Re-exports§
pub use winit;
Modules§
- This module contains all the objects that can be drawn in the program As well as containing the trait that all drawable objects must implement
- This module contains all the lights that can be used in the program As well as containing the trait that all lights must implement
- This module contains all the objects that can be drawn in the program
- This module contains the full screen quad for custom shaders
Structs§
- The camera struct is used to determine the position of the camera
- The main struct that contains the window and display
- The transform struct is used to determine the position and scale of an object
- The vertex struct for the program. This doesn’t need to be messed with unless you are making a custom shader that doesn’t use the full screen quad.
Enums§
- The debug option is used to determine what to display on the screen
Functions§
- Draw everything to the screen