logic_constructor 0.1.0

Move combat and ability logic out of code and into HOCON config — designers tweak damage, healing, and targeting in a text file; the engine parses it into typed actions and runs them against your entities.
Documentation
pub mod collision_kind;
pub mod lc_action;
pub mod lc_action_config;
pub mod lc_entity;
pub mod lc_entity_type;
pub mod lc_single_action_config;
pub mod lc_source_with_action;
pub mod parser;
pub mod prelude;
pub mod run;

pub use collision_kind::CollisionKind;
pub use lc_action::LcAction;
pub use lc_action_config::LcActionConfig;
pub use lc_entity::LcEntity;
pub use lc_entity_type::{LcEntityType, LcEntityTypeId};
pub use lc_single_action_config::{LcConfigRaw, LcSingleActionConfig};
pub use lc_source_with_action::LcSourceWithAction;
pub use run::run_lca;