use super::*;
const NUM_RAYS: usize = 10000;
fn xy_rect() -> Box<Rectangle> {
Rectangle::new(
Mat3::from_cols(
Point::Z,
Point::Z + Point::X,
Point::ONE,
),
Material::Blank,
)
}
#[test]
fn does_intersect() {
let rect = xy_rect();
let r = Ray::new(Point::splat(0.1), Direction::Z);
assert!(rect.hit(&r, 0.0, crate::INF).is_some());
}
#[test]
fn no_hit_behind() {
let rect = xy_rect();
let r = Ray::new(Point::ZERO, Direction::NEG_Z);
assert!(rect.hit(&r, 0.0, crate::INF).is_none());
}
#[test]
fn sampled_rays_hit() {
let rect = xy_rect();
let xo = 5.0 * Point::Z;
for _ in 0..NUM_RAYS {
let wi = rect.sample_towards(xo, rand_utils::unit_square());
let ri = Ray::new(xo, wi);
let (p, _) = rect.sample_towards_pdf(&ri);
assert!(p > 0.0);
}
}