lotus_engine 0.3.2

Lotus is a game engine with the main focus of being easy-to-use and straight forward on developing 2D games.
Documentation
use super::{
    managers::window::manager::WindowConfiguration,
    ecs::{world::World, command::Commands},
    managers::render::manager::RenderState,
    listeners::{game_loop::listener::GameLoopListener, gamepad::listener::GamepadListener}
};

/// Struct created to provide the main features of the engine for the end-user.
pub struct Context {
    /// The actual state of rendering within the engine.
    pub render_state: RenderState,

    /// The actual world at its current state.
    ///
    /// Use for reading the worlds entities, componenents and resources.
    ///
    /// Can be used for adding new resources too.
    pub world: World,

    /// Mutable commands for the world.
    ///
    /// Use for mutating the world entities, components and resources.
    pub commands: Commands,

    /// The window configuration data for reading purposes.
    pub window_configuration: WindowConfiguration,

    /// The listener of the game loop.
    ///
    /// Use for mutating some useful data.
    pub game_loop_listener: GameLoopListener,

    /// The listener of gamepad events.
    pub gamepad_listener: GamepadListener,

    /// The delta time for reading purposes.
    pub delta: f32
}

impl Context {
    /// Create a new context with parameters.
    pub fn new(render_state: RenderState, world: World, window_configuration: WindowConfiguration, delta: f32) -> Self {
        return Self {
            render_state,
            world,
            commands: Commands::new(),
            window_configuration,
            game_loop_listener: GameLoopListener::new(),
            gamepad_listener: GamepadListener::new(),
            delta
        };
    }
}