use super::axis_state::AxisState;
#[derive(Clone, Copy, Debug)]
pub struct Joystick {
pub x: AxisState,
pub y: AxisState
}
impl Default for Joystick {
fn default() -> Self {
Self {
x: AxisState::default(),
y: AxisState::default(),
}
}
}
impl Joystick {
}