table(lua: &Lua) -> LuaResult<LuaTable> {
let vector3_from_axis = |_, normal_id: LuaUserDataRef<EnumItem>| {
if normal_id.parent.desc.name == "Axis" {
Ok(match normal_id.name.as_str() {
"X" => Vector3(Vec3::X),
"Y" => Vector3(Vec3::Y),
"Z" => Vector3(Vec3::Z),
name => {
return Err(LuaError::RuntimeError(format!(
"Axis '{}' is not known",
name
)))
}
})
} else {
Err(LuaError::RuntimeError(format!(
"EnumItem must be a Axis, got {}",
normal_id.parent.desc.name
)))
}
};
let vector3_from_normal_id = |_, normal_id: LuaUserDataRef<EnumItem>| {
if normal_id.parent.desc.name == "NormalId" {
Ok(match normal_id.name.as_str() {
"Left" => Vector3(Vec3::X),
"Top" => Vector3(Vec3::Y),
"Front" => Vector3(-Vec3::Z),
"Right" => Vector3(-Vec3::X),
"Bottom" => Vector3(-Vec3::Y),
"Back" => Vector3(Vec3::Z),
name => {
return Err(LuaError::RuntimeError(format!(
"NormalId '{}' is not known",
name
)))
}
})
} else {
Err(LuaError::RuntimeError(format!(
"EnumItem must be a NormalId, got {}",
normal_id.parent.desc.name
)))
}
};
let vector3_new = |_, (x, y, z): (Option<f32>, Option<f32>, Option<f32>)| {
Ok(Vector3(Vec3 {
x: x.unwrap_or_default(),
y: y.unwrap_or_default(),
z: z.unwrap_or_default(),
}))
};
TableBuilder::new(lua)?
.with_value("xAxis", Vector3(Vec3::X))?
.with_value("yAxis", Vector3(Vec3::Y))?
.with_value("zAxis", Vector3(Vec3::Z))?
.with_value("zero", Vector3(Vec3::ZERO))?
.with_value("one", Vector3(Vec3::ONE))?
.with_function("fromAxis", vector3_from_axis)?
.with_function("fromNormalId", vector3_from_normal_id)?
.with_function("new", vector3_new)?
.build_readonly()
}
}
impl LuaUserData for Vector3 {
fn add_fields<'lua, F: LuaUserDataFields<'lua, Self>>(fields: &mut F) {
fields.add_field_method_get("Magnitude", |_, this| Ok(this.0.length()));
fields.add_field_method_get("Unit", |_, this| Ok(Vector3(this.0.normalize())));
fields.add_field_method_get("X", |_, this| Ok(this.0.x));
fields.add_field_method_get("Y", |_, this| Ok(this.0.y));
fields.add_field_method_get("Z", |_, this| Ok(this.0.z));
}
fn add_methods<'lua, M: LuaUserDataMethods<'lua, Self>>(methods: &mut M) {
methods.add_method("Angle", |_, this, rhs: LuaUserDataRef<Vector3>| {
Ok(this.0.angle_between(rhs.0))
});
methods.add_method("Cross", |_, this, rhs: LuaUserDataRef<Vector3>| {
Ok(Vector3(this.0.cross(rhs.0)))
});
methods.add_method("Dot", |_, this, rhs: LuaUserDataRef<Vector3>| {
Ok(this.0.dot(rhs.0))
});
methods.add_method(
"FuzzyEq",
|_, this, (rhs, epsilon): (LuaUserDataRef<Vector3>, f32)| {
let eq_x = (rhs.0.x - this.0.x).abs() <= epsilon;
let eq_y = (rhs.0.y - this.0.y).abs() <= epsilon;
let eq_z = (rhs.0.z - this.0.z).abs() <= epsilon;
Ok(eq_x && eq_y && eq_z)
},
);
methods.add_method(
"Lerp",
|_, this, (rhs, alpha): (LuaUserDataRef<Vector3>, f32)| {
Ok(Vector3(this.0.lerp(rhs.0, alpha)))
},
);
methods.add_method("Max", |_, this, rhs: LuaUserDataRef<Vector3>| {
Ok(Vector3(this.0.max(rhs.0)))
});
methods.add_method("Min", |_, this, rhs: LuaUserDataRef<Vector3>| {
Ok(Vector3(this.0.min(rhs.0)))
});
methods.add_meta_method(LuaMetaMethod::Eq, userdata_impl_eq);
methods.add_meta_method(LuaMetaMethod::ToString, userdata_impl_to_string);
methods.add_meta_method(LuaMetaMethod::Unm, userdata_impl_unm);
methods.add_meta_method(LuaMetaMethod::Add, userdata_impl_add);
methods.add_meta_method(LuaMetaMethod::Sub, userdata_impl_sub);
methods.add_meta_method(LuaMetaMethod::Mul, userdata_impl_mul_f32);
methods.add_meta_method(LuaMetaMethod::Div, userdata_impl_div_f32);
}
}
impl fmt::Display for Vector3 {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{}, {}, {}", self.0.x, self.0.y, self.0.z)
}
}
impl ops::Neg for Vector3 {
type Output = Self;
fn neg(self) -> Self::Output {
Vector3(-self.0)
}
}
impl ops::Add for Vector3 {
type Output = Self;
fn add(self, rhs: Self) -> Self::Output {
Vector3(self.0 + rhs.0)
}
}
impl ops::Sub for Vector3 {
type Output = Self;
fn sub(self, rhs: Self) -> Self::Output {
Vector3(self.0 - rhs.0)
}
}
impl ops::Mul for Vector3 {
type Output = Vector3;
fn mul(self, rhs: Self) -> Self::Output {
Self(self.0 * rhs.0)
}
}
impl ops::Mul<f32> for Vector3 {
type Output = Vector3;
fn mul(self, rhs: f32) -> Self::Output {
Self(self.0 * rhs)
}
}
impl ops::Div for Vector3 {
type Output = Vector3;
fn div(self, rhs: Self) -> Self::Output {
Self(self.0 / rhs.0)
}
}
impl ops::Div<f32> for Vector3 {
type Output = Vector3;
fn div(self, rhs: f32) -> Self::Output {
Self(self.0 / rhs)
}
}
impl From<DomVector3> for Vector3 {
fn from(v: DomVector3) -> Self {
Vector3(Vec3 {
x: v.x,
y: v.y,
z: v.z,
})
}
}
impl From<Vector3> for DomVector3 {
fn from(v: Vector3) -> Self {
DomVector3 {
x: round_float_decimal(v.0.x),
y: round_float_decimal(v.0.y),
z: round_float_decimal(v.0.z),
}
}
}