ltk_anim 0.2.3

Animation formats support for League Toolkit
Documentation
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use crate::AnimationAsset;

mod read;
mod write;

#[derive(Clone, Debug)]
pub struct Uncompressed {}

impl Into<AnimationAsset> for Uncompressed {
    fn into(self) -> AnimationAsset {
        AnimationAsset::Uncompressed(self)
    }
}