logic_constructor 0.1.0

Move combat and ability logic out of code and into HOCON config — designers tweak damage, healing, and targeting in a text file; the engine parses it into typed actions and runs them against your entities.
Documentation
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[package]
edition = "2024"
name = "logic_constructor"
version = "0.1.0"
build = false
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "Move combat and ability logic out of code and into HOCON config — designers tweak damage, healing, and targeting in a text file; the engine parses it into typed actions and runs them against your entities."
homepage = "https://github.com/optical002/rust-logic-constructor"
documentation = "https://docs.rs/logic_constructor"
readme = "README.md"
keywords = [
    "hocon",
    "config",
    "gamedev",
    "scripting",
    "logic",
]
categories = [
    "game-development",
    "config",
    "parsing",
]
license = "MIT OR Apache-2.0"
repository = "https://github.com/optical002/rust-logic-constructor"

[lib]
name = "logic_constructor"
path = "src/lib.rs"

[[test]]
name = "basic_usage"
path = "tests/basic_usage.rs"

[[test]]
name = "fixture"
path = "tests/fixture.rs"

[dependencies.bitflags]
version = "2.4"

[dependencies.hocon-rs]
version = "0.1"