use alloc::vec::Vec;
use luaur_vm::functions::lua_mainthread::lua_mainthread;
use luaur_vm::type_aliases::lua_state::lua_State;
// Faithful port of Repl.cpp's file-static `struct Coverage { lua_State* L;
// std::vector<int> functions; } gCoverage;`. The REPL drives this on a single
// thread, mirroring the C++ static.
pub(crate) struct CoverageState {
pub(crate) l: *mut lua_State,
pub(crate) functions: Vec<i32>,
}
pub(crate) static mut G_COVERAGE: CoverageState = CoverageState {
l: core::ptr::null_mut(),
functions: Vec::new(),
};
pub fn coverage_init(l: *mut lua_State) {
unsafe {
(*core::ptr::addr_of_mut!(G_COVERAGE)).l = lua_mainthread(l);
}
}