1use lumo::tracer::*;
2use lumo::*;
3
4fn main() -> Result<(), std::io::Error> {
5 let camera = Camera::default(1024, 768);
6 let def_color = Color::new(242, 242, 242);
7 let mut scene = Scene::empty_box(
8 def_color,
9 Material::diffuse(Texture::Solid(Color::new(255, 0, 255))),
11 Material::diffuse(Texture::Solid(Color::new(0, 255, 255))),
13 );
14
15 scene.add(Sphere::new(
16 Vec3::new(-0.45, -0.5, -1.5),
17 0.25,
18 Material::metallic(
19 Texture::Solid(Color::WHITE),
20 0.0,
21 )
22 ));
23
24 scene.add(Sphere::new(
25 Vec3::new(0.45, -0.5, -1.3),
26 0.25,
27 Material::transparent(
28 Texture::Solid(Color::WHITE),
29 0.0,
30 2.5,
31 ),
32 ));
33
34 let renderer = Renderer::new(scene, camera);
35 renderer.render().save("box.png")?;
36 Ok(())
37}