use crate::{
asset::{
compressed::{frame::Frame, read::AnimationFlags},
error_metric::ErrorMetric,
},
AnimationAsset,
};
use glam::Vec3;
mod frame;
mod read;
mod write;
#[derive(Clone, Debug)]
pub struct Compressed {
flags: AnimationFlags,
duration: f32,
fps: f32,
rotation_error_metric: ErrorMetric,
translation_error_metric: ErrorMetric,
scale_error_metric: ErrorMetric,
translation_min: Vec3,
translation_max: Vec3,
scale_min: Vec3,
scale_max: Vec3,
jump_cache_count: usize,
frames: Vec<Frame>,
jump_caches: Vec<u8>,
joints: Vec<u32>,
}
impl Into<AnimationAsset> for Compressed {
fn into(self) -> AnimationAsset {
AnimationAsset::Compressed(self)
}
}