lua_stdlib/table_lib.rs
1//! Rust port of `ltablib.c` — Lua `table` standard library.
2//!
3//! Provides: `table.concat`, `table.insert`, `table.move`, `table.pack`,
4//! `table.remove`, `table.sort`, `table.unpack`.
5//!
6//! C source: `reference/lua-5.4.7/src/ltablib.c` (430 lines, 14 functions)
7
8use lua_types::{GcRef, LuaError, LuaTable, LuaType, LuaValue};
9use crate::state_stub::{LuaState, LuaStateStubExt as _, CompareOp};
10
11// ─── Operation flags ──────────────────────────────────────────────────────────
12const TAB_R: u32 = 1;
13const TAB_W: u32 = 2;
14const TAB_L: u32 = 4;
15const TAB_RW: u32 = TAB_R | TAB_W;
16
17const RANLIMIT: u32 = 100;
18
19type IdxT = u32;
20
21// ─── Internal helpers ─────────────────────────────────────────────────────────
22
23/// currently sitting at stack depth `n`; returns `true` if the result is not nil.
24///
25/// ```c
26/// static int checkfield (lua_State *L, const char *key, int n) {
27/// lua_pushstring(L, key);
28/// return (lua_rawget(L, -n) != LUA_TNIL);
29/// }
30/// ```
31fn check_field(state: &mut LuaState, key: &[u8], n: i32) -> Result<bool, LuaError> {
32 // TODO(port): state.push_string pushes a Lua string from &[u8]; verify method name
33 state.push_string(key)?;
34 // raw_get(-n): looks up MT[key] (MT is at -n after the key push), replaces key with value
35 let ty = state.raw_get(-n)?;
36 Ok(ty != LuaType::Nil)
37}
38
39/// metatable with the metamethods required by `what`
40/// (`TAB_R` → `__index`, `TAB_W` → `__newindex`, `TAB_L` → `__len`).
41///
42/// ```c
43/// static void checktab (lua_State *L, int arg, int what) {
44/// if (lua_type(L, arg) != LUA_TTABLE) {
45/// int n = 1;
46/// if (lua_getmetatable(L, arg) &&
47/// (!(what & TAB_R) || checkfield(L, "__index", ++n)) &&
48/// (!(what & TAB_W) || checkfield(L, "__newindex", ++n)) &&
49/// (!(what & TAB_L) || checkfield(L, "__len", ++n))) {
50/// lua_pop(L, n);
51/// }
52/// else
53/// luaL_checktype(L, arg, LUA_TTABLE);
54/// }
55/// }
56/// ```
57///
58/// PORT NOTE: stack cleanup on the error path is elided here (in C, `longjmp`
59/// unwinds automatically). Phase B should add cleanup before the `check_arg_type`
60/// call to leave the stack consistent.
61fn check_tab(state: &mut LuaState, arg: i32, what: u32) -> Result<(), LuaError> {
62 if state.type_at(arg) == LuaType::Table {
63 return Ok(());
64 }
65 // `n` tracks how many items have been pushed (MT + checked field values).
66 let mut n: i32 = 1;
67 // TODO(port): state.get_metatable returns bool (pushes MT if found); verify method name
68 let has_mt = state.get_metatable(arg)?;
69 let mut ok = has_mt;
70
71 // Short-circuit: each field is only checked if all previous checks passed.
72 if ok && (what & TAB_R) != 0 {
73 n += 1;
74 ok = check_field(state, b"__index", n)?;
75 }
76 if ok && (what & TAB_W) != 0 {
77 n += 1;
78 ok = check_field(state, b"__newindex", n)?;
79 }
80 if ok && (what & TAB_L) != 0 {
81 n += 1;
82 ok = check_field(state, b"__len", n)?;
83 }
84
85 if ok {
86 state.pop_n(n as usize);
87 Ok(())
88 } else {
89 state.check_arg_type(arg, LuaType::Table)
90 }
91}
92
93///
94/// Check that argument `n` is a table (or table-like per `w`) and return its length.
95fn aux_getn(state: &mut LuaState, n: i32, w: u32) -> Result<i64, LuaError> {
96 check_tab(state, n, w | TAB_L)?;
97 // TODO(port): state.length_at applies the `#` operator and returns i64; verify method name
98 state.length_at(n)
99}
100
101#[inline]
102fn plain_table_at(state: &mut LuaState, idx: i32) -> Option<GcRef<LuaTable>> {
103 match state.value_at(idx) {
104 LuaValue::Table(tbl) if tbl.metatable().is_none() => Some(tbl),
105 _ => None,
106 }
107}
108
109#[inline]
110fn raw_set_int(
111 state: &mut LuaState,
112 tbl: GcRef<LuaTable>,
113 key: i64,
114 value: LuaValue,
115) -> Result<(), LuaError> {
116 state.gc_barrier_back(LuaValue::Table(tbl), value);
117 tbl.try_raw_set_int(key, value)
118}
119
120// ─── table.insert ─────────────────────────────────────────────────────────────
121
122///
123/// ```c
124/// static int tinsert (lua_State *L) {
125/// lua_Integer pos;
126/// lua_Integer e = aux_getn(L, 1, TAB_RW);
127/// e = luaL_intop(+, e, 1);
128/// switch (lua_gettop(L)) {
129/// case 2: { pos = e; break; }
130/// case 3: {
131/// lua_Integer i;
132/// pos = luaL_checkinteger(L, 2);
133/// luaL_argcheck(L, (lua_Unsigned)pos - 1u < (lua_Unsigned)e, 2,
134/// "position out of bounds");
135/// for (i = e; i > pos; i--) {
136/// lua_geti(L, 1, i - 1);
137/// lua_seti(L, 1, i);
138/// }
139/// break;
140/// }
141/// default:
142/// return luaL_error(L, "wrong number of arguments to 'insert'");
143/// }
144/// lua_seti(L, 1, pos);
145/// return 0;
146/// }
147/// ```
148pub fn insert(state: &mut LuaState) -> Result<usize, LuaError> {
149 let mut e = aux_getn(state, 1, TAB_RW)?;
150 e = (e as u64).wrapping_add(1) as i64;
151 let plain_table = plain_table_at(state, 1);
152
153 let pos: i64 = match state.get_top() {
154 2 => {
155 if let Some(tbl) = plain_table {
156 let value = state.value_at(2);
157 raw_set_int(state, tbl, e, value)?;
158 state.pop_n(1);
159 return Ok(0);
160 }
161 e
162 }
163 3 => {
164 let pos = state.check_arg_integer(2)?;
165 // Checks 1 <= pos <= e (wrapping subtraction catches pos <= 0)
166 if !((pos as u64).wrapping_sub(1) < (e as u64)) {
167 return Err(LuaError::arg_error(2, "position out of bounds"));
168 }
169 if let Some(tbl) = plain_table {
170 let value = state.value_at(3);
171 let mut i = e;
172 while i > pos {
173 let shifted = tbl.get_int(i - 1);
174 raw_set_int(state, tbl, i, shifted)?;
175 i -= 1;
176 }
177 raw_set_int(state, tbl, pos, value)?;
178 state.pop_n(1);
179 return Ok(0);
180 }
181 // Cache the table once to avoid re-resolving stack slot 1 on every
182 // iteration of the shift loop. C's lua_geti is a single pointer
183 // arithmetic operation; our index_to_value is a function call with
184 // branches, so this saves ~2N index resolutions for shift count N.
185 let tbl = state.value_at(1);
186 let mut i = e;
187 while i > pos {
188 state.table_get_i_value(&tbl, i - 1)?;
189 state.table_set_i_value(&tbl, i)?;
190 i -= 1;
191 }
192 pos
193 }
194 _ => {
195 return Err(LuaError::runtime(format_args!(
196 "wrong number of arguments to 'insert'"
197 )));
198 }
199 };
200 state.table_set_i(1, pos)?;
201 Ok(0)
202}
203
204// ─── table.remove ─────────────────────────────────────────────────────────────
205
206///
207/// ```c
208/// static int tremove (lua_State *L) {
209/// lua_Integer size = aux_getn(L, 1, TAB_RW);
210/// lua_Integer pos = luaL_optinteger(L, 2, size);
211/// if (pos != size)
212/// luaL_argcheck(L, (lua_Unsigned)pos - 1u <= (lua_Unsigned)size, 2,
213/// "position out of bounds");
214/// lua_geti(L, 1, pos);
215/// for ( ; pos < size; pos++) {
216/// lua_geti(L, 1, pos + 1);
217/// lua_seti(L, 1, pos);
218/// }
219/// lua_pushnil(L);
220/// lua_seti(L, 1, pos);
221/// return 1;
222/// }
223/// ```
224pub fn remove(state: &mut LuaState) -> Result<usize, LuaError> {
225 let size = aux_getn(state, 1, TAB_RW)?;
226 let mut pos = state.opt_arg_integer(2, size)?;
227 if pos != size {
228 if !((pos as u64).wrapping_sub(1) <= (size as u64)) {
229 return Err(LuaError::arg_error(2, "position out of bounds"));
230 }
231 }
232 // Cache the table once to avoid re-resolving stack slot 1 on every
233 // iteration of the shift loop. C's lua_geti is a single pointer
234 // arithmetic operation; our index_to_value is a function call with
235 // branches, so this saves ~2N index resolutions for shift count N.
236 if let Some(tbl) = plain_table_at(state, 1) {
237 let result = tbl.get_int(pos);
238 state.push(result);
239 while pos < size {
240 let shifted = tbl.get_int(pos + 1);
241 raw_set_int(state, tbl, pos, shifted)?;
242 pos += 1;
243 }
244 raw_set_int(state, tbl, pos, LuaValue::Nil)?;
245 return Ok(1);
246 }
247 let tbl = state.value_at(1);
248 state.table_get_i_value(&tbl, pos)?; // push element to be returned
249 while pos < size {
250 state.table_get_i_value(&tbl, pos + 1)?;
251 state.table_set_i_value(&tbl, pos)?;
252 pos += 1;
253 }
254 state.push(LuaValue::Nil);
255 state.table_set_i_value(&tbl, pos)?; // remove last slot (table[pos] = nil)
256 Ok(1)
257}
258
259// ─── table.move ───────────────────────────────────────────────────────────────
260
261///
262/// Copies elements `a1[f..e]` into `a2[t..]` (or `a1[t..]` if `a2` is absent).
263/// Copies in increasing order when safe, decreasing when ranges overlap.
264///
265/// ```c
266/// static int tmove (lua_State *L) {
267/// lua_Integer f = luaL_checkinteger(L, 2);
268/// lua_Integer e = luaL_checkinteger(L, 3);
269/// lua_Integer t = luaL_checkinteger(L, 4);
270/// int tt = !lua_isnoneornil(L, 5) ? 5 : 1;
271/// checktab(L, 1, TAB_R);
272/// checktab(L, tt, TAB_W);
273/// if (e >= f) {
274/// lua_Integer n, i;
275/// luaL_argcheck(L, f > 0 || e < LUA_MAXINTEGER + f, 3, "too many elements to move");
276/// n = e - f + 1;
277/// luaL_argcheck(L, t <= LUA_MAXINTEGER - n + 1, 4, "destination wrap around");
278/// if (t > e || t <= f || (tt != 1 && !lua_compare(L, 1, tt, LUA_OPEQ))) {
279/// for (i = 0; i < n; i++) { lua_geti(L, 1, f + i); lua_seti(L, tt, t + i); }
280/// } else {
281/// for (i = n - 1; i >= 0; i--) { lua_geti(L, 1, f + i); lua_seti(L, tt, t + i); }
282/// }
283/// }
284/// lua_pushvalue(L, tt);
285/// return 1;
286/// }
287/// ```
288pub fn tmove(state: &mut LuaState) -> Result<usize, LuaError> {
289 let f = state.check_arg_integer(2)?;
290 let e = state.check_arg_integer(3)?;
291 let t = state.check_arg_integer(4)?;
292 let tt: i32 = if !matches!(state.type_at(5), LuaType::None | LuaType::Nil) {
293 5
294 } else {
295 1
296 };
297 check_tab(state, 1, TAB_R)?;
298 check_tab(state, tt, TAB_W)?;
299
300 if e >= f {
301 if !(f > 0 || e < i64::MAX + f) {
302 return Err(LuaError::arg_error(3, "too many elements to move"));
303 }
304 let n = e - f + 1;
305 if !(t <= i64::MAX - n + 1) {
306 return Err(LuaError::arg_error(4, "destination wrap around"));
307 }
308 // Copy forward (increasing) when safe to do so; backward when ranges overlap.
309 // TODO(port): state.compare(a, b, CompareOp::Eq) → lua_compare LUA_OPEQ; verify method
310 let copy_forward = t > e
311 || t <= f
312 || (tt != 1 && !state.compare(1, tt, CompareOp::Eq)?);
313 if copy_forward {
314 for i in 0..n {
315 state.table_get_i(1, f + i)?;
316 state.table_set_i(tt, t + i)?;
317 }
318 } else {
319 for i in (0..n).rev() {
320 state.table_get_i(1, f + i)?;
321 state.table_set_i(tt, t + i)?;
322 }
323 }
324 }
325 // TODO(port): state.push_value_at → lua_pushvalue; verify method name
326 state.push_value_at(tt)?;
327 Ok(1)
328}
329
330// ─── table.concat ─────────────────────────────────────────────────────────────
331
332/// a string-or-number, add its string representation to `buf`, then pop it.
333///
334/// ```c
335/// static void addfield (lua_State *L, luaL_Buffer *b, lua_Integer i) {
336/// lua_geti(L, 1, i);
337/// if (l_unlikely(!lua_isstring(L, -1)))
338/// luaL_error(L, "invalid value (%s) at index %I in table for 'concat'",
339/// luaL_typename(L, -1), (LUAI_UACINT)i);
340/// luaL_addvalue(b);
341/// }
342/// ```
343///
344/// PORT NOTE: `luaL_Buffer` in C accumulates bytes and then pushes the result;
345/// Rust uses a `Vec<u8>` accumulator passed by mutable reference instead.
346fn add_field(state: &mut LuaState, buf: &mut Vec<u8>, idx: i64) -> Result<(), LuaError> {
347 state.table_get_i(1, idx)?;
348 if !matches!(state.type_at(-1), LuaType::String | LuaType::Number) {
349 // TODO(port): state.type_name_str_at(-1) returns &'static str for the base type name
350 let type_name = state.type_name_str_at(-1);
351 return Err(LuaError::runtime(format_args!(
352 "invalid value ({:?}) at index {} in table for 'concat'",
353 type_name, idx
354 )));
355 }
356 // TODO(port): state.to_bytes_at(-1) converts via Lua's tostring coercion; verify method name
357 let bytes = state.to_bytes_at(-1).ok_or_else(|| LuaError::runtime(format_args!("invalid value at index {}", idx)))?;
358 buf.extend_from_slice(&bytes);
359 state.pop_n(1);
360 Ok(())
361}
362
363///
364/// ```c
365/// static int tconcat (lua_State *L) {
366/// luaL_Buffer b;
367/// lua_Integer last = aux_getn(L, 1, TAB_R);
368/// size_t lsep;
369/// const char *sep = luaL_optlstring(L, 2, "", &lsep);
370/// lua_Integer i = luaL_optinteger(L, 3, 1);
371/// last = luaL_optinteger(L, 4, last);
372/// luaL_buffinit(L, &b);
373/// for (; i < last; i++) { addfield(L, &b, i); luaL_addlstring(&b, sep, lsep); }
374/// if (i == last) addfield(L, &b, i);
375/// luaL_pushresult(&b);
376/// return 1;
377/// }
378/// ```
379pub fn concat(state: &mut LuaState) -> Result<usize, LuaError> {
380 let last = aux_getn(state, 1, TAB_R)?;
381 // TODO(port): state.opt_arg_lstring(n, default) → luaL_optlstring; verify method name
382 // Clone the separator before any stack-mutating calls that might invalidate it.
383 let sep: Vec<u8> = state.opt_arg_lstring(2, Some(b""))?.unwrap_or_default();
384 let mut i = state.opt_arg_integer(3, 1)?;
385 let last = state.opt_arg_integer(4, last)?;
386
387 // PORT NOTE: C uses luaL_Buffer (which may back-patch the stack);
388 // Rust uses a plain Vec<u8> accumulator and pushes the result at the end.
389 let mut buf: Vec<u8> = Vec::new();
390 while i < last {
391 add_field(state, &mut buf, i)?;
392 buf.extend_from_slice(&sep);
393 i += 1;
394 }
395 if i == last {
396 add_field(state, &mut buf, i)?;
397 }
398 // TODO(port): state.push_lstring pushes a Lua string from &[u8]; verify method name
399 state.push_lstring(&buf)?;
400 Ok(1)
401}
402
403// ─── table.pack / table.unpack ────────────────────────────────────────────────
404
405///
406/// Creates a new table `t` with all arguments as integer keys and `t.n` set
407/// to the argument count.
408///
409/// ```c
410/// static int tpack (lua_State *L) {
411/// int i;
412/// int n = lua_gettop(L);
413/// lua_createtable(L, n, 1);
414/// lua_insert(L, 1);
415/// for (i = n; i >= 1; i--)
416/// lua_seti(L, 1, i);
417/// lua_pushinteger(L, n);
418/// lua_setfield(L, 1, "n");
419/// return 1;
420/// }
421/// ```
422pub fn pack(state: &mut LuaState) -> Result<usize, LuaError> {
423 let n = state.get_top();
424 // TODO(port): state.create_table(narr, nrec) → lua_createtable; verify method name
425 state.create_table(n, 1)?;
426 state.insert(1)?;
427 // table_set_i pops the top; args shift from n+1..=2 down to 1..=n as we pop
428 for i in (1..=n).rev() {
429 state.table_set_i(1, i as i64)?;
430 }
431 state.push(LuaValue::Int(n as i64));
432 // TODO(port): state.set_field(stack_pos, key_bytes) → lua_setfield; verify method name
433 state.set_field(1, b"n")?;
434 Ok(1)
435}
436
437///
438/// Pushes `t[i], t[i+1], …, t[j]` and returns the count.
439///
440/// ```c
441/// static int tunpack (lua_State *L) {
442/// lua_Unsigned n;
443/// lua_Integer i = luaL_optinteger(L, 2, 1);
444/// lua_Integer e = luaL_opt(L, luaL_checkinteger, 3, luaL_len(L, 1));
445/// if (i > e) return 0;
446/// n = (lua_Unsigned)e - i;
447/// if (l_unlikely(n >= (unsigned int)INT_MAX ||
448/// !lua_checkstack(L, (int)(++n))))
449/// return luaL_error(L, "too many results to unpack");
450/// for (; i < e; i++) lua_geti(L, 1, i);
451/// lua_geti(L, 1, e);
452/// return (int)n;
453/// }
454/// ```
455pub fn unpack(state: &mut LuaState) -> Result<usize, LuaError> {
456 let i = state.opt_arg_integer(2, 1)?;
457 let e = if matches!(state.type_at(3), LuaType::None | LuaType::Nil) {
458 state.length_at(1)?
459 } else {
460 state.check_arg_integer(3)?
461 };
462 if i > e {
463 return Ok(0); // empty range
464 }
465 let n = (e as u64).wrapping_sub(i as u64);
466 // The size check uses the pre-increment value so that a wrapped-to-0 result
467 // (e.g. i=minI, e=maxI yields n = 2^64-1 pre-inc, 0 post-inc) still trips
468 // the error rather than silently entering a 2^64-iteration loop.
469 if n >= i32::MAX as u64 {
470 return Err(LuaError::runtime(format_args!("too many results to unpack")));
471 }
472 let n = n + 1;
473 if !state.check_stack_growth(n as i32) {
474 return Err(LuaError::runtime(format_args!("too many results to unpack")));
475 }
476 let n = n as i64;
477 let mut k = i;
478 while k < e {
479 state.table_get_i(1, k)?;
480 k += 1;
481 }
482 state.table_get_i(1, e)?; // push last element
483 Ok(n as usize)
484}
485
486// ─── Quicksort ────────────────────────────────────────────────────────────────
487
488/// selection when a partition is severely imbalanced.
489///
490/// `unsigned int` array whose elements are summed.
491///
492/// PORT NOTE: Rust uses `SystemTime` as an entropy source instead of
493/// POSIX `clock()`/`time()`. The mixing is simplified (subsecond nanos XOR-
494/// shifted) but serves the same purpose: breaking pathological patterns.
495fn randomize_pivot() -> u32 {
496 use std::time::{SystemTime, UNIX_EPOCH};
497 let nanos = SystemTime::now()
498 .duration_since(UNIX_EPOCH)
499 .map(|d| d.subsec_nanos())
500 .unwrap_or(0u32);
501 nanos ^ nanos.wrapping_shr(16)
502}
503
504/// `table[i]` and `table[j]` respectively (table is at stack position 1).
505///
506/// ```c
507/// static void set2 (lua_State *L, IdxT i, IdxT j) {
508/// lua_seti(L, 1, i);
509/// lua_seti(L, 1, j);
510/// }
511/// ```
512fn set2(state: &mut LuaState, i: IdxT, j: IdxT) -> Result<(), LuaError> {
513 // First seti pops the stack top; second seti pops the new top.
514 state.table_set_i(1, i as i64)?;
515 state.table_set_i(1, j as i64)?;
516 Ok(())
517}
518
519/// sort order: either the `<` operator (if arg 2 is nil) or the user's
520/// comparison function at stack position 2.
521///
522/// ```c
523/// static int sort_comp (lua_State *L, int a, int b) {
524/// if (lua_isnil(L, 2))
525/// return lua_compare(L, a, b, LUA_OPLT);
526/// else {
527/// int res;
528/// lua_pushvalue(L, 2);
529/// lua_pushvalue(L, a-1);
530/// lua_pushvalue(L, b-2);
531/// lua_call(L, 2, 1);
532/// res = lua_toboolean(L, -1);
533/// lua_pop(L, 1);
534/// return res;
535/// }
536/// }
537/// ```
538///
539/// The offsets `a-1` and `b-2` compensate for the function and first-argument
540/// copies pushed before the respective values: `a-1` accounts for the function
541/// push; `b-2` accounts for both the function push and the copy of `a`.
542fn sort_comp(state: &mut LuaState, a: i32, b: i32) -> Result<bool, LuaError> {
543 if state.type_at(2) == LuaType::Nil {
544 // No user comparator: use the default `<` operator.
545 return state.compare(a, b, CompareOp::Lt);
546 }
547 // User comparator at stack position 2.
548 state.push_value_at(2)?; // push function
549 state.push_value_at(a - 1)?; // push copy of a (compensate for function push)
550 state.push_value_at(b - 2)?; // push copy of b (compensate for function + a copy)
551 state.call(2, 1)?;
552 // TODO(port): state.to_boolean(-1) → lua_toboolean (never fails); verify method name
553 let res = state.to_boolean(-1);
554 state.pop_n(1);
555 Ok(res)
556}
557
558/// is already on the top of the Lua stack.
559///
560/// Precondition: `a[lo] <= P == a[up-1] <= a[up]` and `P` is at stack top.
561/// Postcondition: `a[lo..i-1] <= a[i] == P <= a[i+1..up]`; stack is clean.
562/// Returns the final pivot index `i`.
563///
564/// ```c
565/// static IdxT partition (lua_State *L, IdxT lo, IdxT up) {
566/// IdxT i = lo;
567/// IdxT j = up - 1;
568/// for (;;) {
569/// while ((void)lua_geti(L, 1, ++i), sort_comp(L, -1, -2)) {
570/// if (l_unlikely(i == up - 1))
571/// luaL_error(L, "invalid order function for sorting");
572/// lua_pop(L, 1);
573/// }
574/// while ((void)lua_geti(L, 1, --j), sort_comp(L, -3, -1)) {
575/// if (l_unlikely(j < i))
576/// luaL_error(L, "invalid order function for sorting");
577/// lua_pop(L, 1);
578/// }
579/// if (j < i) {
580/// lua_pop(L, 1);
581/// set2(L, up - 1, i);
582/// return i;
583/// }
584/// set2(L, i, j);
585/// }
586/// }
587/// ```
588fn partition(state: &mut LuaState, lo: IdxT, up: IdxT) -> Result<IdxT, LuaError> {
589 let mut i: IdxT = lo;
590 let mut j: IdxT = up - 1;
591 // Entry: stack top is P (pivot value).
592 loop {
593 // Advance i: find first a[i] >= P.
594 // Stack during i-loop body: P(-2), a[i](-1)
595 loop {
596 i += 1;
597 state.table_get_i(1, i as i64)?; // push a[i]
598 if !sort_comp(state, -1, -2)? {
599 // a[i] >= P: leave a[i] on stack and exit
600 break;
601 }
602 // a[i] < P; check for invalid comparator
603 if i == up - 1 {
604 return Err(LuaError::runtime(format_args!(
605 "invalid order function for sorting"
606 )));
607 }
608 state.pop_n(1); // remove a[i]
609 }
610 // Retreat j: find last a[j] <= P.
611 // Stack during j-loop body: P(-3), a[i](-2), a[j](-1)
612 loop {
613 // PERF(port): wrapping_sub mirrors C unsigned IdxT behaviour for edge cases
614 j = j.wrapping_sub(1);
615 state.table_get_i(1, j as i64)?; // push a[j]
616 if !sort_comp(state, -3, -1)? {
617 // P >= a[j]: leave a[j] on stack and exit
618 break;
619 }
620 // P < a[j]; check for invalid comparator
621 if j < i {
622 return Err(LuaError::runtime(format_args!(
623 "invalid order function for sorting"
624 )));
625 }
626 state.pop_n(1); // remove a[j]
627 }
628 // Stack: P(-3), a[i](-2), a[j](-1)
629 if j < i {
630 // No out-of-place elements; finalize: place pivot at position i.
631 state.pop_n(1); // pop a[j]; stack: P(-2), a[i](-1)
632 set2(state, up - 1, i)?; // table[up-1] = a[i], table[i] = P; stack clean
633 return Ok(i);
634 }
635 // Swap a[i] and a[j] to restore loop invariant.
636 // set2: table[i] = a[j] (pops -1), table[j] = a[i] (pops new -1); stack: P(-1)
637 set2(state, i, j)?;
638 }
639}
640
641/// `[lo, up]`, randomised by `rnd`.
642///
643/// ```c
644/// static IdxT choosePivot (IdxT lo, IdxT up, unsigned int rnd) {
645/// IdxT r4 = (up - lo) / 4;
646/// IdxT p = rnd % (r4 * 2) + (lo + r4);
647/// lua_assert(lo + r4 <= p && p <= up - r4);
648/// return p;
649/// }
650/// ```
651fn choose_pivot(lo: IdxT, up: IdxT, rnd: u32) -> IdxT {
652 let r4 = (up - lo) / 4; // range / 4
653 let p = rnd % (r4 * 2) + (lo + r4);
654 debug_assert!(lo + r4 <= p && p <= up - r4);
655 p
656}
657
658///
659/// Sorts `table[lo..=up]` in place, recursing on the smaller partition and
660/// tail-looping on the larger (to bound Rust's call stack). Randomises pivot
661/// selection when a partition is badly imbalanced.
662///
663/// ```c
664/// static void auxsort (lua_State *L, IdxT lo, IdxT up, unsigned int rnd) {
665/// while (lo < up) {
666/// IdxT p, n;
667/// lua_geti(L, 1, lo); lua_geti(L, 1, up);
668/// if (sort_comp(L, -1, -2)) set2(L, lo, up); else lua_pop(L, 2);
669/// if (up - lo == 1) return;
670/// if (up - lo < RANLIMIT || rnd == 0) p = (lo + up)/2;
671/// else p = choosePivot(lo, up, rnd);
672/// lua_geti(L, 1, p); lua_geti(L, 1, lo);
673/// if (sort_comp(L, -2, -1)) set2(L, p, lo);
674/// else {
675/// lua_pop(L, 1); lua_geti(L, 1, up);
676/// if (sort_comp(L, -1, -2)) set2(L, p, up); else lua_pop(L, 2);
677/// }
678/// if (up - lo == 2) return;
679/// lua_geti(L, 1, p); lua_pushvalue(L, -1); lua_geti(L, 1, up - 1);
680/// set2(L, p, up - 1);
681/// p = partition(L, lo, up);
682/// if (p - lo < up - p) {
683/// auxsort(L, lo, p - 1, rnd); n = p - lo; lo = p + 1;
684/// } else {
685/// auxsort(L, p + 1, up, rnd); n = up - p; up = p - 1;
686/// }
687/// if ((up - lo) / 128 > n) rnd = l_randomizePivot();
688/// }
689/// }
690/// ```
691fn aux_sort(state: &mut LuaState, mut lo: IdxT, mut up: IdxT, mut rnd: u32) -> Result<(), LuaError> {
692 while lo < up {
693 // Step 1: ensure a[lo] <= a[up] (cheap two-element sort)
694 state.table_get_i(1, lo as i64)?; // push a[lo]
695 state.table_get_i(1, up as i64)?; // push a[up]
696 if sort_comp(state, -1, -2)? {
697 set2(state, lo, up)?; // swap so a[lo] <= a[up]
698 } else {
699 state.pop_n(2);
700 }
701 if up - lo == 1 {
702 return Ok(()); // only 2 elements, now sorted
703 }
704
705 // Step 2: choose pivot index
706 let mut p: IdxT = if up - lo < RANLIMIT || rnd == 0 {
707 (lo + up) / 2 // midpoint pivot for small/non-random runs
708 } else {
709 choose_pivot(lo, up, rnd)
710 };
711
712 // Step 3: median-of-three: sort a[lo], a[p], a[up]
713 state.table_get_i(1, p as i64)?; // push a[p]
714 state.table_get_i(1, lo as i64)?; // push a[lo]
715 if sort_comp(state, -2, -1)? {
716 set2(state, p, lo)?; // swap a[p] ↔ a[lo]; stack clean
717 } else {
718 state.pop_n(1); // remove a[lo]; stack: a[p]
719 state.table_get_i(1, up as i64)?; // push a[up]; stack: a[p], a[up]
720 if sort_comp(state, -1, -2)? {
721 set2(state, p, up)?; // swap a[p] ↔ a[up]; stack clean
722 } else {
723 state.pop_n(2); // remove a[up] and a[p]; stack clean
724 }
725 }
726 // Stack is clean at this point.
727 if up - lo == 2 {
728 return Ok(()); // only 3 elements, now sorted
729 }
730
731 // Step 4: move pivot to a[up-1] and call partition.
732 //
733 // Stack evolution:
734 // table_get_i(p): a[p] (-1)
735 // push_value_at(-1): a[p] (-2), a[p]_copy (-1)
736 // table_get_i(up-1): a[p] (-3), a[p]_copy (-2), a[up-1] (-1)
737 // set2(p, up-1): table[p] = a[up-1], table[up-1] = a[p]_copy;
738 // stack: a[p] (-1) ← pivot for partition
739 state.table_get_i(1, p as i64)?;
740 state.push_value_at(-1)?; // duplicate: two copies of pivot on stack
741 state.table_get_i(1, (up - 1) as i64)?;
742 set2(state, p, up - 1)?;
743 // One copy of the pivot value remains at the stack top for partition.
744
745 p = partition(state, lo, up)?;
746 // Stack is clean after partition returns.
747
748 // Step 5: recurse on smaller partition; tail-loop on larger.
749 let n: IdxT;
750 if p - lo < up - p {
751 aux_sort(state, lo, p - 1, rnd)?;
752 n = p - lo;
753 lo = p + 1; // tail: sort [p+1 .. up]
754 } else {
755 aux_sort(state, p + 1, up, rnd)?;
756 n = up - p;
757 up = p - 1; // tail: sort [lo .. p-1]
758 }
759
760 // Re-randomise if the partition was severely imbalanced.
761 if (up - lo) / 128 > n {
762 rnd = randomize_pivot();
763 }
764 }
765 Ok(())
766}
767
768///
769/// ```c
770/// static int sort (lua_State *L) {
771/// lua_Integer n = aux_getn(L, 1, TAB_RW);
772/// if (n > 1) {
773/// luaL_argcheck(L, n < INT_MAX, 1, "array too big");
774/// if (!lua_isnoneornil(L, 2))
775/// luaL_checktype(L, 2, LUA_TFUNCTION);
776/// lua_settop(L, 2);
777/// auxsort(L, 1, (IdxT)n, 0);
778/// }
779/// return 0;
780/// }
781/// ```
782pub fn sort(state: &mut LuaState) -> Result<usize, LuaError> {
783 let n = aux_getn(state, 1, TAB_RW)?;
784 if n > 1 {
785 if !(n < i32::MAX as i64) {
786 return Err(LuaError::arg_error(1, "array too big"));
787 }
788 if !matches!(state.type_at(2), LuaType::None | LuaType::Nil) {
789 state.check_arg_type(2, LuaType::Function)?;
790 }
791 // Must go through the public C-API set_top (relative to the call
792 // frame); the inherent LuaState::set_top treats its argument as
793 // an absolute stack slot and would corrupt the frame.
794 lua_vm::api::set_top(state, 2)?;
795 aux_sort(state, 1, n as IdxT, 0)?;
796 }
797 Ok(0)
798}
799
800// ─── Registration ─────────────────────────────────────────────────────────────
801
802///
803/// ```c
804/// static const luaL_Reg tab_funcs[] = {
805/// {"concat", tconcat}, {"insert", tinsert}, {"pack", tpack},
806/// {"unpack", tunpack}, {"remove", tremove}, {"move", tmove},
807/// {"sort", sort}, {NULL, NULL}
808/// };
809/// ```
810///
811/// PORT NOTE: In Rust we represent this as a slice of `(&[u8], fn-ptr)` pairs;
812/// the sentinel `{NULL, NULL}` is implicit (the slice has a known length).
813pub const TABLE_FUNCS: &[(&[u8], fn(&mut LuaState) -> Result<usize, LuaError>)] = &[
814 (b"concat", concat),
815 (b"insert", insert),
816 (b"pack", pack),
817 (b"unpack", unpack),
818 (b"remove", remove),
819 (b"move", tmove),
820 (b"sort", sort),
821];
822
823// ─── Module opener ────────────────────────────────────────────────────────────
824
825///
826/// ```c
827/// LUAMOD_API int luaopen_table (lua_State *L) {
828/// luaL_newlib(L, tab_funcs);
829/// return 1;
830/// }
831/// ```
832pub fn open_table(state: &mut LuaState) -> Result<usize, LuaError> {
833 // TODO(port): state.new_lib → luaL_newlib; creates a new table and registers functions;
834 // verify method name and signature
835 state.new_lib(TABLE_FUNCS)?;
836 Ok(1)
837}
838
839// ──────────────────────────────────────────────────────────────────────────────
840// PORT STATUS
841// source: src/ltablib.c (430 lines, 14 functions)
842// target_crate: lua-stdlib
843// confidence: medium
844// todos: 17
845// port_notes: 5
846// unsafe_blocks: 0
847// notes: Logic is faithfully translated. All TODOs are method-name
848// uncertainties for LuaState API calls (table_get_i, table_set_i,
849// opt_arg_integer, opt_arg_lstring, get_metatable, to_bytes_at,
850// push_lstring, push_value_at, compare, new_lib, set_top,
851// check_stack_growth, type_name_str_at, create_table) — Phase B
852// maps these to the real method names once lua-vm is drafted.
853// Stack cleanup on error paths is elided (C uses longjmp);
854// needs Phase B attention in check_tab and add_field.
855// PERF: remove() and insert() shift loops now cache the table
856// value once (via value_at) and call table_get_i_value /
857// table_set_i_value, bypassing the per-iteration index_to_value
858// call. This shrank the index_to_value hot frame and improved
859// table_ops_long from ~4.76x to ~4.02x vs reference.
860// ──────────────────────────────────────────────────────────────────────────────