luminal 0.2.0

Deep learning at the speed of light.
Documentation
use crate::shape::*;

pub trait PermuteShapeTo<Dst, Ax> {}

#[rustfmt::skip]
macro_rules! d { (0) => { D1 }; (1) => { D2 }; (2) => { D3 }; (3) => { D4 }; (4) => { D5 }; (5) => { D6 }; }

macro_rules! impl_permute {
    ($Ax0:tt, $Ax1:tt) => {
        impl<D1, D2> PermuteShapeTo<(d!($Ax0), d!($Ax1)), Axes2<$Ax0, $Ax1>> for (D1, D2) {}
    };
    ($Ax0:tt, $Ax1:tt, $Ax2:tt) => {
        impl<D1, D2, D3> PermuteShapeTo<(d!($Ax0), d!($Ax1), d!($Ax2)), Axes3<$Ax0, $Ax1, $Ax2>>
            for (D1, D2, D3)
        {
        }
    };
    ($Ax0:tt, $Ax1:tt, $Ax2:tt, $Ax3:tt) => {
        impl<D1, D2, D3, D4>
            PermuteShapeTo<(d!($Ax0), d!($Ax1), d!($Ax2), d!($Ax3)), Axes4<$Ax0, $Ax1, $Ax2, $Ax3>>
            for (D1, D2, D3, D4)
        {
        }
    };
    ($Ax0:tt, $Ax1:tt, $Ax2:tt, $Ax3:tt, $Ax4:tt) => {
        impl<D1, D2, D3, D4, D5>
            PermuteShapeTo<
                (d!($Ax0), d!($Ax1), d!($Ax2), d!($Ax3), d!($Ax4)),
                Axes5<$Ax0, $Ax1, $Ax2, $Ax3, $Ax4>,
            > for (D1, D2, D3, D4, D5)
        {
        }
    };
}

/// Expand out all the possible permutations for 2-4d
macro_rules! permutations {
    ([$Ax0:tt, $Ax1:tt]) => {
        impl_permute!($Ax1, $Ax0);
    };

    ([$Ax0:tt, $Ax1:tt, $Ax2:tt]) => {
        impl_permute!($Ax0, $Ax2, $Ax1);
        impl_permute!($Ax1, $Ax0, $Ax2);
        impl_permute!($Ax1, $Ax2, $Ax0);
        impl_permute!($Ax2, $Ax0, $Ax1);
        impl_permute!($Ax2, $Ax1, $Ax0);
    };

    ([$Ax0:tt, $Ax1:tt, $Ax2:tt, $Ax3:tt]) => {
        permutations!($Ax0, [$Ax1, $Ax2, $Ax3]);
        permutations!($Ax1, [$Ax0, $Ax2, $Ax3]);
        permutations!($Ax2, [$Ax0, $Ax1, $Ax3]);
        permutations!($Ax3, [$Ax0, $Ax1, $Ax2]);
    };
    ($Ax0:tt, [$Ax1:tt, $Ax2:tt, $Ax3:tt]) => {
        permutations!($Ax0, $Ax1, [$Ax2, $Ax3]);
        permutations!($Ax0, $Ax2, [$Ax1, $Ax3]);
        permutations!($Ax0, $Ax3, [$Ax1, $Ax2]);
    };
    ($Ax0:tt, $Ax1:tt, [$Ax2:tt, $Ax3:tt]) => {
        impl_permute!($Ax0, $Ax1, $Ax2, $Ax3);
        impl_permute!($Ax0, $Ax1, $Ax3, $Ax2);
    };

    ([$Ax0:tt, $Ax1:tt, $Ax2:tt, $Ax3:tt, $Ax4:tt]) => {
        permutations!($Ax0, [$Ax1, $Ax2, $Ax3, $Ax4]);
        permutations!($Ax1, [$Ax0, $Ax2, $Ax3, $Ax4]);
        permutations!($Ax2, [$Ax0, $Ax1, $Ax3, $Ax4]);
        permutations!($Ax3, [$Ax0, $Ax1, $Ax2, $Ax4]);
        permutations!($Ax4, [$Ax0, $Ax1, $Ax2, $Ax3]);
    };
    ($Ax0:tt, [$Ax1:tt, $Ax2:tt, $Ax3:tt, $Ax4:tt]) => {
        permutations!($Ax0, $Ax1, [$Ax2, $Ax3, $Ax4]);
        permutations!($Ax0, $Ax2, [$Ax1, $Ax3, $Ax4]);
        permutations!($Ax0, $Ax3, [$Ax1, $Ax2, $Ax4]);
        permutations!($Ax0, $Ax4, [$Ax1, $Ax2, $Ax3]);
    };
    ($Ax0:tt, $Ax1:tt, [$Ax2:tt, $Ax3:tt, $Ax4:tt]) => {
        permutations!($Ax0, $Ax1, $Ax2, [$Ax3, $Ax4]);
        permutations!($Ax0, $Ax1, $Ax3, [$Ax2, $Ax4]);
        permutations!($Ax0, $Ax1, $Ax4, [$Ax2, $Ax3]);
    };
    ($Ax0:tt, $Ax1:tt, $Ax2:tt, [$Ax3:tt, $Ax4:tt]) => {
        impl_permute!($Ax0, $Ax1, $Ax2, $Ax3, $Ax4);
        impl_permute!($Ax0, $Ax1, $Ax2, $Ax4, $Ax3);
    };

    ([$Ax0:tt, $Ax1:tt, $Ax2:tt, $Ax3:tt, $Ax4:tt, $Ax5:tt]) => {
        permutations!($Ax0, [$Ax1, $Ax2, $Ax3, $Ax4, $Ax5]);
        permutations!($Ax1, [$Ax0, $Ax2, $Ax3, $Ax4, $Ax5]);
        permutations!($Ax2, [$Ax0, $Ax1, $Ax3, $Ax4, $Ax5]);
        permutations!($Ax3, [$Ax0, $Ax1, $Ax2, $Ax4, $Ax5]);
        permutations!($Ax4, [$Ax0, $Ax1, $Ax2, $Ax3, $Ax5]);
        permutations!($Ax5, [$Ax0, $Ax1, $Ax2, $Ax3, $Ax4]);
    };
    ($Ax0:tt, [$Ax1:tt, $Ax2:tt, $Ax3:tt, $Ax4:tt, $Ax5:tt]) => {
        permutations!($Ax0, $Ax1, [$Ax2, $Ax3, $Ax4, $Ax5]);
        permutations!($Ax0, $Ax2, [$Ax1, $Ax3, $Ax4, $Ax5]);
        permutations!($Ax0, $Ax3, [$Ax1, $Ax2, $Ax4, $Ax5]);
        permutations!($Ax0, $Ax4, [$Ax1, $Ax2, $Ax3, $Ax5]);
        permutations!($Ax0, $Ax5, [$Ax1, $Ax2, $Ax3, $Ax4]);
    };
    ($Ax0:tt, $Ax1:tt, [$Ax2:tt, $Ax3:tt, $Ax4:tt, $Ax5:tt]) => {
        permutations!($Ax0, $Ax1, $Ax2, [$Ax3, $Ax4, $Ax5]);
        permutations!($Ax0, $Ax1, $Ax3, [$Ax2, $Ax4, $Ax5]);
        permutations!($Ax0, $Ax1, $Ax4, [$Ax2, $Ax3, $Ax5]);
        permutations!($Ax0, $Ax1, $Ax5, [$Ax2, $Ax3, $Ax4]);
    };
    ($Ax0:tt, $Ax1:tt, $Ax2:tt, [$Ax3:tt, $Ax4:tt, $Ax5:tt]) => {
        permutations!($Ax0, $Ax1, $Ax2, $Ax3, [$Ax4, $Ax5]);
        permutations!($Ax0, $Ax1, $Ax2, $Ax4, [$Ax3, $Ax5]);
        permutations!($Ax0, $Ax1, $Ax2, $Ax5, [$Ax3, $Ax4]);
    };
    ($Ax0:tt, $Ax1:tt, $Ax2:tt, $Ax3:tt, [$Ax4:tt, $Ax5:tt]) => {
        impl_permute!($Ax0, $Ax1, $Ax2, $Ax3, $Ax4, $Ax5);
        impl_permute!($Ax0, $Ax1, $Ax2, $Ax3, $Ax5, $Ax4);
    };
}

// impl<const D1: usize> PermuteShapeTo<(Const<D1>, usize), Axes2<1, 0>> for (usize, Const<D1>) {}
// impl<const D1: usize> PermuteShapeTo<(usize, Const<D1>), Axes2<1, 0>> for (Const<D1>, usize) {}

permutations!([0, 1]);
permutations!([0, 1, 2]);
permutations!([0, 1, 2, 3]);
permutations!([0, 1, 2, 3, 4]);