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//! Map data structures: associating a property (some data) with a vertex, face,
//! or edge.
//!
//! This crate is built around storing all your mesh properties
//! (position, normals, colors, ...) separately. And in particular, separate
//! from the connectivity information (the "core mesh"). This is more flexible
//! and, maybe counter-intuitively, can be faster in many situations. So how to
//! store those properties? Prop maps and prop stores!
//!
//!
//! # Traits
//!
//! This module defines three traits, which are connected via super-trait
//! bounds:
//!
//! ```ignore
//! trait PropMap<H> { ... }
//! trait PropStore<H>: PropMap<H> { ... }
//! trait PropStoreMut<H>: PropStore<H> { ... }
//! ```
//!
//! [`PropMap`] is the most abstract trait, only requiring the basic
//! `fn(self, Handle) -> Option<Property>` function. It can be implemented by data structures
//! storing properties, but also by closures generating the property on the
//! fly. [`PropStore`] and [`PropStoreMut`] is only for data structures actually
//! storing the properties and they offer a lot more methods, e.g. for
//! iterating or mutating the data structure.
//!
//!
//! # Implementations
//!
//! There are currently two implementations of `PropStore`, allowing you to
//! store properties:
//!
//! - [`SparseMap`]: A `HashMap` under the hood. Performs well in almost all
//! situations, regardless property density.
//! - [`DenseMap`]: Well suited for cases where have a property for (almost) all
//! mesh handles of a specific kind (e.g. faces). Faster than a `SparseMap`
//! in these cases. Pretty bad in all other cases. Uses the handle's index
//! to index into a `Vec`.
//!
//! In addition to the types above, the following types also (but only)
//! implement `PropMap`.
//!
//! - [`ConstMap`]: Returns the same prop value for all handles.
//! - [`EmptyMap`]: Returns `None` for all handles.
//! - [`FnMap`]: Uses a closure to calculate the prop for a handle.
//!
//!
//!
//!
use ;
use crate::;
pub use ;
// ===========================================================================
// ===== Main traits
// ===========================================================================
/// A mapping from a handle to some data (property).
///
/// This is a bare minimal trait representing all types that can map a handle
/// to optional data, called property. The returned property can be owned or
/// borrowed from `self`.
///
/// The abstraction over 'owned' and 'borrowed' is not easy and is more verbose
/// than I'd like. Ideally, this trait would have one `type Target<'s>` and the
/// `get` method would return `Option<Self::Target<'_>>`. However, that's far
/// from ideal in practice. To solve this, the returned value is wrapped in
/// [`Value`] which is a very thin wrapper, that also implements `Deref`. Also,
/// for several reasons, there are two associated types: [`Self::Target`] and
/// [`Self::Ret`].
///
/// Using the returned value from `get` is thus a bit weird. You can always read
/// it through its `Deref` impl. And in most cases, you have bound it by
/// something like `Pos3Like` anyway, which allows you to just `Copy` it.
///
///
/// # Examples
///
/// Using `PropMap` in a function:
///
/// ```
/// use lox::{VertexHandle, prelude::*};
///
/// fn highest_vertex<M, P>(mesh: &M, vertex_positions: &P) -> Option<P::Target>
/// where
/// M: Mesh,
/// P: PropMap<VertexHandle>,
/// P::Target: Pos3Like,
/// {
/// let mut out: Option<P::Target> = None;
/// for vh in mesh.vertex_handles() {
/// if let Some(pos) = vertex_positions.get(vh) {
/// // Is the new vertex higher up?
/// if out.map_or(true, |highest| highest.z() < pos.z()) {
/// // With `*` we copy the value out of the `Value` wrapper.
/// out = Some(*pos);
/// }
/// }
/// }
///
/// out
/// }
/// ```
///
/// For examples on implementing this, see the provided implementations in this
/// crate.
/// Types that store data associated with handles.
///
/// This trait adds various functionality to the barebone [`PropMap`] interface.
/// This includes an `ops::Index` impl and methods for iteration.
///
/// Use `PropMap` for trait bounds if it is sufficient for you, as it allows
/// your function to be called with more types. This is similar to how you
/// should use `FnOnce` in bounds if it works for you, instead of `FnMut` or
/// `Fn`.
/// Types that store data (props) associated with handles and allow mutation.
///
/// This adds mutation-related functionality to [`PropStore`].
// ===========================================================================
// ===== Iterators
// ===========================================================================
/// Iterator over handles of a [`PropStore`]. Returned by
/// [`PropStore::handles`].
;
/// Iterator over immutable references to props of a [`PropStore`]. Returned by
/// [`PropStore::values`].
;
/// Iterator over mutable references to props of a [`PropStoreMut`]. Returned by
/// [`PropStoreMut::values_mut`].
;
// ===========================================================================
// ===== `Value` helper
// ===========================================================================
/// Wrapper for the value returned by [`PropMap::get`].
///
/// For why this is necessary, see the documentation of [`PropMap`].
;