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//! engine state
//!
//! holds the current state of the engine, always inspectable from outside.
//! the [`EngineState`] resource is updated by the engine to signal
//! lifecycle transitions like pausing or shutting down.
use Resource;
/// engine running state.
///
/// this resource is checked each frame to determine if the game loop
/// should continue running. set to [`Stopping`](EngineState::Stopping)
/// to trigger a graceful shutdown.