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use core::alloc::{GlobalAlloc, Layout};
/// A non thread safe allocator created by wrapping an allocator in `Sync` implementation that assumes all use is from the same thread.
/// Using this (and thus defeating Rust's thread safety checking) is useful due to global allocators having to be stored in statics,
/// which requires `Sync` even in single threaded applications.
pub struct AssumeSingleThreaded<T> {
inner: T,
}
impl<T> AssumeSingleThreaded<T> {
/// Converts a potentially non-`Sync` allocator into a `Sync` one by assuming it will only be used by one thread.
///
/// # Safety
///
/// The caller must ensure that the returned value is only accessed by a single thread.
pub const unsafe fn new(t: T) -> Self {
AssumeSingleThreaded { inner: t }
}
}
/// This is an invalid implementation of Sync.
/// AssumeSingleThreaded must not actually be used from multiple threads concurrently.
unsafe impl<T> Sync for AssumeSingleThreaded<T> {}
unsafe impl<T: GlobalAlloc> GlobalAlloc for AssumeSingleThreaded<T> {
unsafe fn alloc(&self, layout: Layout) -> *mut u8 {
self.inner.alloc(layout)
}
unsafe fn dealloc(&self, ptr: *mut u8, layout: Layout) {
self.inner.dealloc(ptr, layout);
}
}