pub struct FileSystem { /* private fields */ }Implementations§
Trait Implementations§
Source§impl Clone for FileSystem
impl Clone for FileSystem
Source§fn clone(&self) -> FileSystem
fn clone(&self) -> FileSystem
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for FileSystem
impl Debug for FileSystem
Source§impl FileSystem for FileSystem
impl FileSystem for FileSystem
type File = File
fn open_file( &self, path: impl AsRef<Utf8Path>, flags: OpenFlags, ) -> Result<Self::File>
fn metadata(&self, path: impl AsRef<Utf8Path>) -> Result<Metadata>
fn rename( &self, from: impl AsRef<Utf8Path>, to: impl AsRef<Utf8Path>, ) -> Result<()>
fn exists(&self, path: impl AsRef<Utf8Path>) -> Result<bool>
fn create_dir(&self, path: impl AsRef<Utf8Path>) -> Result<()>
fn remove_dir(&self, path: impl AsRef<Utf8Path>) -> Result<()>
fn remove_file(&self, path: impl AsRef<Utf8Path>) -> Result<()>
fn read_dir(&self, path: impl AsRef<Utf8Path>) -> Result<Vec<DirEntry>>
fn create_file(&self, path: impl AsRef<Utf8Path>) -> Result<Self::File>
fn remove(&self, path: impl AsRef<Utf8Path>) -> Result<()>
Source§fn read(&self, path: impl AsRef<Utf8Path>) -> Result<Vec<u8>>
fn read(&self, path: impl AsRef<Utf8Path>) -> Result<Vec<u8>>
Corresponds to
std::fs::read().
Will open a file at the path and read the entire file into a buffer.fn read_to_string(&self, path: impl AsRef<Utf8Path>) -> Result<String>
Auto Trait Implementations§
impl Freeze for FileSystem
impl RefUnwindSafe for FileSystem
impl Send for FileSystem
impl Sync for FileSystem
impl Unpin for FileSystem
impl UnwindSafe for FileSystem
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> ErasedFilesystem for T
impl<T> ErasedFilesystem for T
fn open_file( &self, path: &Utf8Path, flags: OpenFlags, ) -> Result<Box<dyn File>, Report>
fn metadata(&self, path: &Utf8Path) -> Result<Metadata, Report>
fn rename(&self, from: &Utf8Path, to: &Utf8Path) -> Result<(), Report>
fn exists(&self, path: &Utf8Path) -> Result<bool, Report>
fn create_dir(&self, path: &Utf8Path) -> Result<(), Report>
fn remove_dir(&self, path: &Utf8Path) -> Result<(), Report>
fn remove_file(&self, path: &Utf8Path) -> Result<(), Report>
fn remove(&self, path: &Utf8Path) -> Result<(), Report>
fn read_dir(&self, path: &Utf8Path) -> Result<Vec<DirEntry>, Report>
fn read(&self, path: &Utf8Path) -> Result<Vec<u8>, Report>
fn read_to_string(&self, path: &Utf8Path) -> Result<String, Report>
fn write(&self, path: &Utf8Path, data: &[u8]) -> Result<(), Report>
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
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otherwise. Read moreSource§impl<D> OwoColorize for D
impl<D> OwoColorize for D
Source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
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fn black(&self) -> FgColorDisplay<'_, Black, Self>
Change the foreground color to black
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Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>
Change the foreground color to red
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Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>
Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
Change the foreground color to blue
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Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
Change the foreground color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>
Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>
Change the background color to white
Source§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
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Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Change the foreground color to bright red
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Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
Change the background color to bright green
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Change the foreground color to bright yellow
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Change the background color to bright yellow
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Change the foreground color to bright blue
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Source§fn bold(&self) -> BoldDisplay<'_, Self>
fn bold(&self) -> BoldDisplay<'_, Self>
Make the text bold
Source§fn dimmed(&self) -> DimDisplay<'_, Self>
fn dimmed(&self) -> DimDisplay<'_, Self>
Make the text dim
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Make the text italicized
Source§fn underline(&self) -> UnderlineDisplay<'_, Self>
fn underline(&self) -> UnderlineDisplay<'_, Self>
Make the text underlined
Source§fn blink(&self) -> BlinkDisplay<'_, Self>
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Make the text blink
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Make the text blink (but fast!)
Source§fn reversed(&self) -> ReversedDisplay<'_, Self>
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Swap the foreground and background colors
Hide the text
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Cross out the text
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
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Set the background color at runtime. Only use if you do not know what color to use at
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&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the foreground color to a specific RGB value.
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&self,
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Set the background color to a specific RGB value.
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Sets the background color to an RGB value.