pub struct RenderProgramDesc {
pub label: Option<String>,
pub shader: String,
pub vertex_entry: String,
pub fragment_entry: String,
pub bind_groups: Vec<BindGroupLayoutSpec>,
pub targets: Vec<Option<ColorTargetState>>,
pub vertex_buffers: Vec<VertexBufferLayout<'static>>,
pub primitive: PrimitiveState,
}Fields§
§label: Option<String>§shader: String§vertex_entry: String§fragment_entry: String§bind_groups: Vec<BindGroupLayoutSpec>§targets: Vec<Option<ColorTargetState>>§vertex_buffers: Vec<VertexBufferLayout<'static>>§primitive: PrimitiveStateTrait Implementations§
Source§impl Clone for RenderProgramDesc
impl Clone for RenderProgramDesc
Source§fn clone(&self) -> RenderProgramDesc
fn clone(&self) -> RenderProgramDesc
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for RenderProgramDesc
impl RefUnwindSafe for RenderProgramDesc
impl Send for RenderProgramDesc
impl Sync for RenderProgramDesc
impl Unpin for RenderProgramDesc
impl UnsafeUnpin for RenderProgramDesc
impl UnwindSafe for RenderProgramDesc
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more