# Lua Assembler
A versatile toolchain for the Lua programming language, supporting the assembly and disassembly of Lua bytecode across different versions (5.1 - 5.4).
## 🏛️ Architecture
```mermaid
graph TB
subgraph "Lua Bytecode Toolchain"
A[Lua Source / Bytecode] --> B[Lua Program Model]
B --> C[Bytecode Reader/Writer]
C --> D[Luac View / AST]
D --> E[Lua Binary (.luac)]
subgraph "Core Engines"
F[Instruction Builder]
G[Constant Pool Manager]
H[Upvalue Resolver]
end
C --> F
C --> G
C --> H
end
```
## 🚀 Features
### Core Capabilities
- **Version Compatibility**: Handles bytecode format variations between Lua 5.1, 5.2, 5.3, and 5.4.
- **Bi-directional Conversion**: Supports both compiling Lua IR to binary and decompiling `.luac` files back into a structured program model.
- **Instruction Encoding**: Precise encoding of Lua opcodes (iABC, iABx, iAsBx, iAx) including register allocation metadata.
### Advanced Features
- **Header Customization**: Flexible configuration of Lua bytecode headers (endianness, integer size, float size, etc.) for cross-platform compatibility.
- **Constant Management**: Efficient handling of Lua's multi-type constant pools (nil, boolean, number, string).
- **Prototyping**: Support for nested function prototypes and complex upvalue mapping.
## 💻 Usage
### Reading and Writing Lua Bytecode
The following example shows how to read a precompiled Lua file and write it back with a different configuration.
```rust
use lua_assembler::formats::luac::{LuacReadConfig, LuacWriteConfig};
use std::fs::File;
fn main() {
// 1. Read .luac file
let input_file = File::open("hello.luac").expect("Failed to open input");
let read_config = LuacReadConfig::default();
let reader = read_config.as_reader(input_file);
let program = reader.read_program().expect("Failed to read program");
// 2. Modify or Analyze program (optional)
println!("Main function has {} instructions", program.main_function.instructions.len());
// 3. Write back to .luac with custom config
let output_file = File::create("hello_copy.luac").expect("Failed to create output");
let write_config = LuacWriteConfig::default();
let writer = write_config.as_writer(output_file);
writer.write_program(&program).expect("Failed to write program");
}
```
## 🛠️ Support Status
| Lua 5.1 | ✅ | ✅ | Full |
| Lua 5.2 | ✅ | ✅ | Full |
| Lua 5.3 | ✅ | ✅ | Full |
| Lua 5.4 | ✅ | ✅ | Full |
| Luajit | 🚧 | 🚧 | Partial |
*Legend: ✅ Supported, 🚧 In Progress, ❌ Not Supported*
## 🔗 Relations
- **[gaia-types](file:///e:/普遍优化/project-gaia/projects/gaia-types/readme.md)**: Uses the binary I/O primitives to handle the platform-dependent header sizes in Lua bytecode.
- **[gaia-assembler](file:///e:/普遍优化/project-gaia/projects/gaia-assembler/readme.md)**: Serves as a target for Gaia IR when compiling for Lua-based environments (e.g., game engines, embedded scripting).