/// # The your_game! macro.
/// Macro created to facilitate the game programming using the engine.<br>
/// If you do something like:
/// ```
/// use lotus_engine::*;
///
/// your_game!(WindowConfiguration::default(), setup, update);
///
/// fn setup(context: &mut Context) {}
///
/// fn update(context: &mut Context) {}
/// ```
/// You will already have a game running!