use crate::geometry::*;
use rand::{rngs::SmallRng, Rng, SeedableRng};
pub type Seed = [u8; 32];
pub const SEED_1: &Seed = b"wPYxAkIiHcEmSBAxQFoXFrpYToCe1B71";
pub const SEED_2: &Seed = b"4KbTVjPT4DXSwWAsQM5dkWWywPKZRfCX";
pub fn create_random_points(num_points: usize, seed: &[u8; 32]) -> Vec<(f64, f64)> {
let mut result = Vec::with_capacity(num_points);
let mut rng = SmallRng::from_seed(*seed);
for _ in 0..num_points {
result.push((rng.random(), rng.random()));
}
result
}
pub fn create_random_point_type_points(num_points: usize, seed: &[u8; 32]) -> Vec<Point<f64>> {
let result = create_random_points(num_points, seed);
result
.into_iter()
.map(|(x, y)| Point { x, y })
.collect::<Vec<_>>()
}