Struct luminance::shader::uniform::Uniform
[−]
[src]
pub struct Uniform<C, T> where C: HasUniform, T: Uniformable<C> {
pub repr: C::U,
// some fields omitted
}
A shader uniform. Uniform<C, T>
doesn’t hold any value. It’s more like a mapping between the
host code and the shader the uniform was retrieved from.
Fields
repr: C::U