lua_stdlib/table_lib.rs
1//! Rust port of `ltablib.c` — Lua `table` standard library.
2//!
3//! Provides: `table.concat`, `table.insert`, `table.move`, `table.pack`,
4//! `table.remove`, `table.sort`, `table.unpack`.
5//!
6//! C source: `reference/lua-5.4.7/src/ltablib.c` (430 lines, 14 functions)
7
8use lua_types::{GcRef, LuaError, LuaTable, LuaType, LuaValue};
9use crate::state_stub::{LuaState, LuaStateStubExt as _, CompareOp};
10use lua_vm::state::LuaTableRefExt as _;
11
12// ─── Operation flags ──────────────────────────────────────────────────────────
13const TAB_R: u32 = 1;
14const TAB_W: u32 = 2;
15const TAB_L: u32 = 4;
16const TAB_RW: u32 = TAB_R | TAB_W;
17
18const RANLIMIT: u32 = 100;
19
20type IdxT = u32;
21
22// ─── Internal helpers ─────────────────────────────────────────────────────────
23
24/// currently sitting at stack depth `n`; returns `true` if the result is not nil.
25///
26/// ```c
27/// static int checkfield (lua_State *L, const char *key, int n) {
28/// lua_pushstring(L, key);
29/// return (lua_rawget(L, -n) != LUA_TNIL);
30/// }
31/// ```
32fn check_field(state: &mut LuaState, key: &[u8], n: i32) -> Result<bool, LuaError> {
33 // TODO(port): state.push_string pushes a Lua string from &[u8]; verify method name
34 state.push_string(key)?;
35 // raw_get(-n): looks up MT[key] (MT is at -n after the key push), replaces key with value
36 let ty = state.raw_get(-n)?;
37 Ok(ty != LuaType::Nil)
38}
39
40/// metatable with the metamethods required by `what`
41/// (`TAB_R` → `__index`, `TAB_W` → `__newindex`, `TAB_L` → `__len`).
42///
43/// ```c
44/// static void checktab (lua_State *L, int arg, int what) {
45/// if (lua_type(L, arg) != LUA_TTABLE) {
46/// int n = 1;
47/// if (lua_getmetatable(L, arg) &&
48/// (!(what & TAB_R) || checkfield(L, "__index", ++n)) &&
49/// (!(what & TAB_W) || checkfield(L, "__newindex", ++n)) &&
50/// (!(what & TAB_L) || checkfield(L, "__len", ++n))) {
51/// lua_pop(L, n);
52/// }
53/// else
54/// luaL_checktype(L, arg, LUA_TTABLE);
55/// }
56/// }
57/// ```
58///
59/// PORT NOTE: stack cleanup on the error path is elided here (in C, `longjmp`
60/// unwinds automatically). Phase B should add cleanup before the `check_arg_type`
61/// call to leave the stack consistent.
62fn check_tab(state: &mut LuaState, arg: i32, what: u32) -> Result<(), LuaError> {
63 if state.type_at(arg) == LuaType::Table {
64 return Ok(());
65 }
66 // `n` tracks how many items have been pushed (MT + checked field values).
67 let mut n: i32 = 1;
68 // TODO(port): state.get_metatable returns bool (pushes MT if found); verify method name
69 let has_mt = state.get_metatable(arg)?;
70 let mut ok = has_mt;
71
72 // Short-circuit: each field is only checked if all previous checks passed.
73 if ok && (what & TAB_R) != 0 {
74 n += 1;
75 ok = check_field(state, b"__index", n)?;
76 }
77 if ok && (what & TAB_W) != 0 {
78 n += 1;
79 ok = check_field(state, b"__newindex", n)?;
80 }
81 if ok && (what & TAB_L) != 0 {
82 n += 1;
83 ok = check_field(state, b"__len", n)?;
84 }
85
86 if ok {
87 state.pop_n(n as usize);
88 Ok(())
89 } else {
90 state.check_arg_type(arg, LuaType::Table)
91 }
92}
93
94///
95/// Check that argument `n` is a table (or table-like per `w`) and return its length.
96fn aux_getn(state: &mut LuaState, n: i32, w: u32) -> Result<i64, LuaError> {
97 check_tab(state, n, w | TAB_L)?;
98 // TODO(port): state.length_at applies the `#` operator and returns i64; verify method name
99 state.length_at(n)
100}
101
102#[inline]
103fn plain_table_at(state: &mut LuaState, idx: i32) -> Option<GcRef<LuaTable>> {
104 match state.value_at(idx) {
105 LuaValue::Table(tbl) if tbl.metatable().is_none() => Some(tbl),
106 _ => None,
107 }
108}
109
110#[inline]
111fn raw_set_int(
112 state: &mut LuaState,
113 tbl: GcRef<LuaTable>,
114 key: i64,
115 value: LuaValue,
116) -> Result<(), LuaError> {
117 state.gc_table_barrier_back(&tbl, &value);
118 tbl.raw_set_int(state, key, value)
119}
120
121// ─── table.insert ─────────────────────────────────────────────────────────────
122
123///
124/// ```c
125/// static int tinsert (lua_State *L) {
126/// lua_Integer pos;
127/// lua_Integer e = aux_getn(L, 1, TAB_RW);
128/// e = luaL_intop(+, e, 1);
129/// switch (lua_gettop(L)) {
130/// case 2: { pos = e; break; }
131/// case 3: {
132/// lua_Integer i;
133/// pos = luaL_checkinteger(L, 2);
134/// luaL_argcheck(L, (lua_Unsigned)pos - 1u < (lua_Unsigned)e, 2,
135/// "position out of bounds");
136/// for (i = e; i > pos; i--) {
137/// lua_geti(L, 1, i - 1);
138/// lua_seti(L, 1, i);
139/// }
140/// break;
141/// }
142/// default:
143/// return luaL_error(L, "wrong number of arguments to 'insert'");
144/// }
145/// lua_seti(L, 1, pos);
146/// return 0;
147/// }
148/// ```
149pub fn insert(state: &mut LuaState) -> Result<usize, LuaError> {
150 let mut e = aux_getn(state, 1, TAB_RW)?;
151 e = (e as u64).wrapping_add(1) as i64;
152 let plain_table = plain_table_at(state, 1);
153
154 let pos: i64 = match state.get_top() {
155 2 => {
156 if let Some(tbl) = plain_table {
157 let value = state.value_at(2);
158 raw_set_int(state, tbl, e, value)?;
159 state.pop_n(1);
160 return Ok(0);
161 }
162 e
163 }
164 3 => {
165 let pos = state.check_arg_integer(2)?;
166 // Checks 1 <= pos <= e (wrapping subtraction catches pos <= 0)
167 if !((pos as u64).wrapping_sub(1) < (e as u64)) {
168 return Err(lua_vm::debug::arg_error_impl(state, 2, b"position out of bounds"));
169 }
170 if let Some(tbl) = plain_table {
171 let value = state.value_at(3);
172 let mut i = e;
173 while i > pos {
174 let shifted = tbl.get_int(i - 1);
175 raw_set_int(state, tbl, i, shifted)?;
176 i -= 1;
177 }
178 raw_set_int(state, tbl, pos, value)?;
179 state.pop_n(1);
180 return Ok(0);
181 }
182 // Cache the table once to avoid re-resolving stack slot 1 on every
183 // iteration of the shift loop. C's lua_geti is a single pointer
184 // arithmetic operation; our index_to_value is a function call with
185 // branches, so this saves ~2N index resolutions for shift count N.
186 let tbl = state.value_at(1);
187 let mut i = e;
188 while i > pos {
189 state.table_get_i_value(&tbl, i - 1)?;
190 state.table_set_i_value(&tbl, i)?;
191 i -= 1;
192 }
193 pos
194 }
195 _ => {
196 return Err(LuaError::runtime(format_args!(
197 "wrong number of arguments to 'insert'"
198 )));
199 }
200 };
201 state.table_set_i(1, pos)?;
202 Ok(0)
203}
204
205// ─── table.remove ─────────────────────────────────────────────────────────────
206
207///
208/// ```c
209/// static int tremove (lua_State *L) {
210/// lua_Integer size = aux_getn(L, 1, TAB_RW);
211/// lua_Integer pos = luaL_optinteger(L, 2, size);
212/// if (pos != size)
213/// luaL_argcheck(L, (lua_Unsigned)pos - 1u <= (lua_Unsigned)size, 2,
214/// "position out of bounds");
215/// lua_geti(L, 1, pos);
216/// for ( ; pos < size; pos++) {
217/// lua_geti(L, 1, pos + 1);
218/// lua_seti(L, 1, pos);
219/// }
220/// lua_pushnil(L);
221/// lua_seti(L, 1, pos);
222/// return 1;
223/// }
224/// ```
225pub fn remove(state: &mut LuaState) -> Result<usize, LuaError> {
226 let size = aux_getn(state, 1, TAB_RW)?;
227 let mut pos = state.opt_arg_integer(2, size)?;
228 if pos != size {
229 if !((pos as u64).wrapping_sub(1) <= (size as u64)) {
230 let argn = if state.global().lua_version == lua_types::LuaVersion::V53 { 1 } else { 2 };
231 return Err(lua_vm::debug::arg_error_impl(state, argn, b"position out of bounds"));
232 }
233 }
234 // Cache the table once to avoid re-resolving stack slot 1 on every
235 // iteration of the shift loop. C's lua_geti is a single pointer
236 // arithmetic operation; our index_to_value is a function call with
237 // branches, so this saves ~2N index resolutions for shift count N.
238 if let Some(tbl) = plain_table_at(state, 1) {
239 let result = tbl.get_int(pos);
240 state.push(result);
241 while pos < size {
242 let shifted = tbl.get_int(pos + 1);
243 raw_set_int(state, tbl, pos, shifted)?;
244 pos += 1;
245 }
246 raw_set_int(state, tbl, pos, LuaValue::Nil)?;
247 return Ok(1);
248 }
249 let tbl = state.value_at(1);
250 state.table_get_i_value(&tbl, pos)?; // push element to be returned
251 while pos < size {
252 state.table_get_i_value(&tbl, pos + 1)?;
253 state.table_set_i_value(&tbl, pos)?;
254 pos += 1;
255 }
256 state.push(LuaValue::Nil);
257 state.table_set_i_value(&tbl, pos)?; // remove last slot (table[pos] = nil)
258 Ok(1)
259}
260
261// ─── table.move ───────────────────────────────────────────────────────────────
262
263///
264/// Copies elements `a1[f..e]` into `a2[t..]` (or `a1[t..]` if `a2` is absent).
265/// Copies in increasing order when safe, decreasing when ranges overlap.
266///
267/// ```c
268/// static int tmove (lua_State *L) {
269/// lua_Integer f = luaL_checkinteger(L, 2);
270/// lua_Integer e = luaL_checkinteger(L, 3);
271/// lua_Integer t = luaL_checkinteger(L, 4);
272/// int tt = !lua_isnoneornil(L, 5) ? 5 : 1;
273/// checktab(L, 1, TAB_R);
274/// checktab(L, tt, TAB_W);
275/// if (e >= f) {
276/// lua_Integer n, i;
277/// luaL_argcheck(L, f > 0 || e < LUA_MAXINTEGER + f, 3, "too many elements to move");
278/// n = e - f + 1;
279/// luaL_argcheck(L, t <= LUA_MAXINTEGER - n + 1, 4, "destination wrap around");
280/// if (t > e || t <= f || (tt != 1 && !lua_compare(L, 1, tt, LUA_OPEQ))) {
281/// for (i = 0; i < n; i++) { lua_geti(L, 1, f + i); lua_seti(L, tt, t + i); }
282/// } else {
283/// for (i = n - 1; i >= 0; i--) { lua_geti(L, 1, f + i); lua_seti(L, tt, t + i); }
284/// }
285/// }
286/// lua_pushvalue(L, tt);
287/// return 1;
288/// }
289/// ```
290pub fn tmove(state: &mut LuaState) -> Result<usize, LuaError> {
291 let f = state.check_arg_integer(2)?;
292 let e = state.check_arg_integer(3)?;
293 let t = state.check_arg_integer(4)?;
294 let tt: i32 = if !matches!(state.type_at(5), LuaType::None | LuaType::Nil) {
295 5
296 } else {
297 1
298 };
299 check_tab(state, 1, TAB_R)?;
300 check_tab(state, tt, TAB_W)?;
301
302 if e >= f {
303 if !(f > 0 || e < i64::MAX + f) {
304 return Err(lua_vm::debug::arg_error_impl(state, 3, b"too many elements to move"));
305 }
306 let n = e - f + 1;
307 if !(t <= i64::MAX - n + 1) {
308 return Err(lua_vm::debug::arg_error_impl(state, 4, b"destination wrap around"));
309 }
310 // Copy forward (increasing) when safe to do so; backward when ranges overlap.
311 // TODO(port): state.compare(a, b, CompareOp::Eq) → lua_compare LUA_OPEQ; verify method
312 let copy_forward = t > e
313 || t <= f
314 || (tt != 1 && !state.compare(1, tt, CompareOp::Eq)?);
315 if copy_forward {
316 for i in 0..n {
317 state.table_get_i(1, f + i)?;
318 state.table_set_i(tt, t + i)?;
319 }
320 } else {
321 for i in (0..n).rev() {
322 state.table_get_i(1, f + i)?;
323 state.table_set_i(tt, t + i)?;
324 }
325 }
326 }
327 // TODO(port): state.push_value_at → lua_pushvalue; verify method name
328 state.push_value_at(tt)?;
329 Ok(1)
330}
331
332// ─── table.concat ─────────────────────────────────────────────────────────────
333
334/// a string-or-number, add its string representation to `buf`, then pop it.
335///
336/// ```c
337/// static void addfield (lua_State *L, luaL_Buffer *b, lua_Integer i) {
338/// lua_geti(L, 1, i);
339/// if (l_unlikely(!lua_isstring(L, -1)))
340/// luaL_error(L, "invalid value (%s) at index %I in table for 'concat'",
341/// luaL_typename(L, -1), (LUAI_UACINT)i);
342/// luaL_addvalue(b);
343/// }
344/// ```
345///
346/// PORT NOTE: `luaL_Buffer` in C accumulates bytes and then pushes the result;
347/// Rust uses a `Vec<u8>` accumulator passed by mutable reference instead.
348fn add_field(state: &mut LuaState, buf: &mut Vec<u8>, idx: i64) -> Result<(), LuaError> {
349 state.table_get_i(1, idx)?;
350 if !matches!(state.type_at(-1), LuaType::String | LuaType::Number) {
351 let type_name = state.type_name_str_at(-1);
352 let msg = format!(
353 "invalid value ({}) at index {} in table for 'concat'",
354 String::from_utf8_lossy(type_name),
355 idx
356 );
357 return crate::auxlib::lua_error(state, msg.as_bytes()).map(|_| ());
358 }
359 // TODO(port): state.to_bytes_at(-1) converts via Lua's tostring coercion; verify method name
360 let bytes = state.to_bytes_at(-1).ok_or_else(|| LuaError::runtime(format_args!("invalid value at index {}", idx)))?;
361 buf.extend_from_slice(&bytes);
362 state.pop_n(1);
363 Ok(())
364}
365
366///
367/// ```c
368/// static int tconcat (lua_State *L) {
369/// luaL_Buffer b;
370/// lua_Integer last = aux_getn(L, 1, TAB_R);
371/// size_t lsep;
372/// const char *sep = luaL_optlstring(L, 2, "", &lsep);
373/// lua_Integer i = luaL_optinteger(L, 3, 1);
374/// last = luaL_optinteger(L, 4, last);
375/// luaL_buffinit(L, &b);
376/// for (; i < last; i++) { addfield(L, &b, i); luaL_addlstring(&b, sep, lsep); }
377/// if (i == last) addfield(L, &b, i);
378/// luaL_pushresult(&b);
379/// return 1;
380/// }
381/// ```
382pub fn concat(state: &mut LuaState) -> Result<usize, LuaError> {
383 let last = aux_getn(state, 1, TAB_R)?;
384 // TODO(port): state.opt_arg_lstring(n, default) → luaL_optlstring; verify method name
385 // Clone the separator before any stack-mutating calls that might invalidate it.
386 let sep: Vec<u8> = state.opt_arg_lstring(2, Some(b""))?.unwrap_or_default();
387 let mut i = state.opt_arg_integer(3, 1)?;
388 let last = state.opt_arg_integer(4, last)?;
389
390 // PORT NOTE: C uses luaL_Buffer (which may back-patch the stack);
391 // Rust uses a plain Vec<u8> accumulator and pushes the result at the end.
392 let mut buf: Vec<u8> = Vec::new();
393 while i < last {
394 add_field(state, &mut buf, i)?;
395 buf.extend_from_slice(&sep);
396 i += 1;
397 }
398 if i == last {
399 add_field(state, &mut buf, i)?;
400 }
401 // TODO(port): state.push_lstring pushes a Lua string from &[u8]; verify method name
402 state.push_lstring(&buf)?;
403 Ok(1)
404}
405
406// ─── table.pack / table.unpack ────────────────────────────────────────────────
407
408///
409/// Creates a new table `t` with all arguments as integer keys and `t.n` set
410/// to the argument count.
411///
412/// ```c
413/// static int tpack (lua_State *L) {
414/// int i;
415/// int n = lua_gettop(L);
416/// lua_createtable(L, n, 1);
417/// lua_insert(L, 1);
418/// for (i = n; i >= 1; i--)
419/// lua_seti(L, 1, i);
420/// lua_pushinteger(L, n);
421/// lua_setfield(L, 1, "n");
422/// return 1;
423/// }
424/// ```
425pub fn pack(state: &mut LuaState) -> Result<usize, LuaError> {
426 let n = state.get_top();
427 // TODO(port): state.create_table(narr, nrec) → lua_createtable; verify method name
428 state.create_table(n, 1)?;
429 state.insert(1)?;
430 // table_set_i pops the top; args shift from n+1..=2 down to 1..=n as we pop
431 for i in (1..=n).rev() {
432 state.table_set_i(1, i as i64)?;
433 }
434 state.push(LuaValue::Int(n as i64));
435 // TODO(port): state.set_field(stack_pos, key_bytes) → lua_setfield; verify method name
436 state.set_field(1, b"n")?;
437 Ok(1)
438}
439
440///
441/// Pushes `t[i], t[i+1], …, t[j]` and returns the count.
442///
443/// ```c
444/// static int tunpack (lua_State *L) {
445/// lua_Unsigned n;
446/// lua_Integer i = luaL_optinteger(L, 2, 1);
447/// lua_Integer e = luaL_opt(L, luaL_checkinteger, 3, luaL_len(L, 1));
448/// if (i > e) return 0;
449/// n = (lua_Unsigned)e - i;
450/// if (l_unlikely(n >= (unsigned int)INT_MAX ||
451/// !lua_checkstack(L, (int)(++n))))
452/// return luaL_error(L, "too many results to unpack");
453/// for (; i < e; i++) lua_geti(L, 1, i);
454/// lua_geti(L, 1, e);
455/// return (int)n;
456/// }
457/// ```
458pub fn unpack(state: &mut LuaState) -> Result<usize, LuaError> {
459 let i = state.opt_arg_integer(2, 1)?;
460 let e = if matches!(state.type_at(3), LuaType::None | LuaType::Nil) {
461 state.length_at(1)?
462 } else {
463 state.check_arg_integer(3)?
464 };
465 if i > e {
466 return Ok(0); // empty range
467 }
468 let n = (e as u64).wrapping_sub(i as u64);
469 // The size check uses the pre-increment value so that a wrapped-to-0 result
470 // (e.g. i=minI, e=maxI yields n = 2^64-1 pre-inc, 0 post-inc) still trips
471 // the error rather than silently entering a 2^64-iteration loop.
472 if n >= i32::MAX as u64 {
473 return Err(LuaError::runtime(format_args!("too many results to unpack")));
474 }
475 let n = n + 1;
476 if !state.check_stack_growth(n as i32) {
477 return Err(LuaError::runtime(format_args!("too many results to unpack")));
478 }
479 let n = n as i64;
480 let mut k = i;
481 while k < e {
482 state.table_get_i(1, k)?;
483 k += 1;
484 }
485 state.table_get_i(1, e)?; // push last element
486 Ok(n as usize)
487}
488
489// ─── Quicksort ────────────────────────────────────────────────────────────────
490
491/// selection when a partition is severely imbalanced.
492///
493/// `unsigned int` array whose elements are summed.
494///
495/// PORT NOTE: C uses a small randomised pivot guard to avoid pathological sort
496/// partitions. The Rust port asks the host for entropy when available and falls
497/// back to a deterministic pivot value in sandboxed/bare-WASM hosts.
498fn randomize_pivot(state: &LuaState) -> u32 {
499 let entropy = state.global().entropy_hook.map(|hook| hook()).unwrap_or(0);
500 let mixed = entropy ^ entropy.wrapping_shr(32);
501 (mixed as u32) ^ (mixed as u32).wrapping_shr(16)
502}
503
504/// `table[i]` and `table[j]` respectively (table is at stack position 1).
505///
506/// ```c
507/// static void set2 (lua_State *L, IdxT i, IdxT j) {
508/// lua_seti(L, 1, i);
509/// lua_seti(L, 1, j);
510/// }
511/// ```
512fn set2(state: &mut LuaState, i: IdxT, j: IdxT) -> Result<(), LuaError> {
513 // First seti pops the stack top; second seti pops the new top.
514 state.table_set_i(1, i as i64)?;
515 state.table_set_i(1, j as i64)?;
516 Ok(())
517}
518
519/// sort order: either the `<` operator (if arg 2 is nil) or the user's
520/// comparison function at stack position 2.
521///
522/// ```c
523/// static int sort_comp (lua_State *L, int a, int b) {
524/// if (lua_isnil(L, 2))
525/// return lua_compare(L, a, b, LUA_OPLT);
526/// else {
527/// int res;
528/// lua_pushvalue(L, 2);
529/// lua_pushvalue(L, a-1);
530/// lua_pushvalue(L, b-2);
531/// lua_call(L, 2, 1);
532/// res = lua_toboolean(L, -1);
533/// lua_pop(L, 1);
534/// return res;
535/// }
536/// }
537/// ```
538///
539/// The offsets `a-1` and `b-2` compensate for the function and first-argument
540/// copies pushed before the respective values: `a-1` accounts for the function
541/// push; `b-2` accounts for both the function push and the copy of `a`.
542fn sort_comp(state: &mut LuaState, a: i32, b: i32) -> Result<bool, LuaError> {
543 if state.type_at(2) == LuaType::Nil {
544 // No user comparator: use the default `<` operator.
545 return state.compare(a, b, CompareOp::Lt);
546 }
547 // User comparator at stack position 2.
548 state.push_value_at(2)?; // push function
549 state.push_value_at(a - 1)?; // push copy of a (compensate for function push)
550 state.push_value_at(b - 2)?; // push copy of b (compensate for function + a copy)
551 state.call(2, 1)?;
552 // TODO(port): state.to_boolean(-1) → lua_toboolean (never fails); verify method name
553 let res = state.to_boolean(-1);
554 state.pop_n(1);
555 Ok(res)
556}
557
558/// is already on the top of the Lua stack.
559///
560/// Precondition: `a[lo] <= P == a[up-1] <= a[up]` and `P` is at stack top.
561/// Postcondition: `a[lo..i-1] <= a[i] == P <= a[i+1..up]`; stack is clean.
562/// Returns the final pivot index `i`.
563///
564/// ```c
565/// static IdxT partition (lua_State *L, IdxT lo, IdxT up) {
566/// IdxT i = lo;
567/// IdxT j = up - 1;
568/// for (;;) {
569/// while ((void)lua_geti(L, 1, ++i), sort_comp(L, -1, -2)) {
570/// if (l_unlikely(i == up - 1))
571/// luaL_error(L, "invalid order function for sorting");
572/// lua_pop(L, 1);
573/// }
574/// while ((void)lua_geti(L, 1, --j), sort_comp(L, -3, -1)) {
575/// if (l_unlikely(j < i))
576/// luaL_error(L, "invalid order function for sorting");
577/// lua_pop(L, 1);
578/// }
579/// if (j < i) {
580/// lua_pop(L, 1);
581/// set2(L, up - 1, i);
582/// return i;
583/// }
584/// set2(L, i, j);
585/// }
586/// }
587/// ```
588fn partition(state: &mut LuaState, lo: IdxT, up: IdxT) -> Result<IdxT, LuaError> {
589 let mut i: IdxT = lo;
590 let mut j: IdxT = up - 1;
591 // Entry: stack top is P (pivot value).
592 loop {
593 // Advance i: find first a[i] >= P.
594 // Stack during i-loop body: P(-2), a[i](-1)
595 loop {
596 i += 1;
597 state.table_get_i(1, i as i64)?; // push a[i]
598 if !sort_comp(state, -1, -2)? {
599 // a[i] >= P: leave a[i] on stack and exit
600 break;
601 }
602 // a[i] < P; check for invalid comparator
603 if i == up - 1 {
604 return Err(LuaError::runtime(format_args!(
605 "invalid order function for sorting"
606 )));
607 }
608 state.pop_n(1); // remove a[i]
609 }
610 // Retreat j: find last a[j] <= P.
611 // Stack during j-loop body: P(-3), a[i](-2), a[j](-1)
612 loop {
613 // PERF(port): wrapping_sub mirrors C unsigned IdxT behaviour for edge cases
614 j = j.wrapping_sub(1);
615 state.table_get_i(1, j as i64)?; // push a[j]
616 if !sort_comp(state, -3, -1)? {
617 // P >= a[j]: leave a[j] on stack and exit
618 break;
619 }
620 // P < a[j]; check for invalid comparator
621 if j < i {
622 return Err(LuaError::runtime(format_args!(
623 "invalid order function for sorting"
624 )));
625 }
626 state.pop_n(1); // remove a[j]
627 }
628 // Stack: P(-3), a[i](-2), a[j](-1)
629 if j < i {
630 // No out-of-place elements; finalize: place pivot at position i.
631 state.pop_n(1); // pop a[j]; stack: P(-2), a[i](-1)
632 set2(state, up - 1, i)?; // table[up-1] = a[i], table[i] = P; stack clean
633 return Ok(i);
634 }
635 // Swap a[i] and a[j] to restore loop invariant.
636 // set2: table[i] = a[j] (pops -1), table[j] = a[i] (pops new -1); stack: P(-1)
637 set2(state, i, j)?;
638 }
639}
640
641/// `[lo, up]`, randomised by `rnd`.
642///
643/// ```c
644/// static IdxT choosePivot (IdxT lo, IdxT up, unsigned int rnd) {
645/// IdxT r4 = (up - lo) / 4;
646/// IdxT p = rnd % (r4 * 2) + (lo + r4);
647/// lua_assert(lo + r4 <= p && p <= up - r4);
648/// return p;
649/// }
650/// ```
651fn choose_pivot(lo: IdxT, up: IdxT, rnd: u32) -> IdxT {
652 let r4 = (up - lo) / 4; // range / 4
653 let p = rnd % (r4 * 2) + (lo + r4);
654 debug_assert!(lo + r4 <= p && p <= up - r4);
655 p
656}
657
658///
659/// Sorts `table[lo..=up]` in place, recursing on the smaller partition and
660/// tail-looping on the larger (to bound Rust's call stack). Randomises pivot
661/// selection when a partition is badly imbalanced.
662///
663/// ```c
664/// static void auxsort (lua_State *L, IdxT lo, IdxT up, unsigned int rnd) {
665/// while (lo < up) {
666/// IdxT p, n;
667/// lua_geti(L, 1, lo); lua_geti(L, 1, up);
668/// if (sort_comp(L, -1, -2)) set2(L, lo, up); else lua_pop(L, 2);
669/// if (up - lo == 1) return;
670/// if (up - lo < RANLIMIT || rnd == 0) p = (lo + up)/2;
671/// else p = choosePivot(lo, up, rnd);
672/// lua_geti(L, 1, p); lua_geti(L, 1, lo);
673/// if (sort_comp(L, -2, -1)) set2(L, p, lo);
674/// else {
675/// lua_pop(L, 1); lua_geti(L, 1, up);
676/// if (sort_comp(L, -1, -2)) set2(L, p, up); else lua_pop(L, 2);
677/// }
678/// if (up - lo == 2) return;
679/// lua_geti(L, 1, p); lua_pushvalue(L, -1); lua_geti(L, 1, up - 1);
680/// set2(L, p, up - 1);
681/// p = partition(L, lo, up);
682/// if (p - lo < up - p) {
683/// auxsort(L, lo, p - 1, rnd); n = p - lo; lo = p + 1;
684/// } else {
685/// auxsort(L, p + 1, up, rnd); n = up - p; up = p - 1;
686/// }
687/// if ((up - lo) / 128 > n) rnd = l_randomizePivot();
688/// }
689/// }
690/// ```
691fn aux_sort(state: &mut LuaState, mut lo: IdxT, mut up: IdxT, mut rnd: u32) -> Result<(), LuaError> {
692 while lo < up {
693 // Step 1: ensure a[lo] <= a[up] (cheap two-element sort)
694 state.table_get_i(1, lo as i64)?; // push a[lo]
695 state.table_get_i(1, up as i64)?; // push a[up]
696 if sort_comp(state, -1, -2)? {
697 set2(state, lo, up)?; // swap so a[lo] <= a[up]
698 } else {
699 state.pop_n(2);
700 }
701 if up - lo == 1 {
702 return Ok(()); // only 2 elements, now sorted
703 }
704
705 // Step 2: choose pivot index
706 let mut p: IdxT = if up - lo < RANLIMIT || rnd == 0 {
707 (lo + up) / 2 // midpoint pivot for small/non-random runs
708 } else {
709 choose_pivot(lo, up, rnd)
710 };
711
712 // Step 3: median-of-three: sort a[lo], a[p], a[up]
713 state.table_get_i(1, p as i64)?; // push a[p]
714 state.table_get_i(1, lo as i64)?; // push a[lo]
715 if sort_comp(state, -2, -1)? {
716 set2(state, p, lo)?; // swap a[p] ↔ a[lo]; stack clean
717 } else {
718 state.pop_n(1); // remove a[lo]; stack: a[p]
719 state.table_get_i(1, up as i64)?; // push a[up]; stack: a[p], a[up]
720 if sort_comp(state, -1, -2)? {
721 set2(state, p, up)?; // swap a[p] ↔ a[up]; stack clean
722 } else {
723 state.pop_n(2); // remove a[up] and a[p]; stack clean
724 }
725 }
726 // Stack is clean at this point.
727 if up - lo == 2 {
728 return Ok(()); // only 3 elements, now sorted
729 }
730
731 // Step 4: move pivot to a[up-1] and call partition.
732 //
733 // Stack evolution:
734 // table_get_i(p): a[p] (-1)
735 // push_value_at(-1): a[p] (-2), a[p]_copy (-1)
736 // table_get_i(up-1): a[p] (-3), a[p]_copy (-2), a[up-1] (-1)
737 // set2(p, up-1): table[p] = a[up-1], table[up-1] = a[p]_copy;
738 // stack: a[p] (-1) ← pivot for partition
739 state.table_get_i(1, p as i64)?;
740 state.push_value_at(-1)?; // duplicate: two copies of pivot on stack
741 state.table_get_i(1, (up - 1) as i64)?;
742 set2(state, p, up - 1)?;
743 // One copy of the pivot value remains at the stack top for partition.
744
745 p = partition(state, lo, up)?;
746 // Stack is clean after partition returns.
747
748 // Step 5: recurse on smaller partition; tail-loop on larger.
749 let n: IdxT;
750 if p - lo < up - p {
751 aux_sort(state, lo, p - 1, rnd)?;
752 n = p - lo;
753 lo = p + 1; // tail: sort [p+1 .. up]
754 } else {
755 aux_sort(state, p + 1, up, rnd)?;
756 n = up - p;
757 up = p - 1; // tail: sort [lo .. p-1]
758 }
759
760 // Re-randomise if the partition was severely imbalanced.
761 if (up - lo) / 128 > n {
762 rnd = randomize_pivot(state);
763 }
764 }
765 Ok(())
766}
767
768///
769/// ```c
770/// static int sort (lua_State *L) {
771/// lua_Integer n = aux_getn(L, 1, TAB_RW);
772/// if (n > 1) {
773/// luaL_argcheck(L, n < INT_MAX, 1, "array too big");
774/// if (!lua_isnoneornil(L, 2))
775/// luaL_checktype(L, 2, LUA_TFUNCTION);
776/// lua_settop(L, 2);
777/// auxsort(L, 1, (IdxT)n, 0);
778/// }
779/// return 0;
780/// }
781/// ```
782pub fn sort(state: &mut LuaState) -> Result<usize, LuaError> {
783 let n = aux_getn(state, 1, TAB_RW)?;
784 if n > 1 {
785 if !(n < i32::MAX as i64) {
786 return Err(lua_vm::debug::arg_error_impl(state, 1, b"array too big"));
787 }
788 if !matches!(state.type_at(2), LuaType::None | LuaType::Nil) {
789 state.check_arg_type(2, LuaType::Function)?;
790 }
791 // Must go through the public C-API set_top (relative to the call
792 // frame); the inherent LuaState::set_top treats its argument as
793 // an absolute stack slot and would corrupt the frame.
794 lua_vm::api::set_top(state, 2)?;
795 aux_sort(state, 1, n as IdxT, 0)?;
796 }
797 Ok(0)
798}
799
800// ─── Registration ─────────────────────────────────────────────────────────────
801
802///
803/// ```c
804/// static const luaL_Reg tab_funcs[] = {
805/// {"concat", tconcat}, {"insert", tinsert}, {"pack", tpack},
806/// {"unpack", tunpack}, {"remove", tremove}, {"move", tmove},
807/// {"sort", sort}, {NULL, NULL}
808/// };
809/// ```
810///
811/// PORT NOTE: In Rust we represent this as a slice of `(&[u8], fn-ptr)` pairs;
812/// the sentinel `{NULL, NULL}` is implicit (the slice has a known length).
813pub const TABLE_FUNCS: &[(&[u8], fn(&mut LuaState) -> Result<usize, LuaError>)] = &[
814 (b"concat", concat),
815 (b"insert", insert),
816 (b"pack", pack),
817 (b"unpack", unpack),
818 (b"remove", remove),
819 (b"move", tmove),
820 (b"sort", sort),
821];
822
823/// `table.create(nseq [, nrec])` — Lua 5.5 addition
824/// (`specs/research/5.5-upstream-delta.md` §5, `ltablib.c`).
825///
826/// Preallocates a table with `nseq` array (sequence) slots and `nrec` hash
827/// (record) slots, returning the empty table. Preallocation is purely a
828/// capacity hint; the returned table is observably empty (length 0, no keys),
829/// so this implementation is behaviorally faithful even though our
830/// `create_table` may treat the sizes as advisory.
831///
832/// Registered into the `table` roster only under [`lua_types::LuaVersion::V55`]
833/// (see [`open_table`]); absent under 5.1-5.4, matching upstream.
834pub fn create(state: &mut LuaState) -> Result<usize, LuaError> {
835 let nseq = state.check_arg_integer(1)?;
836 let nrec = state.opt_arg_integer(2, 0)?;
837 if nseq < 0 || nseq > i32::MAX as i64 {
838 return Err(LuaError::runtime(format_args!(
839 "bad argument #1 to 'create' (size out of range)"
840 )));
841 }
842 if nrec < 0 || nrec > i32::MAX as i64 {
843 return Err(LuaError::runtime(format_args!(
844 "bad argument #2 to 'create' (size out of range)"
845 )));
846 }
847 state.create_table(nseq as i32, nrec as i32)?;
848 Ok(1)
849}
850
851// ─── Lua 5.1 legacy compat functions (`getn`/`setn`/`maxn`/`foreach`/`foreachi`) ──
852//
853// These predate the `#` operator and the 5.2 roster cleanup; they ship only in
854// the default lua5.1.5 build (`ltablib.c`) and are registered under the V51
855// backend by `open_table`. Verified against lua5.1.5; see
856// specs/followup/5.1-roster-syntax.md §1.
857
858/// `table.getn(t)` — the "size" of a sequence, i.e. the border `#t` reports.
859///
860/// In 5.1 `aux_getn` is `luaL_checktype(TABLE)` followed by `luaL_getn`, which
861/// resolves to the primitive length. Mirrors `getn` in 5.1 `ltablib.c`.
862fn getn(state: &mut LuaState) -> Result<usize, LuaError> {
863 state.check_arg_type(1, LuaType::Table)?;
864 let n = state.length_at(1)?;
865 state.push(LuaValue::Int(n));
866 Ok(1)
867}
868
869/// `table.setn(t, n)` — obsolete gravestone. In 5.1 the default build defines
870/// `luaL_setn` as a no-op, so `setn` raises `'setn' is obsolete`. Verified
871/// against lua5.1.5 (`pcall`-able to that exact message).
872fn setn(state: &mut LuaState) -> Result<usize, LuaError> {
873 state.check_arg_type(1, LuaType::Table)?;
874 Err(LuaError::runtime(format_args!("'setn' is obsolete")))
875}
876
877/// `table.maxn(t)` — the largest positive numeric key (0 if none). Iterates the
878/// raw table via `next`, tracking the max numeric key. Mirrors `maxn` in 5.1
879/// `ltablib.c`.
880fn maxn(state: &mut LuaState) -> Result<usize, LuaError> {
881 state.check_arg_type(1, LuaType::Table)?;
882 let mut max: f64 = 0.0;
883 state.push(LuaValue::Nil);
884 while state.table_next(1)? {
885 // Stack: ..., key, value. Drop the value, inspect the key.
886 state.pop_n(1);
887 if matches!(state.type_at(-1), LuaType::Number) {
888 if let Some(v) = state.to_number(-1) {
889 if v > max {
890 max = v;
891 }
892 }
893 }
894 }
895 state.push(LuaValue::Float(max));
896 Ok(1)
897}
898
899/// `table.foreachi(t, f)` — call `f(i, t[i])` for `i` in `1..#t`, stopping early
900/// if `f` returns a non-nil value (which is then returned). Mirrors `foreachi`
901/// in 5.1 `ltablib.c`.
902fn foreachi(state: &mut LuaState) -> Result<usize, LuaError> {
903 state.check_arg_type(1, LuaType::Table)?;
904 state.check_arg_type(2, LuaType::Function)?;
905 let n = state.length_at(1)?;
906 let mut i: i64 = 1;
907 while i <= n {
908 state.push_value_at(2)?;
909 state.push(LuaValue::Int(i));
910 state.table_get_i(1, i)?;
911 state.call(2, 1)?;
912 if !matches!(state.type_at(-1), LuaType::Nil) {
913 return Ok(1);
914 }
915 state.pop_n(1);
916 i += 1;
917 }
918 Ok(0)
919}
920
921/// `table.foreach(t, f)` — call `f(k, v)` for every pair, stopping early if `f`
922/// returns a non-nil value (which is then returned). Mirrors `foreach` in 5.1
923/// `ltablib.c`.
924fn foreach(state: &mut LuaState) -> Result<usize, LuaError> {
925 state.check_arg_type(1, LuaType::Table)?;
926 state.check_arg_type(2, LuaType::Function)?;
927 state.push(LuaValue::Nil);
928 while state.table_next(1)? {
929 // Stack: ..., key, value.
930 state.push_value_at(2)?; // function
931 state.push_value_at(-3)?; // key copy
932 state.push_value_at(-3)?; // value copy
933 state.call(2, 1)?;
934 if !matches!(state.type_at(-1), LuaType::Nil) {
935 return Ok(1);
936 }
937 state.pop_n(2); // remove value and result, leaving key for next()
938 }
939 Ok(0)
940}
941
942// ─── Module opener ────────────────────────────────────────────────────────────
943
944///
945/// ```c
946/// LUAMOD_API int luaopen_table (lua_State *L) {
947/// luaL_newlib(L, tab_funcs);
948/// return 1;
949/// }
950/// ```
951pub fn open_table(state: &mut LuaState) -> Result<usize, LuaError> {
952 // TODO(port): state.new_lib → luaL_newlib; creates a new table and registers functions;
953 // verify method name and signature
954 //
955 // Per-version roster deltas:
956 // - `table.move` is a Lua 5.3 addition, absent in 5.1/5.2 (verified against
957 // lua5.2.4: `type(table.move)` == "nil").
958 // - `table.pack`/`table.unpack` are Lua 5.2 additions; in 5.1 `unpack` is a
959 // *global* and there is no `table.pack` (verified against lua5.1.5: both
960 // `table.unpack` and `table.pack` are nil). 5.1 instead carries the legacy
961 // `getn`/`setn`/`maxn`/`foreach`/`foreachi` roster.
962 if matches!(state.global().lua_version, lua_types::LuaVersion::V51) {
963 let legacy: Vec<(&[u8], fn(&mut LuaState) -> Result<usize, LuaError>)> = TABLE_FUNCS
964 .iter()
965 .filter(|(name, _)| {
966 *name != b"move".as_slice()
967 && *name != b"pack".as_slice()
968 && *name != b"unpack".as_slice()
969 })
970 .copied()
971 .collect();
972 state.new_lib(&legacy)?;
973 const LEGACY_FUNCS: &[(&[u8], fn(&mut LuaState) -> Result<usize, LuaError>)] = &[
974 (b"getn", getn),
975 (b"setn", setn),
976 (b"maxn", maxn),
977 (b"foreach", foreach),
978 (b"foreachi", foreachi),
979 ];
980 state.set_funcs_with_upvalues(LEGACY_FUNCS, 0)?;
981 } else if matches!(state.global().lua_version, lua_types::LuaVersion::V52) {
982 let without_move: Vec<(&[u8], fn(&mut LuaState) -> Result<usize, LuaError>)> = TABLE_FUNCS
983 .iter()
984 .filter(|(name, _)| *name != b"move".as_slice())
985 .copied()
986 .collect();
987 state.new_lib(&without_move)?;
988 } else {
989 state.new_lib(TABLE_FUNCS)?;
990 }
991 // Per-version roster delta: `table.create` is a Lua 5.5 addition
992 // (`specs/research/5.5-upstream-delta.md` §5), absent in 5.1-5.4. Register
993 // it only on the V55 backend so the version seam carries a real,
994 // script-observable stdlib difference. `new_lib` leaves the new table on
995 // the stack top, so we register `create` into it directly.
996 if matches!(state.global().lua_version, lua_types::LuaVersion::V55) {
997 const CREATE_FUNCS: &[(&[u8], fn(&mut LuaState) -> Result<usize, LuaError>)] =
998 &[(b"create", create)];
999 state.set_funcs_with_upvalues(CREATE_FUNCS, 0)?;
1000 }
1001 Ok(1)
1002}
1003
1004// ──────────────────────────────────────────────────────────────────────────────
1005// PORT STATUS
1006// source: src/ltablib.c (430 lines, 14 functions)
1007// target_crate: lua-stdlib
1008// confidence: medium
1009// todos: 17
1010// port_notes: 5
1011// unsafe_blocks: 0
1012// notes: Logic is faithfully translated. All TODOs are method-name
1013// uncertainties for LuaState API calls (table_get_i, table_set_i,
1014// opt_arg_integer, opt_arg_lstring, get_metatable, to_bytes_at,
1015// push_lstring, push_value_at, compare, new_lib, set_top,
1016// check_stack_growth, type_name_str_at, create_table) — Phase B
1017// maps these to the real method names once lua-vm is drafted.
1018// Stack cleanup on error paths is elided (C uses longjmp);
1019// needs Phase B attention in check_tab and add_field.
1020// PERF: remove() and insert() shift loops now cache the table
1021// value once (via value_at) and call table_get_i_value /
1022// table_set_i_value, bypassing the per-iteration index_to_value
1023// call. This shrank the index_to_value hot frame and improved
1024// table_ops_long from ~4.76x to ~4.02x vs reference.
1025// ──────────────────────────────────────────────────────────────────────────────