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use QueueType; use serde::de; use std::collections::HashMap; use std::fmt; #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct ChampionMastery { #[serde(default)] pub chest_granted: bool, #[serde(default)] pub champion_level: i32, #[serde(default)] pub champion_points: i32, #[serde(default)] pub champion_id: i64, #[serde(default)] pub player_id: i64, #[serde(default)] pub champion_points_until_next_level: i64, #[serde(default)] pub champion_points_since_last_level: i64, #[serde(default)] pub last_play_time: i64, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct LeagueList { #[serde(default)] pub tier: String, pub queue: QueueType, #[serde(default)] pub name: String, #[serde(default)] pub entries: Vec<LeaguePosition>, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct LeaguePosition { pub queue_type: Option<QueueType>, #[serde(default)] pub rank: String, #[serde(default)] pub hot_streak: bool, pub mini_series: Option<MiniSeries>, #[serde(default)] pub wins: i32, #[serde(default)] pub veteran: bool, #[serde(default)] pub losses: i32, #[serde(default)] pub fresh_blood: bool, #[serde(default)] pub player_or_team_name: String, #[serde(default)] pub inactive: bool, #[serde(default)] pub player_or_team_id: String, #[serde(default)] pub league_points: i32, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct MiniSeries { #[serde(default)] pub wins: i32, #[serde(default)] pub losses: i32, #[serde(default)] pub target: i32, #[serde(default)] pub progress: String, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct ChampionListDynamic { #[serde(default)] pub champions: Vec<ChampionDynamic>, } #[derive(Clone, Copy, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct ChampionDynamic { #[serde(default)] pub ranked_play_enabled: bool, #[serde(default)] pub bot_enabled: bool, #[serde(default)] pub bot_mm_enabled: bool, #[serde(default)] pub active: bool, #[serde(default)] pub free_to_play: bool, #[serde(default)] pub id: i64, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct ChampionListStatic { #[serde(default)] pub keys: HashMap<String, String>, #[serde(default)] pub data: HashMap<String, ChampionStatic>, #[serde(default)] pub version: String, #[serde(default)] pub data_type: String, #[serde(default)] pub format: String, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct ChampionStatic { pub info: Option<Info>, #[serde(default)] pub enemytyps: Vec<String>, pub stats: Option<Stats>, #[serde(default)] pub name: String, #[serde(default)] pub title: String, pub image: Option<Image>, #[serde(default)] pub tags: Vec<String>, #[serde(default)] pub partype: String, #[serde(default)] pub skins: Vec<Skin>, pub passive: Option<Passive>, #[serde(default)] pub recommended: Vec<Recommended>, #[serde(default)] pub allytips: Vec<String>, #[serde(default)] pub key: String, #[serde(default)] pub lore: String, #[serde(default)] pub id: i32, #[serde(default)] pub blurb: String, #[serde(default)] pub spells: Vec<ChampionSpell>, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct Info { #[serde(default)] pub difficulty: i32, #[serde(default)] pub attack: i32, #[serde(default)] pub defense: i32, #[serde(default)] pub magic: i32, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct Stats { #[serde(default)] pub armorperlevel: f64, #[serde(default)] pub hpperlevel: f64, #[serde(default)] pub attackdamage: f64, #[serde(default)] pub mpperlevel: f64, #[serde(default)] pub attackspeedoffset: f64, #[serde(default)] pub armor: f64, #[serde(default)] pub hp: f64, #[serde(default)] pub hpregenperlevel: f64, #[serde(default)] pub spellblock: f64, #[serde(default)] pub attackrange: f64, #[serde(default)] pub movespeed: f64, #[serde(default)] pub attackdamageperlevel: f64, #[serde(default)] pub mpregenperlevel: f64, #[serde(default)] pub mp: f64, #[serde(default)] pub spellblockperlevel: f64, #[serde(default)] pub crit: f64, #[serde(default)] pub mpregen: f64, #[serde(default)] pub attackspeedperlevel: f64, #[serde(default)] pub hpregen: f64, #[serde(default)] pub critperlevel: f64, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct Image { #[serde(default)] pub full: String, #[serde(default)] pub group: String, #[serde(default)] pub sprite: String, #[serde(default)] pub h: i32, #[serde(default)] pub w: i32, #[serde(default)] pub y: i32, #[serde(default)] pub x: i32, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct Skin { #[serde(default)] pub num: i32, #[serde(default)] pub name: String, #[serde(default)] pub id: i32, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct Passive { pub image: Image, #[serde(default)] pub sanitized_description: String, #[serde(default)] pub name: String, #[serde(default)] pub description: String, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct Recommended { #[serde(default)] pub map: String, #[serde(default)] pub blocks: Vec<Block>, #[serde(default)] pub champion: String, #[serde(default)] pub title: String, #[serde(default)] pub priority: bool, #[serde(default)] pub mode: String, #[serde(default)] pub blocks_type: String, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct Block { #[serde(default)] pub items: Vec<BlockItem>, #[serde(default)] pub rec_math: bool, #[serde(default)] pub items_type: String, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct BlockItem { #[serde(default)] pub count: i32, #[serde(default)] pub id: i32, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct ChampionSpell { #[serde(default)] pub cooldown_burn: String, #[serde(default)] pub resource: String, pub leveltip: LevelTip, #[serde(default)] pub vars: Vec<SpellVars>, #[serde(default)] pub cost_type: String, pub image: Image, #[serde(default)] pub sanitized_description: String, #[serde(default)] pub sanitized_tooltip: String, #[serde(default)] pub effect: Vec<Vec<f64>>, #[serde(default)] pub tooltip: String, #[serde(default)] pub maxrank: i32, #[serde(default)] pub cost_burn: String, #[serde(default)] pub range_burn: String, pub range: Option<Range>, #[serde(default)] pub cooldown: Vec<f64>, #[serde(default)] pub cost: Vec<i32>, #[serde(default)] pub key: String, #[serde(default)] pub description: String, #[serde(default)] pub effect_burn: Vec<String>, #[serde(default)] pub altimages: Vec<Image>, #[serde(default)] pub name: String, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct LevelTip { #[serde(default)] pub effect: Vec<String>, #[serde(default)] pub label: Vec<String>, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct SpellVars { #[serde(default)] pub ranks_with: String, #[serde(default)] pub dyn: String, #[serde(default)] pub link: String, #[serde(default)] pub coeff: Vec<f64>, #[serde(default)] pub key: String, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct ItemList { #[serde(default)] pub data: HashMap<String, Item>, #[serde(default)] pub version: String, #[serde(default)] pub tree: Vec<ItemTree>, #[serde(default)] pub groups: Vec<Group>, #[serde(default)] pub items_type: String, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct ItemTree { #[serde(default)] pub header: String, #[serde(default)] pub tags: Vec<String>, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct Item { pub gold: Option<Gold>, #[serde(default)] pub plaintext: String, #[serde(default)] pub hide_from_all: bool, #[serde(default)] pub in_store: bool, #[serde(default)] pub into: Vec<String>, #[serde(default)] pub id: i32, pub stats: Option<InventoryDataStats>, #[serde(default)] pub colloq: String, #[serde(default)] pub maps: HashMap<String, bool>, #[serde(default)] pub special_recipe: i32, pub image: Option<Image>, #[serde(default)] pub description: String, #[serde(default)] pub tags: Vec<String>, #[serde(default)] pub effect: HashMap<String, String>, #[serde(default)] pub required_champion: String, #[serde(default)] pub from: Vec<String>, #[serde(default)] pub group: String, #[serde(default)] pub consume_on_full: bool, #[serde(default)] pub name: String, #[serde(default)] pub consumed: bool, #[serde(default)] pub sanitized_description: String, #[serde(default)] pub depth: i32, #[serde(default)] pub stacks: i32, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct Gold { #[serde(default)] pub sell: i32, #[serde(default)] pub total: i32, #[serde(default)] pub base: i32, #[serde(default)] pub purchasable: bool, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct InventoryDataStats { #[serde(default)] pub percent_crit_damage_mod: f64, #[serde(default)] pub percent_spell_block_mod: f64, #[serde(default)] pub percent_hp_regen_mod: f64, #[serde(default)] pub percent_movement_speed_mod: f64, #[serde(default)] pub flat_spell_block_mod: f64, #[serde(default)] pub flat_crit_damage_mod: f64, #[serde(default)] pub flat_energy_pool_mod: f64, #[serde(default)] pub percent_life_steal_mod: f64, #[serde(default)] pub flat_mp_pool_mod: f64, #[serde(default)] pub flat_movement_speed_mod: f64, #[serde(default)] pub percent_attack_speed_mod: f64, #[serde(default)] pub flat_block_mod: f64, #[serde(default)] pub percent_block_mod: f64, #[serde(default)] pub flat_energy_regen_mod: f64, #[serde(default)] pub percent_spell_vamp_mod: f64, #[serde(default)] pub flat_mp_regen_mod: f64, #[serde(default)] pub percent_dodge_mod: f64, #[serde(default)] pub flat_attack_speed_mod: f64, #[serde(default)] pub flat_armor_mod: f64, #[serde(default)] pub flat_hp_regen_mod: f64, #[serde(default)] pub percent_magic_damage_mod: f64, #[serde(default)] pub percent_mp_pool_mod: f64, #[serde(default)] pub flat_magic_damage_mod: f64, #[serde(default)] pub percent_mp_regen_mod: f64, #[serde(default)] pub percent_physical_damage_mod: f64, #[serde(default)] pub flat_physical_damage_mod: f64, #[serde(default)] pub percent_hp_pool_mod: f64, #[serde(default)] pub percent_armor_mod: f64, #[serde(default)] pub percent_crit_chance_mod: f64, #[serde(default)] pub percent_exp_bonus: f64, #[serde(default)] pub flat_hp_pool_mod: f64, #[serde(default)] pub flat_crit_chance_mod: f64, #[serde(default)] pub flat_exp_bonus: f64, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct Group { #[serde(default)] pub max_group_ownable: String, #[serde(default)] pub key: String, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct LanguageStrings { #[serde(default)] pub data: HashMap<String, String>, #[serde(default)] pub version: String, #[serde(default)] pub strings_type: String, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct MapData { #[serde(default)] pub data: HashMap<String, MapDetails>, #[serde(default)] pub version: String, #[serde(default)] pub data_type: String, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct MapDetails { #[serde(default)] pub map_name: String, pub image: Option<Image>, #[serde(default)] pub map_id: i64, #[serde(default)] pub unpurchasable_item_list: Vec<i64>, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct MasteryList { #[serde(default)] pub data: HashMap<String, Mastery>, #[serde(default)] pub version: String, pub tree: Option<MasteryTree>, #[serde(default)] pub masteries_type: String, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct MasteryTree { #[serde(default)] pub resolve: Vec<MasteryTreeList>, #[serde(default)] pub ferocity: Vec<MasteryTreeList>, #[serde(default)] pub cunning: Vec<MasteryTreeList>, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct MasteryTreeList { #[serde(default)] pub mastery_tree_items: Vec<MasteryTreeItem>, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct MasteryTreeItem { #[serde(default)] pub mastery_id: i32, #[serde(default)] pub prereq: String, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct Mastery { #[serde(default)] pub prereq: String, #[serde(default)] pub mastery_tree: String, #[serde(default)] pub name: String, #[serde(default)] pub ranks: i32, pub image: Option<Image>, #[serde(default)] pub sanitized_description: Vec<String>, #[serde(default)] pub id: i32, #[serde(default)] pub description: Vec<String>, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct ProfileIconData { #[serde(default)] pub data: HashMap<String, ProfileIconDetails>, #[serde(default)] pub version: String, #[serde(default)] pub data_type: String, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct ProfileIconDetails { pub image: Image, #[serde(default)] pub id: i64, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct Realm { #[serde(default)] pub lg: String, #[serde(default)] pub dd: String, #[serde(default)] pub l: String, #[serde(default)] pub n: HashMap<String, String>, #[serde(default)] pub profileiconmax: i32, #[serde(default)] pub store: String, #[serde(default)] pub v: String, #[serde(default)] pub cdn: String, #[serde(default)] pub css: String, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct RuneList { #[serde(default)] pub data: HashMap<String, Rune>, #[serde(default)] pub version: String, #[serde(default)] pub data_type: String, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct Rune { #[serde(default)] pub stats: HashMap<String, f64>, #[serde(default)] pub name: String, #[serde(default)] pub tags: Vec<String>, pub image: Option<Image>, #[serde(default)] pub sanitized_description: String, pub rune: MetaData, #[serde(default)] pub id: i32, #[serde(default)] pub description: String, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct MetaData { #[serde(default)] pub tier: String, #[serde(default)] pub rune_type: String, #[serde(default)] pub is_rune: bool, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct SummonerSpellList { #[serde(default)] pub data: HashMap<String, SummonerSpell>, #[serde(default)] pub version: String, #[serde(default)] pub data_type: String, } #[derive(Clone, Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct SummonerSpell { #[serde(default)] pub vars: Vec<SpellVars>, pub image: Option<Image>, #[serde(default)] pub cost_burn: String, #[serde(default)] pub cooldown: Vec<f64>, #[serde(default)] pub effect_burn: Vec<String>, #[serde(default)] pub id: i32, #[serde(default)] pub cooldown_burn: String, #[serde(default)] pub tooltip: String, #[serde(default)] pub maxrank: i32, #[serde(default)] pub range_burn: String, #[serde(default)] pub description: String, #[serde(default)] pub effect: Vec<Vec<f64>>, #[serde(default)] pub key: String, pub leveltip: Option<LevelTip>, #[serde(default)] pub modes: Vec<String>, #[serde(default)] pub resource: String, #[serde(default)] pub name: String, #[serde(default)] pub cost_type: String, #[serde(default)] pub sanitized_description: String, #[serde(default)] pub sanitized_tooltip: String, pub range: Option<Range>, #[serde(default)] pub cost: Vec<i32>, #[serde(default)] pub summoner_level: i32, } #[derive(Clone, Debug, PartialEq, Eq, Hash)] pub enum Range { SelfTarget, Range(Vec<i32>), } impl<'de> de::Deserialize<'de> for Range { fn deserialize<D: de::Deserializer<'de>>(deserializer: D) -> Result<Range, D::Error> { struct RangeVisitor; impl<'de> de::Visitor<'de> for RangeVisitor { type Value = Range; fn expecting(&self, formatter: &mut fmt::Formatter) -> fmt::Result { formatter.write_str("string \"self\" or list of integers") } fn visit_seq<V>(self, mut seq: V) -> Result<Range, V::Error> where V: de::SeqAccess<'de> { let mut ranges = Vec::with_capacity(seq.size_hint().unwrap_or(0)); while let Some(r) = seq.next_element()? { ranges.push(r); } Ok(Range::Range(ranges)) } fn visit_str<E: de::Error>(self, value: &str) -> Result<Range, E> { match value { "self" => Ok(Range::SelfTarget), _ => Err(de::Error::invalid_value(de::Unexpected::Str(value), &self)), } } } deserializer.deserialize_str(RangeVisitor) } }