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use crate::Backend; pub use luminance::texture::{ CubeFace, Cubemap, Dim, Dim1, Dim1Array, Dim2, Dim2Array, Dim3, Dimensionable, GenMipmaps, MagFilter, MinFilter, Sampler, TextureError, Wrap, }; pub type Texture<D, P> = luminance::texture::Texture<Backend, D, P>;