#![warn(missing_docs)]
pub mod integer;
#[doc(inline)]
pub use integer::Integer;
pub mod vector;
#[doc(inline)]
pub use vector::Vector;
#[doc(inline)]
pub use vector::VectorOps;
pub mod vec2d;
#[doc(inline)]
pub use crate::vec2d::v2d;
#[doc(inline)]
pub use crate::vec2d::Vec2d;
pub mod vec3d;
#[doc(inline)]
pub use crate::vec3d::v3d;
#[doc(inline)]
pub use crate::vec3d::Vec3d;
pub mod vec4d;
#[doc(inline)]
pub use crate::vec4d::v4d;
#[doc(inline)]
pub use crate::vec4d::Vec4d;
pub mod matrix;
#[doc(inline)]
pub use matrix::Matrix;
#[doc(inline)]
pub use matrix::MatrixOps;
pub mod matrix2d;
#[doc(inline)]
pub use crate::matrix2d::Matrix2d;
pub mod matrix3d;
#[doc(inline)]
pub use crate::matrix3d::Matrix3d;
pub mod matrix4d;
#[doc(inline)]
pub use crate::matrix4d::Matrix4d;
pub mod point;
#[doc(inline)]
pub use crate::point::p2d;
#[doc(inline)]
pub use crate::point::p3d;
#[doc(inline)]
pub use crate::point::p4d;
#[doc(inline)]
pub use crate::point::Point;
#[doc(inline)]
pub use crate::point::Point2d;
#[doc(inline)]
pub use crate::point::Point3d;
#[doc(inline)]
pub use crate::point::Point4d;
pub mod bbox;
#[doc(inline)]
pub use crate::bbox::bb2d;
#[doc(inline)]
pub use crate::bbox::bb3d;
#[doc(inline)]
pub use crate::bbox::bb4d;
#[doc(inline)]
pub use crate::bbox::BBox;
#[doc(inline)]
pub use crate::bbox::BBox2d;
#[doc(inline)]
pub use crate::bbox::BBox3d;
#[doc(inline)]
pub use crate::bbox::BBox4d;
pub mod sym2d;
#[doc(inline)]
pub use crate::sym2d::Sym2d;
pub mod affine_transformation;
#[doc(inline)]
pub use crate::affine_transformation::AffineTransformation;
#[doc(inline)]
pub use crate::affine_transformation::AffineTransformation2d;
#[doc(inline)]
pub use crate::affine_transformation::AffineTransformation3d;
#[doc(inline)]
pub use crate::affine_transformation::AffineTransformation4d;
pub mod array;
#[doc(inline)]
pub use crate::array::Array;
#[doc(inline)]
pub use crate::array::Array2d;
#[doc(inline)]
pub use crate::array::Array3d;
#[doc(inline)]
pub use crate::array::Array4d;
mod layout;
use crate::layout::Layout;
use crate::layout::Layout2d;
use crate::layout::Layout3d;
use crate::layout::Layout4d;
mod util;
use crate::util::lex_then;
use crate::util::partial_then;