use lox::{
core::SharedVertexMesh,
mesh,
};
fn main() {
let (mesh, vertex_positions, face_colors) = mesh! {
type: SharedVertexMesh,
vertices: [
v0: ([0.0, 0.0, 0.0]),
v1: ([0.0, 1.0, 0.0]),
v2: ([1.0, 0.0, 0.0]),
v3: ([1.0, 1.0, 0.0]),
],
faces: [
[v0, v2, v1]: ("red"),
[v3, v1, v2]: ("green"),
],
};
dbg!(&mesh);
dbg!(&vertex_positions);
dbg!(&face_colors);
}