use crate::node::{NodeId, NodeParamEvalContext, NodeParams, PortRef, compositing::BlendMode};
use crate::gpu::{
BoundFrame, CompiledOutput, FrameBindContext, GpuCompileNode, GpuCompiledNode, RasterHandle,
compiler,
};
pub(crate) const SHADER: &str = include_str!("merge.wgsl");
#[derive(Debug, Clone, lumen_macros::Delegate)]
pub struct MergeParams {
#[meta(min = 0, max = 1, step = 0.05)]
pub opacity: f64,
#[meta()]
pub blend_mode: BlendMode,
}
impl Default for MergeParams {
fn default() -> Self {
Self {
opacity: 1.0,
blend_mode: BlendMode::Normal,
}
}
}
#[derive(Debug, Clone, lumen_macros::Node)]
#[node(kind = "merge", name = "Merge", category = "compositing")]
pub struct Merge {
pub id: NodeId,
#[params]
pub params: MergeParamsDelegate,
#[input()]
pub base: PortRef,
#[input()]
pub overlay: PortRef,
#[input(optional)]
pub mask: PortRef,
}
impl Default for Merge {
fn default() -> Self {
Self {
id: NodeId::new(0),
params: MergeParamsDelegate::default(),
base: PortRef::empty(),
overlay: PortRef::empty(),
mask: PortRef::empty(),
}
}
}
#[derive(Debug, Clone)]
struct CompiledMerge {
node_id: NodeId,
params: MergeParamsDelegate,
has_mask: bool,
buffer: lumen_gpu::BufferId,
}
impl GpuCompiledNode for CompiledMerge {
fn node_id(&self) -> NodeId {
self.node_id
}
fn bind(&self, ctx: &FrameBindContext<'_>, bound: &mut BoundFrame) -> crate::Result<()> {
let evaluated = self.params.eval(&NodeParamEvalContext {
node_id: self.node_id,
expr: &ctx.expr_context(self.node_id, "params"),
})?;
let params = compiler::MergeParams {
opacity: evaluated.opacity as f32,
blend_mode: evaluated.blend_mode as u32,
has_mask: u32::from(self.has_mask),
_pad: 0,
};
bound.write_buffer(self.buffer, 0, bytemuck::bytes_of(¶ms));
Ok(())
}
}
impl GpuCompileNode for Merge {
fn compile_gpu(
&self,
ctx: &mut crate::gpu::CompileContext<'_>,
port: &PortRef,
) -> crate::Result<CompiledOutput> {
if port.port != "output" {
return Err(ctx.missing_output(self.id, &port.port));
}
let base = ctx
.compile_port(&self.base)?
.into_raster(self.base.id, &self.base.port)?;
let overlay = ctx
.compile_port(&self.overlay)?
.into_raster(self.overlay.id, &self.overlay.port)?;
let mask = if self.mask.is_empty() {
None
} else {
Some(
ctx.compile_port(&self.mask)?
.into_raster(self.mask.id, &self.mask.port)?,
)
};
let size = base.domain.storage_size;
let texture = ctx.builder_mut().texture_for(
lumen_gpu::NodeKey(self.id.0),
Some(format!("merge:{}:output", self.id.0)),
lumen_gpu::TextureDesc::storage(size, lumen_gpu::wgpu::TextureFormat::Rgba8Unorm),
);
let params = ctx.builder_mut().buffer_for(
lumen_gpu::NodeKey(self.id.0),
Some(format!("merge:{}:params", self.id.0)),
lumen_gpu::BufferDesc::uniform(std::mem::size_of::<compiler::MergeParams>() as u64),
);
let program = ctx.builder_mut().program_for(
lumen_gpu::NodeKey(self.id.0),
lumen_gpu::ProgramDesc::Compute(lumen_gpu::ComputeProgramDesc {
label: Some("merge".to_string()),
shader: SHADER.to_string(),
entry: "cs_main".to_string(),
bind_groups: lumen_gpu::BindGroupLayoutSpec::single(vec![
lumen_gpu::BindingLayoutEntry::texture(
0,
lumen_gpu::wgpu::ShaderStages::COMPUTE,
),
lumen_gpu::BindingLayoutEntry::texture(
1,
lumen_gpu::wgpu::ShaderStages::COMPUTE,
),
lumen_gpu::BindingLayoutEntry::texture(
2,
lumen_gpu::wgpu::ShaderStages::COMPUTE,
),
lumen_gpu::BindingLayoutEntry::uniform(
3,
lumen_gpu::wgpu::ShaderStages::COMPUTE,
),
lumen_gpu::BindingLayoutEntry::storage_texture(
4,
lumen_gpu::wgpu::ShaderStages::COMPUTE,
lumen_gpu::wgpu::TextureFormat::Rgba8Unorm,
lumen_gpu::wgpu::StorageTextureAccess::WriteOnly,
),
]),
}),
);
ctx.builder_mut().compute_pass(lumen_gpu::ComputePassDesc {
label: Some(format!("merge:{}:blend", self.id.0)),
owner: Some(lumen_gpu::NodeKey(self.id.0)),
program,
bindings: vec![
lumen_gpu::Binding::sampled_texture(0, 0, base.texture),
lumen_gpu::Binding::sampled_texture(0, 1, overlay.texture),
lumen_gpu::Binding::sampled_texture(
0,
2,
mask.map(|mask| mask.texture).unwrap_or(base.texture),
),
lumen_gpu::Binding::uniform(0, 3, params),
lumen_gpu::Binding::storage_texture(0, 4, texture),
],
dispatch: compiler::dispatch_for(size).into(),
});
ctx.builder_mut().param(
lumen_gpu::ParamKey {
owner: lumen_gpu::NodeKey(self.id.0),
slot: 0,
},
lumen_gpu::ParamTarget::Buffer(params),
);
ctx.register_compiled_node(CompiledMerge {
node_id: self.id,
params: self.params.clone(),
has_mask: !self.mask.is_empty(),
buffer: params,
});
Ok(CompiledOutput::Raster(RasterHandle {
texture,
domain: lumen_gpu::TextureDomain::full_frame(size),
metadata: base.metadata,
}))
}
}