use super::*;
const NUM_RAYS: usize = 10000;
fn unit_sphere() -> Box<Sphere> {
Sphere::new(Point::ZERO, 1.0, Material::Blank)
}
#[test]
fn sampled_rays_hit() {
let s = unit_sphere();
let xo = 5.0 * Point::Z;
for _ in 0..NUM_RAYS {
let wi = s.sample_towards(xo, rand_utils::unit_square());
let ri = Ray::new(xo, wi);
let (p, _) = s.sample_towards_pdf(&ri);
assert!(p > 0.0);
}
}
#[test]
fn no_self_intersect() {
let s = unit_sphere();
let r = Ray::new(Point::new(1.0, 0.0, 0.0), Point::new(0.0, 1.0, 0.0));
assert!(s.hit(&r, 0.0, crate::INF).is_none());
}
#[test]
fn no_intersect_behind() {
let s = unit_sphere();
let r = Ray::new(Point::new(1.5, 0.0, 0.0), Point::new(1.0, 0.0, 0.0));
assert!(s.hit(&r, 0.0, crate::INF).is_none());
}
#[test]
fn does_intersect() {
let s = unit_sphere();
let v = Point::new(12.3, 45.6, 78.9);
let r = Ray::new(v, -v);
assert!(s.hit(&r, 0.0, crate::INF).is_some());
}