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//! Depth test related features. /// Depth comparison to perform while depth test. `a` is the incoming fragment’s depth and b is the /// fragment’s depth that is already stored. #[derive(Copy, Clone, Debug, Eq, PartialEq)] pub enum DepthComparison { /// Depth test never succeeds. Never, /// Depth test always succeeds. Always, /// Depth test succeeds if `a == b`. Equal, /// Depth test succeeds if `a != b`. NotEqual, /// Depth test succeeds if `a < b`. Less, /// Depth test succeeds if `a <= b`. LessOrEqual, /// Depth test succeeds if `a > b`. Greater, /// Depth test succeeds if `a >= b`. GreaterOrEqual, } /// Whether or not depth writes should be performed when rendering. #[derive(Copy, Clone, Debug, Eq, PartialEq)] pub enum DepthWrite { /// Write values to depth buffers. On, /// Do not write values to depth buffers. Off, }