logic-mesh 0.9.0

Control logic engine using event based and reactive blocks written in Rust.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
<script lang="ts">
	import { Select as SelectPrimitive } from "bits-ui";
	import { cn } from "$lib/utils.js";

	let {
		ref = $bindable(null),
		class: className,
		...restProps
	}: SelectPrimitive.GroupHeadingProps = $props();
</script>

<SelectPrimitive.GroupHeading
	bind:ref
	class={cn("py-1.5 pl-8 pr-2 text-sm font-semibold", className)}
	{...restProps}
/>