use crate::node::{NodeId, NodeParamEvalContext, NodeParams, PortRef, vector::paint::Paint};
use crate::gpu::{
BoundFrame, CompiledOutput, FrameBindContext, GpuCompileNode, GpuCompiledNode, RasterHandle,
compiler,
};
pub(crate) const SHADER: &str = include_str!("shadow.wgsl");
#[derive(Debug, Clone, lumen_macros::Delegate)]
pub struct ShadowParams {
#[meta(name = "Offset X", step = 1)]
pub offset_x: f64,
#[meta(name = "Offset Y", step = 1)]
pub offset_y: f64,
#[meta(name = "Blur radius", min = 0, step = 0.5)]
pub radius: f64,
#[meta(role = "color")]
pub color: Paint,
#[meta(min = 0, max = 1, step = 0.05)]
pub opacity: f64,
}
impl Default for ShadowParams {
fn default() -> Self {
Self {
offset_x: 8.0,
offset_y: 8.0,
radius: 8.0,
color: Paint::solid([0, 0, 0, 255]),
opacity: 0.5,
}
}
}
#[derive(Debug, Clone, lumen_macros::Node)]
#[node(kind = "shadow", name = "Shadow", category = "processing")]
pub struct Shadow {
pub id: NodeId,
#[params]
pub params: ShadowParamsDelegate,
#[input()]
pub source: PortRef,
}
impl Default for Shadow {
fn default() -> Self {
Self {
id: NodeId::new(0),
params: ShadowParamsDelegate::default(),
source: PortRef::empty(),
}
}
}
impl GpuCompileNode for Shadow {
fn compile_gpu(
&self,
ctx: &mut crate::gpu::CompileContext<'_>,
port: &PortRef,
) -> crate::Result<CompiledOutput> {
if port.port != "output" {
return Err(ctx.missing_output(self.id, &port.port));
}
let source = ctx
.compile_port(&self.source)?
.into_raster(self.source.id, &self.source.port)?;
let size = source.domain.storage_size;
let temp = ctx.builder_mut().texture_for(
lumen_gpu::NodeKey(self.id.0),
Some(format!("shadow:{}:horizontal", self.id.0)),
lumen_gpu::TextureDesc::storage(size, lumen_gpu::wgpu::TextureFormat::Rgba8Unorm),
);
let texture = ctx.builder_mut().texture_for(
lumen_gpu::NodeKey(self.id.0),
Some(format!("shadow:{}:output", self.id.0)),
lumen_gpu::TextureDesc::storage(size, lumen_gpu::wgpu::TextureFormat::Rgba8Unorm),
);
let params = ctx.builder_mut().buffer_for(
lumen_gpu::NodeKey(self.id.0),
Some(format!("shadow:{}:params", self.id.0)),
lumen_gpu::BufferDesc::uniform(std::mem::size_of::<compiler::ShadowParams>() as u64),
);
let bind_groups = lumen_gpu::BindGroupLayoutSpec::single(vec![
lumen_gpu::BindingLayoutEntry::texture(0, lumen_gpu::wgpu::ShaderStages::COMPUTE),
lumen_gpu::BindingLayoutEntry::texture(1, lumen_gpu::wgpu::ShaderStages::COMPUTE),
lumen_gpu::BindingLayoutEntry::uniform(2, lumen_gpu::wgpu::ShaderStages::COMPUTE),
lumen_gpu::BindingLayoutEntry::storage_texture(
3,
lumen_gpu::wgpu::ShaderStages::COMPUTE,
lumen_gpu::wgpu::TextureFormat::Rgba8Unorm,
lumen_gpu::wgpu::StorageTextureAccess::WriteOnly,
),
]);
let horizontal = ctx.builder_mut().program_for(
lumen_gpu::NodeKey(self.id.0),
lumen_gpu::ProgramDesc::Compute(lumen_gpu::ComputeProgramDesc {
label: Some("shadow-horizontal".to_string()),
shader: SHADER.to_string(),
entry: "horizontal_main".to_string(),
bind_groups: bind_groups.clone(),
}),
);
let vertical = ctx.builder_mut().program_for(
lumen_gpu::NodeKey(self.id.0),
lumen_gpu::ProgramDesc::Compute(lumen_gpu::ComputeProgramDesc {
label: Some("shadow-vertical".to_string()),
shader: SHADER.to_string(),
entry: "vertical_main".to_string(),
bind_groups,
}),
);
ctx.builder_mut().compute_pass(lumen_gpu::ComputePassDesc {
label: Some(format!("shadow:{}:horizontal", self.id.0)),
owner: Some(lumen_gpu::NodeKey(self.id.0)),
program: horizontal,
bindings: vec![
lumen_gpu::Binding::sampled_texture(0, 0, source.texture),
lumen_gpu::Binding::sampled_texture(0, 1, source.texture),
lumen_gpu::Binding::uniform(0, 2, params),
lumen_gpu::Binding::storage_texture(0, 3, temp),
],
dispatch: compiler::dispatch_for(size).into(),
});
ctx.builder_mut().compute_pass(lumen_gpu::ComputePassDesc {
label: Some(format!("shadow:{}:vertical", self.id.0)),
owner: Some(lumen_gpu::NodeKey(self.id.0)),
program: vertical,
bindings: vec![
lumen_gpu::Binding::sampled_texture(0, 0, source.texture),
lumen_gpu::Binding::sampled_texture(0, 1, temp),
lumen_gpu::Binding::uniform(0, 2, params),
lumen_gpu::Binding::storage_texture(0, 3, texture),
],
dispatch: compiler::dispatch_for(size).into(),
});
ctx.builder_mut().param(
lumen_gpu::ParamKey {
owner: lumen_gpu::NodeKey(self.id.0),
slot: 0,
},
lumen_gpu::ParamTarget::Buffer(params),
);
ctx.register_compiled_node(CompiledShadow {
node_id: self.id,
params: self.params.clone(),
buffer: params,
});
Ok(CompiledOutput::Raster(RasterHandle {
texture,
domain: source.domain,
metadata: source.metadata,
}))
}
}
#[derive(Debug, Clone)]
struct CompiledShadow {
node_id: NodeId,
params: ShadowParamsDelegate,
buffer: lumen_gpu::BufferId,
}
impl GpuCompiledNode for CompiledShadow {
fn node_id(&self) -> NodeId {
self.node_id
}
fn bind(&self, ctx: &FrameBindContext<'_>, bound: &mut BoundFrame) -> crate::Result<()> {
let evaluated = self.params.eval(&NodeParamEvalContext {
node_id: self.node_id,
expr: &ctx.expr_context(self.node_id, "params"),
})?;
let color = evaluated.color.to_gpu([0, 0, 0, 255]).colors[0];
let gpu_params = compiler::ShadowParams {
color,
values: [
evaluated.offset_x as f32,
evaluated.offset_y as f32,
evaluated.radius.round().clamp(0.0, 32.0) as f32,
evaluated.opacity as f32,
],
};
bound.write_buffer(self.buffer, 0, bytemuck::bytes_of(&gpu_params));
Ok(())
}
}