luminance_front/
texture.rs1use crate::Backend;
2
3pub use luminance::texture::{
4 CubeFace, Cubemap, Dim, Dim1, Dim1Array, Dim2, Dim2Array, Dim3, Dimensionable, MagFilter,
5 MinFilter, Sampler, TexelUpload, TextureError, Wrap,
6};
7
8pub type Texture<D, P> = luminance::texture::Texture<Backend, D, P>;