Struct luminance_webgl::webgl2::WebGL2[][src]

pub struct WebGL2 { /* fields omitted */ }
Expand description

The WebGL2 backend.

Implementations

Trait Implementations

The inner representation of the buffer for this backend.

Create a new buffer with a given number of uninitialized elements.

Formats the value using the given formatter. Read more

The implementation author, most of the time referred to as “vendor” or “compagny” responsible for the driver the implementation uses. Read more

The backend name.

The backend version.

The shading language version.

The maximum number of elements a texture array can hold.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.